Please remember to add Forged Frostbearers to the Forgotten Corpse Pool

"
elnazhox wrote:

well, every skill is good "with the right investment"...

you're still not naming any spectre that's good for a full spectre build.


Literally pick a monster and scale it properly, Seriously i was destroying everything with spiders from Act 2 in crucible after i abandoned the stupidly OP frostbearers(shotgun anyone?), Not everything scales super well but if you know what you are doing the endgame dps is fine in most cases, Spectre's require a build specific to the monster you're raising to do well, if you aren't doing that then ofc they're all going to suck.

Shotgun was removed from a lot of skills for a reason


"
elnazhox wrote:

baranite preachers? oh man... pleeeaasseeee

AtlasCrusaderJudgeBallLightning
Deals 269 to 807 Lightning Damage
cast time: 1.6 sec
6% crit base

AtlasCruasderJudgeFadingNova
Deals 1956 to 5869 Lightning Damage BUT ON A 8 SECONDS COOLDOWN
cast time: 1.33 sec
5% base crit


yeah, good luck calling that A GOOD SPECTRE


I had to request they be nerfed previously as they were overpowered, I posted the build not that long ago, Though it looks nothing like the meta builds out there which are all the same shades of grey with a different topping and don't get me started on the released frost-bearer build (i almost released a build specifically named: Snow Day) because of how stupidly broken they were it was literally like a cheat-mode i decided not to release the build for moral reasons.

Just because you can doesn't mean you should.

I have to say and i mean no offense here but you're missing all the points on why those monsters are powerful, The NOVA which you highlighted is only cast when a monster is near them which is ideal that its on a CD becasue otherwise due to their playstyle (ball lightning being slow and as such having a limited range) if it weren't on a cooldown they would just spam the nova instead of their main dps the ball lightning.

And the biggest part is the ball lightning itself, When scaled properly its absolutely stupid though not as stupid as frostbearers.
Innocence forgives you
Last edited by SilentSymphony#3358 on Aug 14, 2023, 1:15:13 PM
How much dps can the spectres you talk about reach? like those spiders you talk about? I like knowing about spectres. Appreciate your time. You talk about videos too, do you have a YT i can watch?
Last edited by doominated#3763 on Aug 14, 2023, 2:21:26 PM
"
doominated wrote:
How much dps can the spectres you talk about reach? like those spiders you talk about? I like knowing about spectres. Appreciate your time. You talk about videos too, do you have a YT i can watch?


No i don't do video's or interact with online media, I enjoy the game and make all my own stuff.

Here's my build guide, Not everyone's favorite but i don't use PoB because it gives false information especially on spectre's, its highly inaccurate and cannot be trusted.
https://www.pathofexile.com/forum/view-thread/3362473

For baranite preachers you want to add flat lightning damage and then crit/multi generally to spike them on damage, i used renewal x2 on clusters to up their double-damage chance quite a bit.

Sadly they nerfed guardian on this build into the ground in the coming league so it may be garbage now unless you use the "pre set skills" they forced into the ascendancy.

Innocence forgives you
Last edited by SilentSymphony#3358 on Aug 14, 2023, 2:38:47 PM
Is there any other spectres you use that you think are good besides baranite preachers?
Most monsters are trash as spectres but there are plenty of good ones aside from forged fostbearers. people often mistake OP for usable and most of the older spectres still function just fine except you need more gear to get them going.

You used to get 84 spectres for nothing now GGG expect you to be running a level 30+ gem, its the biggest difference.

Rolling Crabbois are still my favourite
"
doominated wrote:
Is there any other spectres you use that you think are good besides baranite preachers?


Plenty but many of them are broken in a very specific way holding their dps potential back and for some reason the design team has not changed the old monsters to resolve it.

Some monsters for example cast spells but have a basic melee attack that once in range they almost exclusively use and most of these have no scaling and deal purely physical where their spells generally scale off something else.

I've posted a multitude of solutions that are reasonable such as methods to disable attacks (similar to the unique armor which disables spells) but for spectres and vice versa allowing more customization of the spectres and enabling builds to exist at a reasonable dps.

If i were to suggest anything it would be to treat every spectre according to its skill types, if it has a rapidly hitting small damage skill then you want to add flat damage and possibly crit/multi or cast speed/etc but if its a big hit skill then you might want to go for more multiplyers and speed versus a bunch of flat added damage that compared to the base damage wouldn't add much.

Almost every spectre other than the ones with conflicting ability's can be viable in t16 its just the Ubers that have been a bit out of my reach due to defensive options for the pets.

Wish i had a comprehensive list for you but i just try everything as it comes out and play whats fun at the time, The hard part was just learning how to scale their abilitys and you can peek into player-builds for similar skills to see how they scaled the dps and then apply that same methodology to the Spectres.
Innocence forgives you
Last edited by SilentSymphony#3358 on Aug 14, 2023, 3:23:33 PM
Crabs are super fun,
I just always ask people for other spectres than the well-known ones, i like trying out a bunch of different ones and fiddling around with them.
I think that is part of the reason why the people that do play spectres, love them so much.

I also do like to push high end-game content however, like simulacrum, juiced deli, ubers.
And i feel like most spectres are sub-par for that purpose, even with very high investment. And this is IMO due to all the -levels the gem has suffered from nerfs over the years.

I really do hope the spectre gem itself becomes strong again, and just the specific spectres that are too strong get nerfed.

It would be nice to have forged frostbearers right now, so we do have an option to push higher tier content with atleast 1 spectre.
"
doominated wrote:
Crabs are super fun,
I just always ask people for other spectres than the well-known ones, i like trying out a bunch of different ones and fiddling around with them.
I think that is part of the reason why the people that do play spectres, love them so much.

I also do like to push high end-game content however, like simulacrum, juiced deli, ubers.
And i feel like most spectres are sub-par for that purpose, even with very high investment. And this is IMO due to all the -levels the gem has suffered from nerfs over the years.

I really do hope the spectre gem itself becomes strong again, and just the specific spectres that are too strong get nerfed.

It would be nice to have forged frostbearers right now, so we do have an option to push higher tier content with atleast 1 spectre.


Sorry to poo-poo on the frostbearers btw, It was out of fear for the skill being nerfed and if that were to happen then every spectre below frostbearer dps range would be actual-garbage xD

In terms of excitement Crucible was one of the most fun leagues in terms of new and interesting spectre's second only to Harvest and maybe Legion.
Innocence forgives you
Last edited by SilentSymphony#3358 on Aug 14, 2023, 3:32:30 PM
I don't blame you, i get it. I love the skill and don't want to see another global nerf cause of one particular mob either. I do however feel like we already have crossed the line of almost all spectres being bad, and sometimes 1 or 2 are actually good enough to push end-game content.
"
SilentSymphony wrote:
"
doominated wrote:
Is there any other spectres you use that you think are good besides baranite preachers?


Plenty but many of them are broken in a very specific way holding their dps potential back and for some reason the design team has not changed the old monsters to resolve it.

Some monsters for example cast spells but have a basic melee attack that once in range they almost exclusively use and most of these have no scaling and deal purely physical where their spells generally scale off something else.

I've posted a multitude of solutions that are reasonable such as methods to disable attacks (similar to the unique armor which disables spells) but for spectres and vice versa allowing more customization of the spectres and enabling builds to exist at a reasonable dps.

If i were to suggest anything it would be to treat every spectre according to its skill types, if it has a rapidly hitting small damage skill then you want to add flat damage and possibly crit/multi or cast speed/etc but if its a big hit skill then you might want to go for more multiplyers and speed versus a bunch of flat added damage that compared to the base damage wouldn't add much.

Almost every spectre other than the ones with conflicting ability's can be viable in t16 its just the Ubers that have been a bit out of my reach due to defensive options for the pets.

Wish i had a comprehensive list for you but i just try everything as it comes out and play whats fun at the time, The hard part was just learning how to scale their abilitys and you can peek into player-builds for similar skills to see how they scaled the dps and then apply that same methodology to the Spectres.


When you talk about act 2 spiders, I assume you mean the Deadly Tarantula?
They are one of my favorites, they have a stronger version which can be found in some maps and the elder fight side area; jungle valley is one of the maps.

I also like the Spectral Scoundrel, they use blade vortex which you can scale quite well with added damage, they can be found in maps which have the modifier: "area is inhabited by ghosts".

Another one i like is the Phantom Occultist - kinetic blast version. They clear maps with ridiculous speed, but lack serious single target damage, so they would be used more as a support minion. Those can be found in one of the areas you blow open in expedition logbook, the area is called "Spectral Hollow".

None of these are available in your desecrate pool after you have them.
Let me know if you find some interesting spectres you like, i love testing out new ones!

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