Venting against the heist reward "rebalance"

Surprised to still get replies on such an old thread.
Makes me kinda happy that people feel dissatisfied with the new heist just as much as I do. It'd be interesting to see whether or not next season when magic finding isn't the one and only strat of the league, if people will actually run heist for the top end bases and how much those will cost in a normalized environment.
Would still rather like to see it completely reverted to the way it was next league but if it got changed for good I'd like to know what people and content creators not playing ssf have to say about it since the "break even until you hit the jackpot" formula kind of really would not work in a league where the rare bases are not 200 div+ and trade league players just run like 20 heist for 5-6 div and stop altogether.
I did 2 grand heists, the first gave me a 10c unique, 17 vaals and 19 chaos + random chest rewards (small currency / basic scarabs) and the second gave me a tailor orb which sold for 1.4 div + catalysts from chests, one of which was a prismatic catalyst which is like 30c.

In other words, you were just unlucky.
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Miathan51 wrote:
I did 2 grand heists, the first gave me a 10c unique, 17 vaals and 19 chaos + random chest rewards (small currency / basic scarabs) and the second gave me a tailor orb which sold for 1.4 div + catalysts from chests, one of which was a prismatic catalyst which is like 30c.

In other words, you were just unlucky.


Just saying a 1.4 div drop is not really profit but you do you man

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