Everybody talking about the veiled chaos

"
Warvald wrote:


But no way someone is risking a flask that cost multiple divine for like what a second more of duration.


Ever hear about lvl 6 awakened gems? People have been corrupting items worth tons of divines for fractions of a % increases for YEARS. Min/maxers have been spending MIRRORS on items that give them 1% or potentially even LESS than 1% increases on their current gear.
Last edited by jsuslak313#7615 on Mar 16, 2024, 10:38:33 AM
You're arguing over a big fat nothingburger.
Quality on a flask is just duration. Getting 30% over 20 makes it a little easier to sustain them through pathfinder, that legion keystone etc. It does not affect flask effect whatsoever.

This is even less impactful than Sacred Orb. Local defense value can actually matter, this almost doesn't.
Why would you be able to determenistically improve flasks up to 28% quality, if it can be gated by more RNG on top of already bloated affix pool? Idk honestly. Some recently announced changes really baffle my mind from a player perspective.
"
jsuslak313 wrote:
"
Warvald wrote:


But no way someone is risking a flask that cost multiple divine for like what a second more of duration.


Ever hear about lvl 6 awakened gems? People have been corrupting items worth tons of divines for fractions of a % increases for YEARS. Min/maxers have been spending MIRRORS on items that give them 1% or potentially even LESS than 1% increases on their current gear.


It's different. That % is a build changing stat.
2% of duration in the flask does nothing.
As I said, people that cared about flask duration above 20% are already rare.
Now I think there will be nerly none
build changing stat.....going from 100 million dps to 101 million dps is most certainly NOT a build changing stat.

You folks are SERIOUSLY underestimating, or otherwise not understanding, the players that seek to literally "perfect" the builds they make. Frankly, they are not rare and because of them the market will be full of corrupted high-value flasks.

The duration of a flask may seem trivial to you, just like going from killing everything in 1 second to....killing everything in 1 second may seem trivial to you. But people value that on-paper perfection. Flask duration will only be yet another part of that.
Last edited by jsuslak313#7615 on Mar 16, 2024, 1:57:18 PM
"
jsuslak313 wrote:
build changing stat.....going from 100 million dps to 101 million dps is most certainly NOT a build changing stat.

You folks are SERIOUSLY underestimating, or otherwise not understanding, the players that seek to literally "perfect" the builds they make. Frankly, they are not rare and because of them the market will be full of corrupted high-value flasks.


Awakened enlighted is. It's the differece between one more aura and less one aura
Empower and enhance can get you 10% more damage in plenty of builds.
And those are the big bets. And the ones tha happen often
People corrupting the others is really rare. And there's very little risk. Gets down a level. Does not bricks
Last edited by fenixsemcinzas#6254 on Mar 16, 2024, 1:59:35 PM
^Right that the exceptional gems are different, but you are wrong on all the rest. Things like Awakened GMP, Awakened MS, meta 21/23s, etc. get corrupted ALL the time. . When you trade for high-end valuable gems its almost MORE rare to get a non-corrupted version than to get a corrupted one that someone already TRIED to boost to 21/23 or lvl 6. And if they lose their quality....it may as well be bricked from a trade perspective

People buying a 20+ divine gem are not looking to buy one with permament non-20% q.

And all of these gems gain maybe 1% damage with the corruption, usually less. Yet people risk devaluing or outright making it impossible to sell for that chance at a completely negligible 1%.

It's okay...you just don't understand it. I myself don't play that way. But this is the same mentality that drives a crafter to recraft an entire item when they get 1 t2 mod instead of the t1, even if the functional difference between the two is less than 1%. People demand perfection from EVERYTHING, whether they need it or not. Whether it makes a tangible difference or not.

And they will pay for it.
And they will absolutely farm for it.
And they will 100% corrupt Progenesis 100x for it.


This argument should be tabled right now.....we shall see when the new league releases and then by all means either of us can come back here and admit they were wrong.

*Hell, for all we know in the next weeks we might hear that the effect of quality on flasks is going to change....
Last edited by jsuslak313#7615 on Mar 16, 2024, 2:17:06 PM
This is a significant nerf to flasks in some cases, centering on 2 categories (off the top of my head):

1) Ultra-rare unique flasks, both for predictable increases to quality of well-rolled ones and for changing enchantments after having increased quality to 21%+.
2) Basic flasks, for the cases above plus for changing random mods after having increased quality to 21%+.

For some flasks duration might not matter much, but for others, or if one's build depends on flask up-time (which my primary build on Standard does), every little bit of flask effect duration matters... Duration shown on the flask is also "base" duration which is scaled by increased/decreased effect duration.

This change (as advertised) represents reduction in flask crafting flexibility and anything that logically follows. There wouldn't be a good reason to remove these options unless they were (rightfully) considered to be significant.

If there was intention to add the possibility of an improved outcome to compensate for reduced predictability, corrupted implicits for flasks would have been be created. So...this appears to be a pure, one-sided nerf.

In fact, each thing in that "teaser" (excepting master-non-exclusivity in maps) represents reduction in crafting options, flexibility, and/or predictability. It's likely that they were all bunched together as a bulk travesty to avoid having a significant number of teasers looking like crafting nerfs.
Last edited by MoonPeace#1394 on Mar 16, 2024, 3:40:50 PM
"
MoonPeace wrote:
This is a significant nerf to flasks in some cases, centering on 2 categories (off the top of my head):

1) Ultra-rare unique flasks, both for predictable increases to quality of well-rolled ones and for changing enchantments after having increased quality to 21%+.
2) Basic flasks, for the cases above plus for changing random mods after having increased quality to 21%+.

For some flasks duration might not matter much, but for others, or if one's build depends on flask up-time (which my primary build on Standard does), every little bit of flask effect duration matters... Duration shown on the flask is also "base" duration which is scaled by increased/decreased effect duration.

This change (as advertised) represents reduction in flask crafting flexibility and anything that logically follows. There wouldn't be a good reason to remove these options unless they were (rightfully) considered to be significant.

If there was intention to add the possibility of an improved outcome to compensate for reduced predictability, corrupted implicits for flasks would have been be created. So...this appears to be a pure, one-sided nerf.

In fact, each thing in that "teaser" (excepting master-non-exclusivity in maps) represents reduction in crafting options, flexibility, and/or predictability. It's likely that they were all bunched together as a bulk travesty to avoid having a significant number of teasers looking like crafting nerfs.


Damn. Well put
If nothing else, i can garantee that at least olroth is gonna have a massive price diference between a 28% and a 30%, seeing as the builds behind it are super reliant on 100% uptime. Coruscating may follow suit in a less extreme way as the flask itself is much less rare

As for others, its likely gonna becoma a "charge for perfection" sort of thing oriath end and progenesis will likely see big diferences in price for a 30% as well, if only because the flasks themselves are pricy and rare as they are

Report Forum Post

Report Account:

Report Type

Additional Info