Warning! 3. 22 Chieftain is very weak ,don't let build "guides" ruin your league start
" Indeed. Bring me some coffee and I'll bring you a smile.
|
|
|
It isn't weak but its a bit dull tbh and what its great at is irrelevant for SC
|
|
|
BRO Chieftain IT IS MELDING OF THE FLESH FOR ruthless mod
this is what Chieftain is now |
|
|
Forbidden Jewels fuel for some niche use cases.
|
|
" Not everyone playing SC considers 6 portals their primary defensive layer you know? I'd actually say most SC players don't. |
|
|
Maybe Chieftain isn't very weak. Maybe every other ascendancy in the game has been nerfed in the patch notes to be comparable!!
If they lower the cooldown of Tawhoa to 0.5s I would consider league starting Chieftain just because it would be fun to play. |
|
" I do love a challenge. I'm not stuck up enough to only play true and tried builds, I like experimenting. Now that you mention it, I should league start as Chieftain....what skill gem though.....hmmm? P.S I fail a lot, doesn't mean I don't have fun. Last edited by lupasvasile#5385 on Aug 10, 2023, 11:51:13 AM
|
|
" Compared to old chieftain? not really. for the new melding of the flesh 2 Notables we lost a lot. Chieftain lost : 1 +100% to Fire Resistance 2 20% of Physical Damage from Hits taken as Fire Damage 3 20% increased Life Recovery Rate" 4 consistent Endurance Charges & +1 to max 5 Enemies near your Totems deal 8% less Damage * 1,2 and 3 from a single Notable. |
|
" Exactly, the more I theory craft, I come to the conclusion that the new Chieftain is just as good as Forbidden Jewel options provider for jugg and Berserker, nothing more. I really want to league start Chieftain it for fun and experimenting , but reaching maps with 3 ascendancy Notables that fix resistances & give 1 free support will be masochistic! eternal Izaro will be my pinnacle boss. Last edited by Hossedos#6005 on Aug 10, 2023, 10:38:36 PM
|
|



























































