PoE 3.23 Feedback (long read)
" He is mereley stating his perspective of someone who completes 40/40 every single season. Your comment is needlessly hostile and reeks of insecurity The opposite of knowledge is not illiteracy, but the illusion of knowledge.
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NO support for wisp nerf, being in SSF and FINALLY having access to gear that I could only play trade for is the best fun I have had.
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" I appreciate you finding this and timestamping it! But I hear it a bit differently than you do. They aren't testing things FOR PoE 2....they are testing how players deal with major changes in general. Because a live service game (cough cough....I see you D4) HAS a lot of fluctuation and balancing at the beginning, before it settles down. GGG was testing the waters for what the playerbase would put up with all at once. But not necessarily FEATURES for PoE 2. Does that make sense? They weren't balancing THIS game because they plan to use that balance for PoE 2....that would be impossible. They were simply seeing how much they could get away with, without breaking the players, so that they can plan their PoE 2 patch sizes accordingly. At least that's what I think...could be dead wrong. I just don't see much point in them using THIS game as a testing ground for PoE 2, when PoE 2 is wildly different in speed, strength, items, skills, and pretty much everything. Last edited by jsuslak313#7615 on Jan 20, 2024, 4:42:42 PM
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" He actually said it again later in the same podcast: https://youtu.be/88N4s2qxRIM?t=8749 And I seem to remember Chris saying that they didn't have time for small/gradual changes because they needed to test a lot of things before PoE 2 release. That's the one I still can't find a video link for. |
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^Then you kno what....this might be his thoughts BEFORE they made the decision on a split game. it was 2 years ago. You are right though, my last post was wrong. He is pretty clear there.
It does not make any kind of sense to test things in PoE 1 for PoE 2. It DID make sense to do that if they were joined games. But now that they are separate, we are talking about a fundamentally different game from the ground up. A flask in PoE 2 is likely not going to give us 3000 armor, or even 1500 armor post-PoE1 nerf. A monster is likely not going to have 3 billion health, 4 rare mods stacked together, fighting an opponent that can potentially have a million ehp and deal 50 million damage. They DEFINITELY aren't going to have the same currencies, drop rates, and/or crafting options. So what could they possibly be testing in the gameplay? Last edited by jsuslak313#7615 on Jan 21, 2024, 4:46:26 PM
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I am absolutely in favor of the GGG office having to listen to the fucking goblin band on speakers until they fix it in game. That might be the only way something finally gets done about it.
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