"Cassia's Pride won't apply to Blighted maps"

they definitely should work with blighted maps, otherwise wtf is the point

thinking they would work with real blight maps was actually the only reason i was stoked about it, map encounters are so short anyway and half the time in close quarters map the spawns end up being extremely short and only get 1 or 2 tower placements and you have to attack anyway

MAKE IT WORK ON BLIGHTED MAPS PLEASEEEEEEEEEEEE
I personnally advocating that for the fun part of trying to play it like a td. Always doing slow/stun/enhance is repetitive that s all
At start of mapping if the build is not well put together or if you're new to the game is useful.
That was kind of crazy tbh. i am really hyped for tower defense blight. i really hope they end up adding blighted maps on it during the hotfixes of the first days
I'm a little bit confused with the meaning of "in your maps". Is only Cassias Pride not for blighted maps or does this logic also apply to all otther blight nodes in the atlas tree, such as the Epidemiology?

When is "in your maps" also a blighted map an when not?
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Thuroc wrote:
I'm a little bit confused with the meaning of "in your maps". Is only Cassias Pride not for blighted maps or does this logic also apply to all otther blight nodes in the atlas tree, such as the Epidemiology?

When is "in your maps" also a blighted map an when not?

Atlas passives do not affect blighted maps
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seaman wrote:
"
Thuroc wrote:
I'm a little bit confused with the meaning of "in your maps". Is only Cassias Pride not for blighted maps or does this logic also apply to all otther blight nodes in the atlas tree, such as the Epidemiology?

When is "in your maps" also a blighted map an when not?

Atlas passives do not affect blighted maps


Maybe it would be nice to write "in your atlas maps" rather "in your maps" as information to the nodes then. Just an idea.
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seaman wrote:
"
Thuroc wrote:
I'm a little bit confused with the meaning of "in your maps". Is only Cassias Pride not for blighted maps or does this logic also apply to all otther blight nodes in the atlas tree, such as the Epidemiology?

When is "in your maps" also a blighted map an when not?

Atlas passives do not affect blighted maps


Correct, however the entire thesis of the thread (however poorly stated) is that the option to play blight like a tower defense league is nice and people want to do the blighted maps that way too.

Either there should be another point behind the point that does it which toggles it for blighted maps or people should be able to vendor an orb of unmaking with a blighted map to get it to do it on that map or SOMETHING.
IGN : Reamus
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Okay.

The fuck is even the point of it, then?

I was honestly toying with the idea of using it, I like Blight quite a bit and have fun layering webs of defensive towers. It's a nice change of pace from rushing around trying to complete time-gated content at a deeply uncomfortable breakneck pace, and I was curious to see how the new Keystone worked and whether it'd change up how one goes about Blighted maps i.e. the whole entire point of speccing into Blight.

But naw. "Atlas passives don't apply to Blighted maps."

Maybe they should, if they're Blight-specific passives? Nobody cares about Blight encounters in random maps but want to play casino (https://www.pinupcasino-bd.org), those are just gateways to trying to sort Blighted maps. if you're going to let people try "a new style" of doing Blight, it should bloody well apply to ALL Blight content, not just the most basic and least engaging Blight content.



I totally get where you're coming from. It's frustrating when certain mechanics or features don't apply consistently across all aspects of the game. If an update promises a new way to experience a particular content like Blighted maps, it's only logical that the changes apply universally to make it a seamless experience. It's valid to expect that such improvements would enhance the overall gameplay, and I hope the developers take player feedback like yours into account to create a more cohesive and engaging gaming experience.

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