League mechanic too hard
" Mercenaries master craft service Mercenaries My IGN TreeOfDead
https://www.pathofexile.com/forum/view-thread/2037371 Vouch Mercenaries veiled crafting all service all crafts mods Mercenaries SC master craft service Mercenaries SC craft mod! Veiled crafting Service Settlers craft PM: TreeOfDead |
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" "your team composition" - one you can't afford it, because the enemy alway as better team than yours "You don’t engage the enemy directly, you bait them out of position" " "well composed team can dismantle their totems without getting interrupted" - That is a lie, because it isn't a smart AI, if the enemy has RF or the totem with the "chaos rf" they constantly suicide on it. "Do a bad job and you’ll get killed, your totem will be channeled, and everything will fall apart." - I don't know how you do it, when you can get one-shotted by a offscreen enemy. https://www.twitch.tv/goratha/clip/SpineySmilingPeachMikeHogu-kE_dDym6bpKC2hxn |
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League is filled with bs mechanics, I don't know why these cheesers keep defending it because 99% of the playerbase is simply not enjoying the things that make 0 sense with no logic behind it.
This league is NOTHING but cheese, even if you are doing good, you are basically just cheesing. |
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Create strategic game which uses unfair scalling and tricks to defeat you - ye seems fun ...
I love those comments about "u don't play it correctly". M Popularity of making tornado shot only for trial explains everything. Beeing one shotted no matters what you do is also fun. Oh forget bugged titanic turtle which blocks as support in their base protecting ALL totems. So basicly. Its too hard, its unfair (and u feel it A LOT), its bugged (not in your favour). GGG |
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I feel the same.
I think those who have a good build for the league mechanic dont understand the struggle of getting randomly one shot by anything sometimes from out of screen every 5 sec. Seeing that your damages are insignificant even if you play a damage focused build and your defenses are none even if you play a tanky build. This is not about not playing it correctly, it's about the game feeling right. The player should be the champion that makes choices and takes the win, not a rabbit running for it's life trying to exploit the only thing the AI is not got at by baiting them into long and mindless chasses. When i get greedy and try to destroy a totem, i get stunned. When the AI spam totems they dont .. WTF ? My guys often get stomped in similar comps and only a few OP units can save you from that if you got the luck to both have the favor to buy them and got them in the shops. I'm not even talking about the white turtle that takes ages to kill and protect every totems while its team can wreak havoc in your base. They fixed the rewards, now they need to fix the game. |
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If the enemy has a Titanic Shell on escort, it's basically over for you, your pawns bug out.
This league isn't polished at all, they are beta testing us basically. |
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[/quote] Something is not to hard just because one, ten, hundred or more than thousand cant "complete it". You will hit that wall in Delve one time or another. This game is not designed for all players to "finish" it. There are Life is Strange for those - A fantastic game! [/quote] In short: Just go play a different game? Really? Okay then. |
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"uhh anon, the league mechanic is not overtuned actually . You just need *two hour long youtube video with spreadsheets* and then *hour long video of dude talking about how he cheeses the bad AI while walking in circles in hideout* and then *link to three different google docs and a few different POB's* also something something cream of the crop something something you only deserve to say something about the game if you've won a race" The moment GGG stops listening to takes like this the sooner the game can have a complete Renaissance and become something truly special instead of how it is now where forum creatures watch their favorite streamer play for two weeks and then quit to go play something else until next league Last edited by Zandafolf#6263 on Aug 29, 2023, 5:53:43 AM
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This league mechanic is not balanced at all.
If you lose a trial, you get penalised more by having only 3 units. Yet the enemy will have a minimum of 6 units on every single encounter. However you get killed in one shot by any of the units and the enemy units are immortal to your damage. So how is it possible to complete the trial? This is the single most frustrating league ever. It is pretty much not worth participating in because you, as a player can not do anything other than run around and hope the 'AI' is better on your team. When this league was released I was hoping it would be akin to Metamorph where the team composition would strength/weaken the enemy and your build would contribute However builds are worthless and all you need is movement skills/boots and hope for the best. Pretty pathetic league in my opinion. Love the idea. Fantastic potential but very lazy implementation. |
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" Ähhhm, he did play TS again. So the question is if YOU had watched the video. ^^ The next thing is that he starts at about rank 1700 I believe what makes the video completely worthless for people that struggle with the beginning when you only have those 3 sad fucks as teammates! German saying: Schönheit und Funktionalität in Sekundenschnelle zu ruinieren, ist dem wahren Dilettanten keine Herausforderung!
torturo: "Though, I'm really concerned, knowing by practice the capabilities of the balance team." top2000: "let me bend your rear for a moment exile" |
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