This league is unbalanced and dead, because of AI interactions and poor planning by devs

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Zandafolf wrote:
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Johny_Snow wrote:
That's interesting, I don't remember making you a spokesperson for all players


I don't remember them needing your permission to say things about the game


I mean, that's his words

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I'm not sure why, after all this time, (5400 hours in game personally) you just haven't figured out what players want,bit still manage to be confused why you fall short, given, the rightfully deserves accolades your game earne.


He knows what we want better than we do and better than GGG do
You guys have 0 and I mean ZERO idea what you're talking about. ToTA is the most generous, build agnostic league they have ever added to the game. It's not the leagues fault that you push past what your character can do. Unlike most other mechanics you don't need to min/max to get good rewards, the good rewards start generously early.

I took a dogshit league start cobra lash character straight to rank 300 opening week - which is well past monster level 83. If I took that same character and tried to do crucible at T16 (or even T9) do you know what would have happened to it? Fucking SPLAT, that's what.

If I took that character into Sanctum do you know what would have happened to it? It actually probably would have been ok up to yellow maps - but then what? The good rewards in Sanctum league didn't start till T12+ so I would have been locked out of getting the good, spicy relics.

in ToTA the good rewards start early - way earlier than other mechanics. and every build can access them because you don't need to defeat the enemies.

At some point your character will hit a wall when it comes to playing the mechanic the way you first intuit how to play it (defeat the enemies!). It's like Delve. No one blinks an eye when they delve to a certain depth and the content gets too hard. If you're getting 1 shot or can't kill anything in ToTA, congrats, you've surpassed your 'sideways Delve depth'. Tailor your character to the mechanic to progress farther, or intentionally lose a few matches to get back to stability. Or make a new dedicated character if you want to go super deep to the best rewards.

The league doesn't need to change monster hp/damage - you need to gain some understanding of how it works.

ToTA has very average retention. The sky isn't falling. You can take any character and 'go sideways' at rank 250 and you have Apothecary, Mirror, Mageblood, and stacks of Divines in the loot table. Every other match you can go in and lose your first two matches for -12 rating. Then go win your next tournament. You're going sideways. You can do it. If at this point you subjectively don't find the mechanic fun, so be it. But don't fail at it once and act like you know what would 'fix' it. It's not broken.
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Johny_Snow wrote:
Its just excuses because they either can't progress or can't get what they want.


Dude is playing explosive arrow champion one of the most broken builds in the entire game is saying why people can't make it LOL.
No money until, GGG fix melee.
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HunterDIII wrote:
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Johny_Snow wrote:
Its just excuses because they either can't progress or can't get what they want.


Dude is playing explosive arrow champion one of the most broken builds in the entire game is saying why people can't make it LOL.


That doesn't do anything in tota not in 2k rank

LOL
Dys an sohm
Rohs an kyn
Sahl djahs afah
Mah morn narr
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Pizzarugi wrote:


I'm sorry, what?

The game has that kind of content in SPADES! You can't turn around and not bump into "turn your brain off and dumbassedly kill infinite monsters for loot" in PoE. Breach, Abyss, Legion, Delirium, Incursion, Blight, Beyond, Harbinger, Essence, Domination, Ambush, Heist, Bestiary, Delve, Ritual, Expedition. Goodness forbid GGG tries to be a little bit more original with their game design by introducing new mechanics to the game in an isolated feature for players who might want to take a break from the countless ways to commit mass genocide for the seratonin rush of picking up a single shiny in an ocean of shit drops.

Just because a league came out that you don't like, it doesn't mean GGG is suddenly going down a path of failure. You just don't like it, and that's fine. Not every league has to be for you.

And no, I don't like TotA either for the reason you described earlier in your OP that your gameplay boils down to being a distraction against the enemy team. And that's fine, I have Sanctum to engross myself with and am having the absolute best time in my life right now.


I can't say it much better than this.

PoE has a LOT of things to do - if you don't like one aspect of it, focus on others. They even make it very easy to completely disable content you hate.

I don't like breach. I turn it off on my atlas. I don't run the breach-stones.

Simple as.

Nobody is making you run the silver coins. It's not even "top" money.

It's just a change from the norm. I like the diversity, and will happily pay fair market value for your coins.
Last edited by Sabranic_SilverDeth#2793 on Sep 11, 2023, 9:27:02 PM
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sWeat357 wrote:
Dude litteraly made a build for it and is very surprised he is not having trouble. Some of us don´t want to stash items for every mechanic in the game, or respec or change gems etc. Thats what i said about wasting time. Is this ARPG or not?

Nobody said it should be ez peezy, but it could for should be ballanced.


The only real "huge flaw" I see with TotA is that players can't play at the rank they want to. I think that folks should be able to branch sideways if they want to stop scaling the ladder.

But as with any high-end content in PoE, you will have to gear and build for it to excel. A build that is hyper optimized for one aspect won't generally be great at other mechanics. I see zero problems with having to build for a specific feature.

Especially since it's not forced on you. You can play PoE as normal without ever spending a single silver coin.
Last edited by Sabranic_SilverDeth#2793 on Sep 11, 2023, 9:44:53 PM
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roundishcap wrote:
Trials seem to force really specific setups that attempt to ignore monsters instead of kill them.

While novel, it shouldn't be the "meta" way because it actively punishes players for playing a "normal" build.

When people talk about a build being a mapping or bossing build, most of the time it can do either just fine.

Truals also introduced the most unbalanced enemies the game has seen. One shots start before red maps. They have more effective health then normal pinnacle bosses, and gatekeep rewards. They don't drop loot but allow access to a chest with kind of lackluster rewards dependent on rng. If your build can do them faster then you get more attempts.

It is just a bad league design wise. Lore is interesting. The gameplay stinks. If poe2 is going to be like this, you are going to lose the majority of players.

The absolute worse decision is making it so players can't choose their rank. How did they forget?

Why?

It isn't something you really naturally adapt to. So many monsters offscreen it isn't even funny.


They intended for you to play "totem-tag" and getting one-shot is a feature of the system. This is why you don't lose exp or get killed on your HC character.

The boss attacks are telegraphed and even have anime-style voice lines. Once you learn them, they are relatively easy to dash away from. The ice characters are the only really "dangerous" war chiefs.
Last edited by Sabranic_SilverDeth#2793 on Sep 11, 2023, 9:34:56 PM
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HunterDIII wrote:
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Johny_Snow wrote:
Its just excuses because they either can't progress or can't get what they want.


Dude is playing explosive arrow champion one of the most broken builds in the entire game is saying why people can't make it LOL.


He's not shooting enemies to death in TotA...

...your damage means negative-zero in the Trials. You're a team leader and your job is to build your blitz-ball team, trade items and sell units, and then assist them with crowd control as they take enemy totems.

Less "Dark Fantasy Genocide Simulator" and more "Dark Gothic Madden NFL Coach Mode."

Now it's perfectly fine if that's not your cup of tea. But nobody is forcing you to do it. It's not even hogging spawn points in maps.

Ignore the feature if you don't enjoy it.
Last edited by Sabranic_SilverDeth#2793 on Sep 11, 2023, 9:43:55 PM
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Coconutdoggy wrote:
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HunterDIII wrote:
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Johny_Snow wrote:
Its just excuses because they either can't progress or can't get what they want.


Dude is playing explosive arrow champion one of the most broken builds in the entire game is saying why people can't make it LOL.


That doesn't do anything in tota not in 2k rank

LOL


That hurts T_T! I have no issues winning at rank 1,7k and I don't believe 2k will be that different
GGG is in this weird downward spiral where they'd rather die on a hill defending ruthless vision, only drip-feeding us buffs when things go REALLY bad (for them).

Ancestor was fun for a while. When my builds damage quickly dropped off, I changed into cheese strat build. Got to 1400'ish and then update 3.22.1 came that made already tiresome and often unfair (but beatable) matchups into disgusting slow defeats.

Warrior AI is clearly broken. It wasn't perfect before, but now, because enemy is so much more difficult, you can see the cracks so much more clearly. Your warriors AI can literally shut down. People already noticed this already, but i have to stress it out. In Auto Battler your warriors SHOULD NOT just stop working. And in Ancestor they do. Quite often.

Chieftans new AI either turtling up, or going full HAM is disgusting. Especially when they can also 1shot YOUR WARRIORS.

Enemy defenders invading your base (tribe AI that's coded as "hyper aggressive" I think), while still being able to oneshot you from offscreen.

I swear to God, I really had hopes for Ancestor. Things to fix were so obvious, so "easy" and so simple... And they did everything* wrong.

* minus the speardancer nerf.
Last edited by deothor#4810 on Sep 12, 2023, 6:48:21 AM

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