0.9.10c Patch Notes

Version 0.9.10c
  • Substantially increased the sharpness of item icons. When fixing the blurriness introduced in 0.9.10, we found a way to make them sharper than they had been before.
  • Fixed a problem where some low level quivers could be purchased for free.
  • Fixed the vendor recipe that creates hybrid flasks so that it works with the new flask series.
  • Disabled the "Energy shield cooldown recovery" mod from spawning on non-unique items.
  • Fixed a crash that would occur when a goatman shaman stunned itself with a spark if it was converted to a different team while the spark was in the air.
  • Fixed the extra stash tabs dropdown display on non-standard aspect ratios.
  • The social panel will now close automatically if it was opened automatically.
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Chris wrote:
Substantially increased the sharpness of item icons. When fixing the blurriness introduced in 0.9.10, we found a way to make them sharper than they had been before.


Nice one.
Warhammer 40k Inquisitor: where shotgunning is not only not nerfed, it is deeply encouraged.

Dogma > Souls, but they're masterworks all. You can't go wrong.

I was right about PoE2 needing to be a separate, new game. It was really obvious.
Nice, hopefully my net is back up today!
RIP Bolto
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Chris wrote:
Disabled the "Energy shield cooldown recovery" mod from spawning on non-unique items.
Huh? So you really intend this to be a passive-only stat?
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Chris wrote:

Fixed a crash that would occur when a goatman shaman stunned itself with a spark if it was converted to a different team while the spark was in the air.


gotta love strange bugs like that o.O
> Fixed a crash that would occur when a goatman shaman stunned itself with a spark if it was converted to a different team while the spark was in the air.


This one is just... awesome ::- >. As a programmer myself, I can understand the sheer awesomeness of that situation ::- D.

In patch 0.9.27q I anticipate:

> Fixed a crash that would occur when if 3 players out of which at least one has to be a Templar join an instance where a Daughter of Merveil gets hit by a one handed mace with Cleave and a unique sword with Double Strike while another player holding a wand has power siphoned a suicidal spawn which had just changed its preferred target to the player which was using the Cleave. Oh, and it only happens if the player which used Double Strike had Ground Slammed exactly 82 times during the past hour.

EDIT: Zahndethus, haha, I see I'm not the only one who appreciated the uniqueness of that situation ::- D.
My article promoting PoE:
http://www.axonnsays.com/2013/01/you-are-invited-to-the-path-of-exile-open-beta

Running PoE on an Intel i5 2500K, Radeon 7950 OC, SSD Vertex 3 MI, 8 GB RAM.
I'm also a Software Engineer and Indie Game Developer ::- ). Go Go GGG!!!
Last edited by Kyliathy on Jun 5, 2012, 7:54:44 PM
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Kyliathy wrote:
>
> Fixed a crash that would occur when if 3 players out of which at least one has to be a Templar join an instance where a Daughter of Merveil gets hit by a one handed mace with Cleave and a unique sword with Double Strike while another player holding a wand has power siphoned a suicidal spawn which had just changed its preferred target to the player which was using the Cleave. Oh, and it only happens if the player which used Double Strike had Ground Slammed exactly 82 times during the past hour.


ha haaaa, you really are crazy, and at first I thought you were being sarcastic...won't even want to begin to comprehend that strand of if & if /= then if else then mumbo jumbo......... good work programmers at GGG
Wow two patches since I last logged in. GGG doesn't sleep on the job that's for sure! Thanks guys!
THIS SHARPNESS... just one question... why wasnt it always this sharp? Oo
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DaaCo wrote:
THIS SHARPNESS... just one question... why wasnt it always this sharp? Oo


"There will be bugs"
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