I did a cursed build on PoB

It has 1.000.000 effective hitpool (without guard skill up), 666.000 DPS, 13 masterys on a level 100 scion. And it's melee.
https://pobb.in/eGJXT6BWlTnb
When guard skill goes up, PoB says 'infinite effective hitpool'.

Can't put it together tough. That damn patch destroyed trading for me. Takes too long to load any hideout. I can donate some div to someone willing to help me test. Are you? :)

Edit: got pantheon up and the EHP went to 10.000.000 on maps.
https://pobb.in/f0vFPOXcK6LN
Last edited by fenixsemcinzas#6254 on Aug 9, 2023, 7:07:53 PM
Last bumped on Aug 10, 2023, 2:45:50 PM
had 'infinite effective hitpool' a few times. doesn't mean u can't die tough just rarely. probably have capped block with a lot of regen/leech.
3.26 when?
Don't abandon us. don't turn your backs on the ones loving poe.
No need to test. You have 1012 unreserved life, 2456 ES, 1,552 armour, no spell suppress, 75 all res at L100. Your only real defense is the various % taken as elemental but with 75 res, that's not getting you very far on your life pool. You are assuming max endurance charges on when your only source is gain on kill at 10% chance, which with how low your dps is, they will not be up much of the time. And if your immortal call pops on, it'll eat what charges you did manage to gather up.

Switch your "Is the enemy a boss" setting on Config to Guardian/Pinnacle and your inf falls off.
Last edited by TemjinGold#1898 on Aug 9, 2023, 5:00:13 PM
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TemjinGold wrote:
No need to test. You have 1012 unreserved life, 2456 ES, 1,552 armour, no spell suppress, 75 all res at L100. Your only real defense is the various % taken as elemental but with 75 res, that's not getting you very far on your life pool. You are assuming max endurance charges on when your only source is gain on kill at 10% chance, which with how low your dps is, they will not be up much of the time. And if your immortal call pops on, it'll eat what charges you did manage to gather up.

Switch your "Is the enemy a boss" setting on Config to Guardian/Pinnacle and your inf falls off.


No. there's 25% endurance on block too (and 100% duration). And cap attack block at 80%. and 61% spell block. Can cap spell block with crucible.
That's not the only defensive set up tough.
It's a bloodnotch/100+% recoup build over 3 seconds. With Petrified blood linked on an enhance 4.
Also:
It has 100% flask uptime on The sorrow on the divine (makes life flask also apply to ES) and other flasks. With life flask being pressed together with attack skill (no risk of running out of charges on mapping), 2500 ES+5% life on block (or ES on block, easier to craft), +1000 life. Thats a whole bunch of regen. Has life on hit with attack. And ES and life on kill too. And life% when flask used+fortify.
It has 2 sources of blind and 66% evasion too.
Also, i got bored i didn't placed the exarc/eater implicits on rare equips. Or turned on 'always on low life'.

About supress. I played with cap spell block before. About the same thing while maping than supress. On big bosses, actually does better. For some reason. I don't think it would be a bossing build tough. More immortal maper. 110% mov speed+leap slam on a build with some attack speed. Tough, fair to say, i killed both exarc and eater on a build with 300.000 DPS on crucible league. It's not impossible. Just slower.


But, about the damage, really. Do you think I called it cursed for no reason?
That, and the numbers 66% showing up all the time, even without attempt. PtB also has 66% of damage taken over 4 seconds. Ands, cause it's melee on a scion. And the other stuff I pointed.
The main thing to test I would say is bloodnotch interaction. Because there's no configuration of 'you're stuned' on PoB. Making hard to predict the real EHP. Also, cause i like crazy builds. Never followed a PoB that's not my own :)
Last edited by fenixsemcinzas#6254 on Aug 9, 2023, 7:14:05 PM
One million EHP against a lvl83 white monster because of avoidance. Nothing against abilities with penetration. Nothing against big hits. Just avoidance and recovery.

I'm pretty sure you can get oneclapped by a big skeleton from the library tileset or a bear in a T16 map with a single damage modifier since every ~10th swing will still hit you.

This is exactly the same as playing a pure physical damage build and ticking "50% shock" because you have 1-7 lightning damage on your gloves.
Even with 35% chance of endurance charge like I said your problem will be keeping them up because you are using a strike skill that isn't high enough dps to kill that fast AND because, like I said, whenever Immortal Call trips, it eats all of your charges. The 100% charge duration does nothing for you because IC will eat them long before they can expire.

You are nowhere near immortal in mapping. All it takes is some decently hard hitting high tier mob to slap you once through your block and you will die.
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Scarletsword wrote:
One million EHP against a lvl83 white monster because of avoidance. Nothing against abilities with penetration. Nothing against big hits. Just avoidance and recovery.

I'm pretty sure you can get oneclapped by a big skeleton from the library tileset or a bear in a T16 map with a single damage modifier since every ~10th swing will still hit you.

This is exactly the same as playing a pure physical damage build and ticking "50% shock" because you have 1-7 lightning damage on your gloves.


The RNG from block is different than evasion and supress. It's actual RNG. That's why got nerfed a long while ago to 75% or 85% on attacks.
So. Probability. Being hit becomes really rare when combined with other avoidance mechanics. For attacks at least. Actually, the build probably doens't need phys taken as ele.
Evasion is different. 90% evasion = 9 attacks evaded at every 10. It's not RNG.
Btw. I don't know if you got to play a build with Petrified blood+100% recoup over 3 seconds this league. But the thing is. That alone, feels really close of immortal, in the right setup. It doesn't show up in the PoB btw.
Last edited by fenixsemcinzas#6254 on Aug 9, 2023, 6:41:16 PM
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TemjinGold wrote:
Even with 35% chance of endurance charge like I said your problem will be keeping them up because you are using a strike skill that isn't high enough dps to kill that fast AND because, like I said, whenever Immortal Call trips, it eats all of your charges. The 100% charge duration does nothing for you because IC will eat them long before they can expire.

You are nowhere near immortal in mapping. All it takes is some decently hard hitting high tier mob to slap you once through your block and you will die.


I mean, the 1.000.000 EFH comes from the avoidance mechanics. 66% evasion+80% block (that's RNG). Getting hit is rare. Block is actal RNG.
Like the first fella said. Cap block+other def usually makes the infinite hitpool. Cause probability. Make the math. Getting hit, just gets too rare. I don't see Immortal call getting up outside some map boss. It's not CWDT
And 666.000 DPS it's not that low DPS. Does t16 no trouble. Did before 100 times, with half of that.
Last edited by fenixsemcinzas#6254 on Aug 9, 2023, 6:40:55 PM
I don't think you understand what we're saying at all. You don't have an immortal build. You have a build that will slowly piss you off more and more because you will randomly die for no reason all the time. Great avoidance is great but not when a single hard hit that gets through flat out kills you (and with how many guys are hitting you at once because you are in melee, they will get through). The mobs wielding spells will get through even easier.

As for getting through T16 maps with half of your 666k dps on a melee build with only 1 extra strike target, that sounds awful and miserable but hey if you like that go for it.

Given how confident you seem in your build that will not work the way you hope, I'm surprised you need anyone to "test" anything for you.
A storm call from normal Atziri during mirror phase deals an avg. amount of ~27k with a top end of 41500 before mitigation. The average hit will already overkill you by 1k and will bypass your avoidance in 2 out of 5 hits.

https://poedb.tw/us/Atziri%2C_Queen_of_the_Vaal#AtziriQueenoftheVaalAtziri

More stuff you can't tank in maps:

- Any league content that deals spell damage like expedition, blight, delirium, legion or breach because they deal more damage than Atziri.
- Anything that's a degen because it bypasses your recovery and avoidance completely.
- Map boss spells like a Magaera fire storm or basically any other spell because again Atziri.

Btw, do you want to tell us how to craft that shield or even just the belt with "some" divines?

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