Uniques are not unique enough

Dropping a unique should feel like an exciting and great reward, currently does it feel like getting trash.

Very few uniques have any value, uniques should be special and valuable. We should NOT get showered by them.

I suggest we drastically reduce the droprate of all uniques EXCEPT those that already have a high value.

Reduce the droprate until most uniques have at least the following value:

Common uniques: 1 chaos
Uncommon uniques: 5 chaos
Somewhat rare uniques: 20 chaos
Rare uniques: 50 chaos
Ultra rare uniques: 10 divines
Ultra ultra rare uniques: 50 divines

Off course should no adjustments be nade to uniques that already have this value.

Let us love the sound of a dropping uniques, make uniques unique again.
Last bumped on Jan 6, 2024, 7:15:57 AM
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Droprate was lowered in Kalandra league, but some people got so upset GGG reverted changes.I think lowering droprate is a good idea tho.
Biggest compliments for my crafted items - "bs, they must have been RMT'ed"

I'm disabled, I have rare case of semperduravera, so I can write things that may look rude, but it is because of disability - I'm forced to tell truth using words you may not like.
I disagree with the value perspective, but I spent quite a few years in SSF until my family started playing PoE again.

The game should not be balanced around trade.
I think old uniques should receive a balance pass for sure. But not due to their market value.

Ralakesh boots are very rare, but only 50c now.
Squire is 2div right now. Should it be nerfed?
Aegis is a very good item for a handful of chaos. Should it be changed due to that?

no. These uniques are hard enough to find in ssf, and they are very good despite their worth.

I recommend spending some time in SSF. During league start, we'll find a unique and someone in the party always learns something about how it can be used instead of focused on its worth.

If you are in tradecore, the currency will come. I would not like to reduce drops of build enabling uniques just to increase their value in tradecore. Very much disagree. L take.

Divines are valuable not just because of their droprate, but because of their usage. On top of receiving the exalt bench options, they ALSO made rolls of uniques matter a lot more. Their value is in their use not only their rarity.

As someone with an extended history with uniques, I would like some rarer uniques reduced in rarity, even if they are not valuable, because they are quite build enabling. Some 1c uniques on tradecore are absolute gamechangers on ssf. And on tradecore, it's AMAZING that they are 1c. There's a reason a content creator makes a video on a shitty unique and it can fly up in value.

You say "make it exciting to drop uniques again", but I am still excited to find some, even when in tradecore. Again, not because of their value, but because of their usefulness.

Uniques require a balance pass, but uniques should never be balanced around what the trade price is among the community in a temporary economy.

Posts like this remind me that players should not balance PoE, and GGG is correct to be selective about what feedback they listen to from their players.

I have been playing PoE for a very long time, and if GGG were to balance drop rates purely around league economy, I would immediately quit and this would stop being the game I play between (or even prioritize over) diablo 2 ladders.
Last edited by Kaboinglefop#0955 on Jan 3, 2024, 2:06:15 PM
Value is a tricky subject...because something like Veil of the Night will always be 1c or less, regardless of how "rare" you make it. There are too many factors that ACTUALLY go into "value" besides drop rate.

That being said, ALL rares and uniques should be much much more rare. We shouldn't be dropping 100 rares in a map...
"
jsuslak313 wrote:
Value is a tricky subject...because something like Veil of the Night will always be 1c or less, regardless of how "rare" you make it. There are too many factors that ACTUALLY go into "value" besides drop rate.

That being said, ALL rares and uniques should be much much more rare. We shouldn't be dropping 100 rares in a map...


I also both agree and disagree with this.
Uniques need a balance pass, as do rares.

As they are balanced, drop rates should be adjusted. But I think balance comes before drop rate, and balance/droprate should not be based on value.

There are a LOT of bad rares, and some really bad uniques (genuinely bad. they did not age well). Within the rares, sure, there's some great items. In SSF or early tradecore league I pay a lot more attention to rares, but a few days into league it's done and dusted and I filter them all out (as well as <5c, then <25c, etc...)

The state of rares is quite a sad one. I would like them to receive some love, but I would also like to see influence changed to be less prevalent.
you can make trash uniques to be as rare as a mageblood but that won't change it price much because the fundamental problem is that the unique has no use.


best thing you could do to bring value to trash uniques is adding an item sink with a valuable item at the end of it, take gorebreaker as an example:

4 x gorebreaker = gorebreaker v2 (same mods but using lv 28 ceremonial Mace as base)
4 x gorebreaker v2 = gorebreaker v3 (same mods but using lv 41 rock breaker as base)
4 x gorebreaker v3 = gorebreaker v4 (same mods but using lv 60 gavel as base)
4 x gorebreaker v4 = gorebreaker final (same as the v4 but gains a new mod )

new mod on the final version:
modifiers that increase attack speed will no longer affect attack speed instead they will apply more damage at a % of its value.


not necessary to always increase item level, the upgrade could be an improvement to the mods.
self found league fan

http://www.pathofexile.com/forum/view-thread/324242/page/1

Last edited by caboom#7201 on Jan 3, 2024, 7:19:47 PM
its fully intentional that uniqs arent the best items most of the time

unique simply means unique and not most powerfull items in the game

we have plenty of good or atleast intresting uniqs for endgame and those often come from endgame boss which is good system
Last edited by ciel289#7228 on Jan 3, 2024, 7:30:17 PM
one of the things they could easilly do is make all uniques less likely to drop but then flatten the overbearing weighting that makes you drop 7 briskwraps and bramblejacks for every foxshade, and 6 or 7 of those and ashrends for every tinkerskin, 7 or 8 of those and so on for each tier of body armour.

Ruthless seems to do this. And honestly its one of the best feeling things in that mode. The weighting seems to be much flatter (its still there its just not as aggressively exponential as normal modes) when you rarely do drop a unique in Ruthless it honestly seems to have a much higher chance to be something you haven't seen already. Anecdotal but w/e.
Pandering to players who don't want consequences for their mistakes is a perfect description of what went fundamentally wrong with D3 and 4.
If they wanted mindless mobile game time waster gameplay they sure did make some perplexing choices and marketing statements for 6 fucking years.
"
ciel289 wrote:
its fully intentional that uniqs arent the best items most of the time

unique simply means unique and not most powerfull items in the game

we have plenty of good or atleast intresting uniqs for endgame and those often come from endgame boss which is good system


they dont have to be the best in slot, they need to have a use.

pillar of the caged god, Crown of Thorns, Mindspiral, Brutus' Lead Sprinkler, Bitterdream, etc... they are all uniques that have a use or enable a special build.


then you have Bramblejack that makes you wonder what were they thinking.
self found league fan

http://www.pathofexile.com/forum/view-thread/324242/page/1

"
caboom wrote:
then you have Bramblejack that makes you wonder what were they thinking.


Bramblejack is in the game to torment streamer Sefearion and only him.

If you know you know
The opposite of knowledge is not illiteracy, but the illusion of knowledge.
Last edited by ArtCrusade#4438 on Jan 3, 2024, 8:14:37 PM

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