The new Dual Strike is baaaad

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Snorkle_uk wrote:
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jsuslak313 wrote:
watch the "new" versions of dual strike be insanely overpowered to compensate.


that could be the deal ya. crit is not a low level mechanic, its a more advanced endgame thing, maybe the trans gem is actually a boatload of crit madness. they did say they would be more about stats you have to build into but once you build into them their power potential is potentially a lot higher.


its a fair point.

Making the trans versions more powerful is no excuse to nerf the base version when it's one of the least used skills in the game already.
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suszterpatt wrote:

Making the trans versions more powerful is no excuse to nerf the base version when it's one of the least used skills in the game already.



but crit is fairly meaningless early game and the full life thing is probably actually better than crit when you first get that gem.

if the design philosophy is to put stuff you have to significantly invest into with passives and items on the trans versions and then have stuff that universally does what it does but possibly falls off in endgame on the basic version then i can see the logic behind it.


IF that is what they have done.
I love all you people on the forums, we can disagree but still be friends and respect each other :)
Yeah, I remember reaching this part of the patch notes and lmao, thinking "Did they really just nerf Dual Strike?"

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plaguefear wrote:
Divine ire gets 140% damage per stage for 10 stages increase.
Dual strike gets its tiny damage nerfed.

This says everything about the state of the game that there is to say.

To be fair, Divine Ire is a channeling skill, one of the untouchables.

To be more fair, I'm currently playing it in the waiting room, SSF even, and it's going better than most of my trash builds, so no idea why they are buffing it. Guess I am making an ignite variant after all though.

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