The impact of server performance on player death rate

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h3h3sucks wrote:
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neosphoros wrote:

As a player you should have no rights to excuse GGG for actions are which affecting players in such way.

... all of these complexity and computing is absolutely not needed on server


You gotta stop talking when you have 0 idea what you're talking about.


If you policeman - you are not obligated to act for specific thief benefit but you are obligated to act for your own (group of policemans) benefit.

I'm a programist, probably I'm the only one who knows how those things works (or how/might should work).
Last edited by neosphoros#6716 on Nov 6, 2023, 2:09:08 PM
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TheAwesomeMank wrote:
Gaming performance has been far worse than it had been during crucible, so I can't blame a guy for getting angry, but acting out that anger by insulting people needlessly is stupid many times I have been fed up with the game crashing at random, and still, there is no fix Vulkan is the best by far, but it doesn't not crash [Removed by Support], I don't think that is deniable at this point before they start randomly releasing new games, or new leagues like this league they should look into problems more deeply so that with a good gaming PC the game is playable which I don't consider it to be atm.


Would you like to show where or how I insult anyone? Or maybe this is a form of a witch-hunting and will of stigmatization of me?

I guess different thing is to point out somebodys bad perception and different thing is to explain my point of view and different thing is to straghtly insult someone.

I guess you will be not able to proof the last one but for this reason is possible to say that forum moderators should are considered as a biass due to the fact that they are trying to panalityze only those ones who pointing out on theirs mistakes or fact, that game is cheating players and that devs are not giving sufficient tools to verify the game (or game rules) as a reliable.
Last edited by neosphoros#6716 on Nov 6, 2023, 3:47:38 PM
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h3h3sucks wrote:
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neosphoros wrote:

I'm a programist, probably I'm the only one who knows how those things works (or how/might should work).



Haha, now I know you're just trolling.

Move on everyone, we've found the troll.

[Removed by Support]


Proof me that I'm wrong... in other way, only troll here will be - you.

"The client–server model is a distributed application structure that partitions tasks or workloads between the providers of a resource or service, called servers, and service requesters, called clients.[1] Often clients and servers communicate over a computer network on separate hardware, but both client and server may reside in the same system. A server host runs one or more server programs, which share their resources with clients. A client usually does not share any of its resources, but it requests content or service from a server."

The client-server architecture does not force to create solution in the strict specific way so the way how GGG have did it - has not been forced be any regulations, so maiking it different - is possible. Only the fact that client have to communicate (in general) with the server is needed - that is it.

[Removed by Support]
Last edited by Tai_GGG#0000 on Nov 8, 2023, 11:13:27 AM
New patch and huge lags...

Is anyone can explain me why single player game need constant connection to game server with all time data transfer? Im not even using game chat so why da heck game is tring to send even data about player location on the map. I have died a lot of times only becouse game server is not sending response - fast enough.

I have test my internet connection and definetelly it is not problem of my ISP becouse I have stable 200Mbit/sec, 0 data packet lost and ping ~30

GGG are the biggest trolls ever.

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