[QoL Request] Betrayal: Let us Itemize Syndicate Workbenches

I like Betrayal, but for the life of me, I simply don't have any desire to run it.

Outside of getting a small handful of scarabs which I can easily get in larger quantities from opening Operative Strongboxes, the best way to make profit in that league is to sell the Syndicate workbenches. The trouble with this is that it's impossible to do without offering services through TFT. That makes it both inconvenient for the owner of the workbench, and risky for the person wanting something crafted having their item stolen. And unless you're already trusted in TFT, the odds of you selling your workbenches are incredibly slim. Also as a personal thing, I just don't like getting into calls with strangers and having to stream crafts as a security measure to prevent theft.

I don't think it's unreasonable to ask for a way to itemize these benches. For sellers, it offers convenience by removing several unnecessary roadblocks. For buyers, they no longer have to worry about their next crafter potentially stealing their item.
PoE players: Our game has a wide diversity of builds.

Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build!

And the winds will cry / and many men will die / and all the waves will bow down / to the Loreley
Last bumped on Jan 27, 2024, 9:59:31 AM
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+1 needed this for so long, Would be curious to see what many crafts would sell at.
Innocence forgives you
Last edited by SilentSymphony#3358 on Dec 27, 2023, 5:32:56 PM
+1


syndicate actually needs some buffs tbh. this is more a qol but its def on the list. this has been a thing in my mind for a while now.

bottom line is: where this is most powerful, the people who can do the most damage to the item economy by using an aisling slam to make something really op, those people already have the access, they can already aisling as much as they need to all day to get what they want from it.

its not really power creep overall for the community the way harvest would have been, aisling is not really powerful like that for most people the way harvest augments etc were. its just removing an unpleasant situation from the existing equation.
I love all you people on the forums, we can disagree but still be friends and respect each other :)
if you change this to itemize the safehouses (ala Alva temples) I'm on board.

The benches themselves would be massive clutter I think basically a whole new currency tab would be needed for them, as they would effecitvely just be

Hillock 24% flask quality orb
Hillock 28% armour quality orb
Hillock blahblah quality orb

So making the safehouse itself the item makes more sense. Granted I guess it would make it easier to powerfarm catrina's back to back but I'm not sure thats much of an issue.
Pandering to players who don't want consequences for their mistakes is a perfect description of what went fundamentally wrong with D3 and 4.
If they wanted mindless mobile game time waster gameplay they sure did make some perplexing choices and marketing statements for 6 fucking years.
+1, but neither as seller or buyer.

I love running them back to back, but sometimes just let good benches go to waste if nobody in global wants them.
+1
“Human decency is not derived from religion. It precedes it.”
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My QoL List: https://www.pathofexile.com/forum/view-thread/3279646
+1
+1
+1
long needed real QoL
Flames and madness. I'm so glad I didn't miss the fun.
I would much prefer for Aisling T4 bench craft to be changed to something that is an additive property to items so it would align with almost every other Syndicate bench craft usage for ease of usage. The current Aisling T4 can brick items because it is a metacraft treasure for power as it annuls and adds a T1 mod, possibly annulling a mod that was great, or annulling an useless mod for greater power. It's kinda bad in my opinion because it is beneficial to make expensive preplanning, which is something a player might not know of, and encourages the use of TFT for those who know how to. The other crafts are additive and requires no planning because you can most often just use the items you are wearing for the other crafts for small gains of power: Hillock adds quality to items, Tora adds experience to gems, Vorici adds white sockets, and even though Jorgin corrupts an amulet, it is predicable the implisit value changes. Leo used to have an exalt slam, but that was removed for some reason. Shame, because I used to use Leo fairly vigorously for slamming additional mods to jewels and gear.

By the way, why does Catarina not have any Veiled related craft rewards? She's the Syndicate mastermind after all, and it would make sense for her to reserve the most powerful Veil crafting options to herself. I would imagine she could have the current Aisling T4 metacraft, or something similar like removing a veiled/influenced/fractured modifier from an item.

Edit: I quite often just enjoy starting with Syndicate. The unveiled recipes and the additive crafts you can get from the Syndicate feels great when starting mapping.
Last edited by Celd#2630 on Jan 16, 2024, 3:59:26 AM

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