Please make lots of balance changes for 3.22 (nerfs/buffs)
Whenever skills are overperforming in such a way, that it feels like a waste of time to play literally anything else. It needs nerfed. Plain and simple. HH is the perfect example of this. Before the nerfs to all the broken stuff and rare mods. everyone aspired to play hh builds after week 1. People dont particularly even push for that the way that they used to. We have more build creativity this way.
Things become broken because i believe it brings ggg joy to bring in weird items to the game and just to see what people do with it. They make such odd obscure things sometimes that people build something insane and everyone loves it. They also sometimes make the game broken though. That is where nerfs come in. If a specific skill interacts with a new mechanic in a broken way they may just choose to nerf the skill to allow more build diversity with said new mechanic. Its just the way it is. |
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" No, you buff underperforming skills to match performing skills. Instead of destroying working builds you make other builds better so we have more options. You have completely backwards thinking and it does nothing to improve build diversity. The nerfs will continue until morale improves.
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Whenever builds are broken, 1 shotting everything in 100% deli, killing uber bosses in 2s, farming the hardest content out there with ease. it needs nerfed. Idk how this is so hard to understand.
All the crazy builds out there where people experiment with weird stuff wouldn't be much of a thing if every build was super op. The spirit of this game is built around crazy absurd stuff league to league. |
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" They've been nerfing for ten years so why hasn't it worked? Why is there no build diversity? Ten years of nerfing. Still no build diversity. Definition of insanity. The nerfs will continue until morale improves.
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" Big true and very real. There can be no doubt at this point that GGG isn't aiming for anything like a perfectly balanced game. Even grading them on a curve knowing that perfect balance is impossible they still are clearly not even aiming for A- or B+ balance. They 'push' things from league to league to let the min/max crowd have something new to do. A look back in time at poe.ninja builds will show movement every league in the most played skills and ascendancies, but clearly not enough movement for OP's tastes. I'm always a fan of big patch notes, prefer nerfs to buffs both because of the salt it induces but also because its objectively better for the long term health of the game. ~30 hours we will find out more! |
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Some people have really drank the koolaid hard that "nerfs are necessary to balance".
GGG has literally done NOTHING else for the entire history of the game and...it hasn't worked. So saying that is what is necessary for balance is ridiculous! It is proven to NOT work. In this game, in D4, in <insert title here>. Nerfs, except in rare instances, are NOT necessary. They are simply a result of poor decision making and lazy "balance". TRUE balance comes from looking bottom to top, not top to bottom. How can we IMPROVE vs. how can we destroy. Analogy Time: suppose there are two school districts. One district is consistently outperforming the other, even though they are within the same county or state and have access to the same funding. What do you do? Lower the good school to match the poor school? NO. You look at the underperforming school, figure out why it might be underperforming, and you attempt to fix the problem from there. The well-performing school hardly even gets attention in this "balancing act", because why the hell would you lop off the good stuff? One of the reasons we will NEVER get balance is because of GGG's fixation on "shaking up the meta", because they do this with ABSURD nerfs to the previous meta. To the point where you can't even play the same build anymore. That is NOT good balance... And this whole minions are OP argument is so tired. Minions, especially now, require an insane amount of currency to get running to the point that everyone seems to think they ALWAYS run. Minions WERE OP on a budget in the past...but that was a LONG time ago. I feel like people who spout that garbage have never played a minion build, or at least haven't played one in the last 3 years. Last edited by jsuslak313#7615 on Aug 9, 2023, 7:17:32 PM
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Your analogy about schools is quite apples oranges, there is no upper threshold to which you want a school to perform.
If you think vengeant cascade builds and totem explode should be the standard that we hold all builds to, d3 is probably your game. |
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Sarcasm
Okay fine, don't nerf stuff. Instead: buff underperforming stuff AND buff monsters -> relative power is the same as if the OP stuff were nerfed, but technically it wasn't nerf... yeay... but numbers get higher and higher, that's cool is it? Power is relative, if you deal X millions of damage and the enemy has X millions of life than it is basically the same as if you would only deal X damage and the enemy has X life the time needed to beat them stays the same. |
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This is something they experimented with on uber bosses and archnemesis. The latter didn't age much past 2 hrs into league start when act 1 was made harder at the same time, at least i think that happened in sentinel league as well.
The former created this space in which bossing builds and bossing in general felt like a waste of time unless you could insta kill ubers on builds that are worthless in every other aspect of the game. I personally like farming ubers, but as a mostly melee oriented (used to be zerker only) player its really gotten rough trying to farm ubers after nightblade/lightning strike nerfs. Sure people out there spend 10 minutes killing them but you cant buy a mageblood farming ubers on boneshatter. Of course you can still invitation farm and be considered bossing but the price of invitations last league was out of control. Last edited by Lonnie455Rich#2087 on Aug 9, 2023, 8:15:18 PM
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This post did NOT age quite well xddd
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