Suggestion: Leech to be based on base damage instead of damage dealt for PoE1 and PoE2

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jsuslak313 wrote:
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exsea wrote:


if you're hitting 1million dps/sec with 1% life leech, thats 10k life leech/sec.

with instant leech you're constantly refilling your entire life pool indefinitely.

they rebalanced the life leech so that you recover life leech over time, 2% of max life per leech, 20% of max life per second (if you have 10 leeches hitting at once during that 1 second) so you need 5 seconds to recover all life.



You misunderstand how leech works here....the MAXIMUM you can recover per second is 20% of your max life REGARDLESS of the damage dealt. So if you have 5000 life, you can ONLY ever recover 1000 life per second, unless you have sources of "max recovery per second".

1 million damage, 5000 max life, x% leech = 1000 life per second, not 10k. And this is even assuming 10 hits per second which actually is....quite hard unless you have some serious AoE. Yet another way that strike skills get the shaft...

You....sort of corrected yourself in the last sentence but didn't change your equation.

Instant leech works in the same way: limited by LIFE rather than DAMAGE. With 10% intsant leech, you can get UP TO 2% of your maximum life instantly, hitting 10x a second for maximum leech. In the case of 5000 life, that is 100 life per second instant leech MAX

TBH, now that damage numbers are WAY higher than they were back during the creation of leech mechanics, I think the %s do need to change. It is far too easy to get to the 20% max life cap in a single leech instance nowadays, usually just a single node. I think MANY players do not actually understand how leech is NOT limited on your damage but rather your lifepool and grabbing more %damage leech actually does nothing.


you're right on that. i used to take pride thinking i knew the mechanic but i was still wrong. i was actually saving up to buy a legacy atziri acquity but now i m reconsidering.
[Removed by Support]
^better to test the "feels" with Bloodseeker before jumping on that one....
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jsuslak313 wrote:
^better to test the "feels" with Bloodseeker before jumping on that one....


Does that item realistically even exist anymore? and if it did is it even worth using?
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Lonnie455Rich wrote:
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jsuslak313 wrote:
^better to test the "feels" with Bloodseeker before jumping on that one....


Does that item realistically even exist anymore? and if it did is it even worth using?


Not ever since more sources for instant leech was added to the passive tree I'd say.
I just haven't seen one drop since it was adjusted.

I think you almost have to double corrupt it with attack speed and flat damage or something else good to use it.

does anyone know if instant leech happens before or after trauma self damage?
Last edited by Lonnie455Rich#2087 on Mar 17, 2024, 8:57:47 AM
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Celd wrote:
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Lonnie455Rich wrote:
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jsuslak313 wrote:
^better to test the "feels" with Bloodseeker before jumping on that one....


Does that item realistically even exist anymore? and if it did is it even worth using?


Not ever since more sources for instant leech was added to the passive tree I'd say.


The reason I said to use it is because it is 100% instant leech, just like OG Atziri Acuity. The 10% instant leech from the tree will not give you the same "testing" that using a bloodseeker would.

Doesn't matter if it "exists" anymore re: drops....we are talking about standard. It most certainly exists there.

If you want to see if the instant leech from Atziri Acuity is WORTH dropping hundreds of divines, over the 10% mastery we have, then the ONLY way to test it cheaply is through slapping on a Bloodseeker. Both of you guys above seem to have missed the discussion....


If we really want to branch into Bloodseeker modern usefulness....no. Since the gutting of claw builds and nightblade, it is all the more important to have a high damage claw. Bloodseeker simply doesn't deal enough damage. And since claw builds GENERALLY focus on attack speed anyway and can easily reach the leech cap, the 10% instant leech is more than enough.

For that matter, I also think legacy Acuity isn't worth it anymore either, now that we have the 10% mastery. When there was NO source of instant leech, it was really really good. But now there is a super easy-to-get source of it.
Last edited by jsuslak313#7615 on Mar 17, 2024, 1:23:36 PM
what about giving leech and life gain on hit the "point blank" treatment?

the further away the target is the lower the effect.
self found league fan

http://www.pathofexile.com/forum/view-thread/324242/page/1

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caboom wrote:
what about giving leech and life gain on hit the "point blank" treatment?

the further away the target is the lower the effect.


Yea that's kinda what I was thinking in my first post here...when I said I hope that PoE 2 somehow gives melee players "better" leech.
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jsuslak313 wrote:
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Celd wrote:
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Lonnie455Rich wrote:

Does that item realistically even exist anymore? and if it did is it even worth using?


Not ever since more sources for instant leech was added to the passive tree I'd say.


The reason I said to use it is because it is 100% instant leech, just like OG Atziri Acuity. The 10% instant leech from the tree will not give you the same "testing" that using a bloodseeker would.

Doesn't matter if it "exists" anymore re: drops....we are talking about standard. It most certainly exists there.

If you want to see if the instant leech from Atziri Acuity is WORTH dropping hundreds of divines, over the 10% mastery we have, then the ONLY way to test it cheaply is through slapping on a Bloodseeker. Both of you guys above seem to have missed the discussion....



Sorry, I was just literally speaking about what I was quoting. My reply was not about legacy Atziri Acuity, since your suggestion of testing things out with Bloodseeker first before buying something expensive to find out it doesn't work, was spot on and did not require any comment from my part.
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jsuslak313 wrote:

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HOWEVER, there should be more ways to increase max leech per second, especially or perhaps uniquely for melee builds.


I was kinda hopeful GGG could balance it so we would not need the max leech caps, and just instead use % leech and increases to recovery rates to scale leech effects for simplicity. We are talking about a rework after all and not about the current state, so we are allowed to dream.

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caboom wrote:
what about giving leech and life gain on hit the "point blank" treatment?

the further away the target is the lower the effect.


Could be a very good idea generally, because then it would support all build types that act in close range. For example melee attackers, melee spell casters, or some close range shotgun blasters. But GGG does prefer simplicity over overly explaining themselves with the mod descriptions, even if it would mechanically be smarter to have the more complicated feature. Chris said it so in some interview specifically some years ago, possibly at ExileCon 1. So for the idea to have a chance to succeed, it would need a banger short description much like the current one.

"Up to x% of base damage dealt leeched as life" maybe.
Last edited by Celd#2630 on Mar 17, 2024, 3:35:58 PM

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