POE is requiring player to be faster and more precise, its become not for OLD PEOPLE
game is supposed to be fun and relax but nowsday its becoming harder and faster, everything happen so quickly and you have to react so fast, maybe we going the wrong direction
Example: Im doing Sanctum content and Fire trap require you to be very precise of your step and right after you pass those trap there will be another monster already targeting you from offscreen, thats 90% guarantee resolve loss Talking about off screen in Sanctum, its so hard become monster always detecting you from offscreen so by the time you see them, they already charge their ability to you by 50% Last bumped on Sep 3, 2023, 3:12:40 AM
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" legit ARPG's traditionally are about making a cool RPG D&D character power fantasy I think GGG forgets this. Diablo 2 was NOT hard and DID NOT REQUIRE LIGHTNING REFLEXES. Some aspects of the game needing more reflexive skills is fine, I am for example permanently never doing Santum because it (mostly) ignores my investment in defenses (and the changes didn't do nearly enough to make my investments relevant). But I really hate when end game boss progression is locked behind pattern memory reflexes and is less and less about how you built your character until you get to stupid gearing levels where you can tank mavens memory game or sirus' stupid hard to see and poorly signaled puzzle mechanics. I'm also old... I've basically resigned myself to never doing some content. Sanctum is the best example, and that one is fine, as soon as they put the ability to block it on the atlas I will do so (they really need to make sure everything is blockable) but I also simply don't bother with Sirus any more. And Maven's memory game makes me angry and often times I just quit the game for a while. That shit specifically has no business being in an ARPG, I was bad at "Simon" when I was 13 in 1983 for fucks sake now its cock blocking me from progression. GGG really needs to learn the saying: just because you can [add something to the game]; doesn't mean you should. Pandering to players who don't want consequences for their mistakes is a perfect description of what went fundamentally wrong with D3 and 4.
If they wanted mindless mobile game time waster gameplay they sure did make some perplexing choices and marketing statements for 6 fucking years. |
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" I'm an older player too... I never did the maven fight because I simply can't move that fast and remember that floor game... It really isn't made for people like us =( Very sad to be honest. It's not like we are stupid we are just not that fast anymore. I know because I worked in a job where I got my IQ checked on a yearly basis and I was over average (116-120) every year. Last edited by Drimli#1649 on Aug 31, 2023, 8:58:08 AM
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In the same boat as all you. Kinda weird that it was once said "we would like people to be able to keep playing this game when they are older" but I don't think execution of this thought process is very well laid out.
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POE2 will fix it ;).
But seriously, i think the balance in the game has become a mess and it has little to do with age. Half the time i don't know whats going on with all the effects and clutter on screen and there is no way to tone them down. I play mostly minion builds so i don't have to worry about targeting, or use chill to slow things down. Doesn't help with the one shot mechanics out of nowhere though. |
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= Ruthless is designed by and made for old people. got'em
Seriously though, there are many builds that you can play without insane reaction times. I mean, the majority of players are doing that right now - RF builds. I don't see any increase in reaction gameplay difficulty made lately, the only thing is that in TOTA you really have to be on your feet, because they balanced it quite poorly. Last edited by sham_pain#4866 on Aug 31, 2023, 12:30:12 PM
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" Well IMO, how you deal damage has basically nothing to do with what we're complaining about. Nothing about damage dealing in POE requires reflexive skills or pattern recognition or getting instantly off screened, or on screened instantly from things that are hidden in a soup of poorly scaled particle effects we aren't allowed to tone down "because the players will go full potato mode OSRS graphics trying to get ~2 extra FPS if we allow them to tone down the particles". The reason they should put a particle and FX transparency slider in the game is because it would make unseeable stuff visible... which I feel is why most people who ask for it want it. The same people are always asking for a Death log, for the exact same reason. But sadly GGG does this cognitive dissonance dance where they straw man it into players just wanting potato mode so they can hand wave the feature away without nuance or further discussion. I respect that you're mostly memeing when you mention ruthless, but interestingly Ruthless makes many of the problems worse. Monsters are still running around at light speed in a soup of visual junk. But the players are slower, less mobile and have poorer defenses and nerfed ascendancies. On the bright side though at least this mode removes approximately 2.5 dumpsters per screen of vendor trash so it does tone down some of the visual noise. I mostly play it because loot feels more like D2 and I can't stand what the base game has devolved into any longer. I also hate the "POE2 will fix it" sentiment, I get thats its mostly ironic, but it looks like POE2 will MAKE IT WORSE. Like; I for one am not sure I want to play a Souls-like game with mouse piloting and top down perspective that punishes my dad gamer reflexes even more than POE1 does and features "over 100" 5-10 minute boss fights filled with hard reflex progression gating. Thats over 100 opportunities for more Maven and Sirus script fights, made by the same designers who don't seem to know or care if those scripted hard gates really belong in an ARPG about building a character. Also, to correct something in POE2 thats wrong with POE1 requires acknowledging and learning from mistakes. The basic problems are often not acknowledged or talked about by GGG so they can't fix those specific things. You can't be an expert (which means someone who's learned lessons and changed their approach when needed) if you don't see the problems as problems. This is EXACTLY why they can never fix melee... they don't view the mistakes they made as mistakes and can't learn from them. Despite many a successful game having good melee (the Diablo's for example, yes even 3 and 4 as poor as they ended up) And those games always end up with better melee because they do almost the opposite of what GGG designed in. They make it attack faster then ranged, they make it do better close in single target than any other playstyle, they give it better DOT's than ranged get (which allows movement with less down time on your DPS) and they give it the lowest opportunity cost for defenses and QoL. All of these are reversed in POE. Ultima Online in 1997 did melee combat better than GGG, for precisely the above reasons. You can swing while moving, AOE's and Ranged are rooted in place longer, you can apply DOT's and Ranged and AOE spells had/have dramatically less single target and defenses. Fundamental design. Pandering to players who don't want consequences for their mistakes is a perfect description of what went fundamentally wrong with D3 and 4. If they wanted mindless mobile game time waster gameplay they sure did make some perplexing choices and marketing statements for 6 fucking years. Last edited by alhazred70#2994 on Sep 2, 2023, 4:42:52 PM
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The #1 rule of PoE is...keep moving.
That alone highlights the reflexive problems within the game. The split second you stop moving, you are dead. There isn't really any safe spot in a map to stop, take a breather, maybe think for a second, etc. An enemy you either missed or somehow aggro'd you from WAY off screen will chase you down and kill you. I agree with above that it really isn't so much about how we as players can "deal" with the need for speed, but rather how the entire game is designed around the need for speed. To be shoehorned into an ultra-tanky, non-dps build just for the slight chance to survive if you happen to be somewhat on the slow side just kinda sucks. I believe there are many ways for GGG to fix this and make it much more enjoyable to play as a slower, less reflexive player. Keep the aggro range reasonable...if there are no monsters on your screen you should be able to reasonably expect to be safe if you afk for a few seconds or a minute. Ranged monsters shouldn't be firing off attacks before you even see the monster (conversely, neither should the player...). If I want to disengage from enemies, LET me! There can be a few rares that have a mod that keeps them aggro'd, but the average enemy should be disengaged if you run far enough away. As for bosses: I somewhat disagree with what others have said. Maven can be learned. Sirus can be learned. These reflex-intense BOSS fights can be learned and mastered. Will it take an older player maybe a bit longer? Sure...but its a boss fight and the reactive patterns are telegraphed and learnable. The visuals can be messy, but the actual fight itself is not bad (except ubers). **I shouldn't say older, I should just say slower because plenty of us are just slow no matter what Last edited by jsuslak313#7615 on Sep 2, 2023, 4:47:53 PM
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Spoiler
" sorry, too long didn't read all, but I was not talking about dealing damage, I was talking about builds which also includes defensive layers, many of them, dealing with sloppy reaction times, so if you are getting one-shot all of the time, you are probably missing some. To refer to the OP, the title of this thread is implying that "old people" are lacking speed and precision - first of all, what a generalized assumption and second of all, poe has many options to build your character to make up for "being old"... Maybe Sanctum (and TOTA) is the exception, because your defensive matter less here, but Sanctum for one is meant to be hard and flashy, so sorry for being blunt - you don not have to engage with content you cannot handle. |
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" If I'm being honest I was also slow when I was young. I like to enjoy things, not rush through them so I can say "I did Ubers on day 2" I can't even imagine being Ben nor enjoying that "trivialize the game no matter what, as fast as I can" mindset... And I respect that POE should have some content for those player. But I also want to point out that the Spirtual successor to Diablo 2 should not have progression gating that hard caps Diablo 2 lovers from participating. If they want POE2 to be its own new kind of game (a top down souls like with mushy controls and ARPG loot), okay good luck with that sincerely; I'll give it a spin and probably not enjoy it. But in the mean time can the D2 spiritual successor be put back on the rails? Honestly maybe POE1 needs a medium core mode... Ruthless loot without the massive gutting of everything else, but half the mob density and speed. Basically D2 mode... Pandering to players who don't want consequences for their mistakes is a perfect description of what went fundamentally wrong with D3 and 4.
If they wanted mindless mobile game time waster gameplay they sure did make some perplexing choices and marketing statements for 6 fucking years. |
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