Rune Dagger Local Mod "Increased Damage with Poison" work with spell
before equip
https://imgur.com/a/peqnq94 after equip poison damage per second up https://imgur.com/a/YbQpVc7 Last bumped on Nov 22, 2023, 5:31:57 AM
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This is working as designed per poedb. The chance to poison is local, but the poison dmg is global.
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Come on... really?
3.19.0 Fixes Notes " Back in the day, this is a global mob. Increased Damage with Poison and chance to Poison on Hit Not on hit with attack, with spell...but simply on hit https://www.poewiki.net/wiki/Hit But some geniuses (maybe one) reported it should be a local mod, idk why. This is a RUNE dagger mod, not dagger mod. It supposed to be work on spell. GGG shouldnt fixed it. They Fixed it wrong. A local version mod work half local, half global? Jesus... |
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" The hit chance is local as intended, you are quoting the bug fix that change the global hit chance back to local. But did not mention the increase damage mod at all. This is the start of forum signature: I am not a GGG employee. About the username: Did you know Kowloon Gundam is made in Neo Hong Kong? quote from the first page: "Please post one thread per issue, and check the forum for similar posts first" This is the end of forum signature Last edited by neohongkong#0222 on Nov 20, 2023, 5:53:04 AM
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"Historically, "on Hit" on weapons implies "on Hit with this Weapon". "Believe it or not, but %chance to poison from weapon suffixes truely should've been local all along "Path of Exile 3.0.0: The Fall of Oriath Patch Notes "Nothing prevents a hybrid mod from having a combination of global and local stats. I agree with your suggestion to make the posion chance stat global for rune daggers though. |
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The mod wording is cancer anyway
Impale local use "#% chance to Impale Enemies on Hit with Attacks" quasi-global bleeding mod use the wording "Attacks have #% chance to cause Bleeding" (it has to specify to attack only as spell does not bleed at all, but offhand also benefit from this mod so it is gloabl) This is the start of forum signature: I am not a GGG employee. About the username: Did you know Kowloon Gundam is made in Neo Hong Kong?
quote from the first page: "Please post one thread per issue, and check the forum for similar posts first" This is the end of forum signature |
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" https://www.pathofexile.com/forum/view-thread/84366#p940702 " |
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That source is 10 years old, well before the mod was added or changes were made.
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The global mod is specifically labeled "Global" if it can be global or local.
"Increased Damage with Poison" cannot be local. |
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"Long story shot, this comment doesn't distinguish mods and stats. Mark uses these words interchangeably sometimes (and so do I). But the difference is important when it comes to items, especially hybrid mods. It is stats can be local or global, mods can't. Item mods provide stats. One mod can provide several stats (like every hybrid mod does). Several mods can provide one stat (e.g. % increased Fire Damage prefix and % increased Fire Damage suffix provide one stat - % increased Fire Damage). E.g. a veiled mod "It provides two stats 1. + to Strength and Dexterity (globally, not to the weapon it's crafted on); 2. + to Accuracy Rating (locally to attacks with the weapon) |
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