They don't want zoomer gameplay it's glorious.
It's as if they said, "You know that slow campaign in POE? Let's make a whole separate game out of it!"
At least with POE2, you won't have to beg for a "skip campaign" option. Why? Because the whole game is now the campaign! Last edited by ShamelessWhiteknight#7976 on Mar 23, 2024, 5:10:18 PM
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" 500IQ move |
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In my (not too important) opinion....the "zoom zoom" will still be there but it will look and feel different.
Zoom Zoom in PoE 1 = pressing a button and deleting entire screens of enemies, move on. Zoom Zoom in (early) PoE 2 = more fluid action from mob to mob, and during fights. You will still move VERY fast, but that's because things chain well together, movement is smoother and more reactive, and skills properly apply certain movement effects. Actual reactive skill will play a much larger role in your top "speed", rather than slapping on the latest meta skill and blowing everything up. I haven't seen anything YET to suggest that we will still be blowing up entire screens a la PoE 1, but I'm sure we will GET there after a few leagues. PoE 2 is, after all, developed by the same company. They will make the same mistakes, the same choices, the same developments, etc. It's just that they get to start from a new environment. Frankly, they should have done a total wipe of PoE 1 and done that too a long time ago. Last edited by jsuslak313#7615 on Mar 23, 2024, 5:48:41 PM
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" You can check Mathil video about PoE 2. He is well known for making great "zoom zoom builds" every league, he is one of very few streamers who actually try to play pretty much any skill out there instead sticking to same meta builds every league (so he has knowledge to detect whether something has potential to be zoom zoom or not). TL:DR PoE 2 with decent gear feels just like PoE where you blow everything with ease, the only diffrence (so far) is that enemies hit much harder (if they get to you) and you wont be spamming one skill 99% of the time. |
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" Cheers for the post. Very bad news if this is how POE 2 shakes out too. At least in my view, and thankfully quite a few others. |
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" You can play one of the 4060406040640604064640 vampire survivors on the market if this is what you enjoy. ARPG's are not meant to be that. |
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Funny you say that because such genre appread mostly because ARPGS has become that. Thats how free makret works. People will play what they want, and if you want your game to be played, better give people what they want or die alone on your hill. Times of "games are supposed to be challenging" are long over. People just want to chill and have fun.
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" games need to have challenge. but that challenge needs to be fun and rewarding and not annoying like poe offers... |
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" Yup thats why people like souls-like games being challenging and at the same time they hate artifical "challenge" devs love to put into games. |
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" You touched on an interesting point because in fact NOBODY really likes Soul-like games, DS1 and 2 are failed games with very mediocre sales, these games are purely mechanical and can be finished in MINUTES, even the best of them like Elder Ring is completely defeated in 20 minutes, purely mechanical fights are boring, tiring and once mastered they become tedious. the exact opposite of what an ARPG should be, whose idea is to have gameplay so simple and fun that you want to repeat it over and over again, and with different classes and skills (etc..). Killing the player is RIDICULOUSLY simple, you do it with a line of programming. Making a really memorable and fun game is MUCH more complicated and that's why companies bet on the upper hand. Before, games had stupid things, HKs, real barriers to progress because the memory space was small, so we had extremely mechanical games to prolong the game's duration. Today this is just a crutch for those who have nothing to really deliver. Focusing on mechanical boss fights that obliterate everything with 1/2 hit is the path to failure. because when I finished DS3 I got the disc, sealed it and sold it and never played it again, Elder Ring I finished it and never went back. Is this what they want for PoE, that when we finish killing an uber uber, we'll still be so tired that we'll never come back? because D4 was like this for uber lilith.... (Sorry for the English mistakes, I used a translator :p) |
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