Uniques are not unique enough

hell no... its alrdy impossible to chance ANY uniq

so with lower it chance orbs become 100% useless and worse than wisdom scroll

also HEAVY mf + giga broken mechanic vs solo non mf = super unfair!
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Ever heard of low level levelling items? They have a purpose. They are very strong for their required level.

In hardcore I sell these all the time but yeah softcore is a trashbin and people wrongly start to equate low softcore value with "useless".
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alhazred70 wrote:
one of the things they could easilly do is make all uniques less likely to drop but then flatten the overbearing weighting that makes you drop 7 briskwraps and bramblejacks for every foxshade, and 6 or 7 of those and ashrends for every tinkerskin, 7 or 8 of those and so on for each tier of body armour.

Ruthless seems to do this. And honestly its one of the best feeling things in that mode. The weighting seems to be much flatter (its still there its just not as aggressively exponential as normal modes) when you rarely do drop a unique in Ruthless it honestly seems to have a much higher chance to be something you haven't seen already. Anecdotal but w/e.


Yeah this seems a good solution, off course should it not be as extreme as in ruthless but less unique droprate with less aggressive weights would be a great solution.
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Reinhart wrote:
Ever heard of low level levelling items? They have a purpose. They are very strong for their required level.

In hardcore I sell these all the time but yeah softcore is a trashbin and people wrongly start to equate low softcore value with "useless".


yeah.. coming out of ssf or hc has made me realize this.
Nice suggestion for vendor prices for uniqs!
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Reinhart wrote:
Ever heard of low level levelling items? They have a purpose. They are very strong for their required level.

In hardcore I sell these all the time but yeah softcore is a trashbin and people wrongly start to equate low softcore value with "useless".


a leveling unique is something that can take you to the end of the campaign / early mapping. A unique that is already obsolete by lv 50 is not a leveling unique, its a joke.
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caboom wrote:

a leveling unique is something that can take you to the end of the campaign / early mapping. A unique that is already obsolete by lv 50 is not a leveling unique, its a joke.



The thing is countless times in the games history (I go back far longer than this account) Uniques that spent years as a joke suddenly became useful and even highly valuable. Many items went through arcs of complete 1alc-ness only to be worth divines later and some of those returned to alc-ness, in fact many of the T0's and T1 uniques ahve done this multiple times.

Even some of the most pure dogshit items you can think of right now, had some time in the sun. Yes even that one you're thinking of right now.

Name me 5 long time uniques you look at as clearly valuable and 5 that you would delete from the game and I bet on both counts I can probably tell you a time when they had a cup of coffee with the meta or were 1 alc "vendor trash" despite being considered good these days.
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Last edited by alhazred70#2994 on Jan 4, 2024, 10:13:07 PM
Of course they don't. They're all traps. They're not craftable and serve very little builds.
this league i found out so many of the pointless extremely niche uniques that I vendor since they give me a better price than selling it to a player would actually serve an interesting purpose, there are less than 50 uniques that exist entirely as a joke such as shattershard, the oppressor and the Crown of the Pale King that are not used for leveling, mid game, late game or are a useable/useful item in any build, to my knowledge all of those items' purpose is inflating the item pool which has a really useful item such as Shattershard which is a heist unique to inflate the Fulcrum's odds, Oppressor's purpose is to counter the Squire's deterministic rolling, and CotPK is probably just poor design.

But as of late all their decisions in changing uniques making them have a different effect are all for the benefit of the players.
Not all uniques are useless they are just not at the top of the meta like HH&Mageblood that are sought after so you can push difficult content even further like mapping and deep delving but for example an item as useless as Ichimonji is one of the only main hand reservation efficiency weapons in the game and it's gimmick is all your auras only affect you, so you can use more auras with increased effect, very useful for heisting since you play alone.

Maybe you want a different example, don't let me derail your rant, if you are convinced beyond all belief that an item is useless, by all means go on Poe(dot)ninja/builds/affliction and select on the left where unique items hang, the category then the name of the item, to find out how many people actually actively use them then draw your imperical evidence that "unique items are not unique enough"
Last edited by Nuyuu#1119 on Jan 6, 2024, 7:16:06 AM

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