Trade concerns between PoE1 and PoE2 from a (further) divided player base

obligatory quote for thread rollover:
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Snorkle_uk wrote:
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Pizzarugi wrote:
It's not about GGG promising they won't kill PoE1. Even if they promised that, it won't do anything to stop players jumping ship for PoE2. The problem will still lie in the fact that trade will be negatively impacted, for both games mind you, due to the community split.

GGG will eventually have to account for this, especially if they continue keeping PoE 1+2 as games intended for a niche audience.



sure, im just mentioning keeping the game running long term as an adjacent issue to what you are saying, not as part of solving this one particular thing, because i think what you are bringing up is part of a larger conversation the devs need to have about the future of poe1 and a commitment to us as players to do right by the game.


they said they want to keep the game updated and they have baked in the money incentive to keep the game updated and good, keeping leagues going etc. cool.


but were not stupid, the population will decline over time, we know this. in an ideal world they support the game forever, its played by millions of people forever and makes a ton of money. yes, but it wont and we know it wont, they know we know it wont.

the game will gradually lose players, elements of the game based around a trade economy will fall apart, the viability of adding huge leagues that take a lot of development will become unfeasible. what is the plan to manage this? it might not happen for 10 years but eventually it will happen and we know it will.


i think they just need to come out at some point before the full poe2 launch and be real with us, no bait and switch, no ideal world take only and sweep the real conversation under the rug. just what is the full plan and make those assurances to us that if and when the game shrinks to these points theyre going to respect the people still playing and do the right thing to maintain the integrity of the play experience against a changing player count.




i dont mind if they get to a point where they say making new leagues isnt viable any more and they just rack up all the old leagues and say hey, we got 16 good leagues here, were gonna super charge them and put them on a 4 year cycling rota moving forward. thats a viable plan. i get that they maybe dont want to talk in these terms because they dont want us to think theyre giving up on the game but the kind of people who just intentionally misunderstand and twist what they say to find a negative take that makes ggg out to be terrible are always gonna find a way to do that. for the rest of us grownups just be real with us and do the right thing by the game imo.


^They should've been honest with us back in 2019 :<

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Standard/Hardcore were supposed to remain supported as well, we can all see just what state they are in.

So GGG definitely needs to play their game and experience a late-league economy in a bad league without third party tools and then try to say its gonna be ok with at least 1/3 less players if not half of the userbase split between each game.

can only /shrug at the actual numbers til we get there.
Innocence forgives you
Last edited by SilentSymphony#3358 on Aug 1, 2023, 10:08:42 AM
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SilentSymphony wrote:
^They should've been honest with us back in 2019 :<

I honestly think they were... then reality hit somewhen in 2021 and they realised it couldn't be done. They probably then had to scrap all their development to date and start from scratch. When (now...) they then had something impressive to reveal, they also could let the other shoe drop. The lack of complaints (yes, it is a very small number of players complaining) show their strategy was right.

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SilentSymphony wrote:
Standard/Hardcore were supposed to remain supported as well, we can all see just what state they are in.

They're probably in that state because they can't be supported, and I think it has never been promised for Standard that it would be 'supported', but only that it would be 'playable'.
There can't be a working economy in Standard given the amount of currency/items that gets dumped into it every 3 months.
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Cyzax wrote:
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SilentSymphony wrote:
^They should've been honest with us back in 2019 :<

I honestly think they were... then reality hit somewhen in 2021 and they realised it couldn't be done. They probably then had to scrap all their development to date and start from scratch. When (now...) they then had something impressive to reveal, they also could let the other shoe drop. The lack of complaints (yes, it is a very small number of players complaining) show their strategy was right.

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SilentSymphony wrote:
Standard/Hardcore were supposed to remain supported as well, we can all see just what state they are in.

They're probably in that state because they can't be supported, and I think it has never been promised for Standard that it would be 'supported', but only that it would be 'playable'.
There can't be a working economy in Standard given the amount of currency/items that gets dumped into it every 3 months.


Idk about the strategy being right so much as financially sound, but im far too tired to go any further on that one today and even if i weren't, I seriously doubt my protests will have any effect but i can't walk away without saying anything because i'll definitely beat myself up for it down the road even if it would have changed literally nothing.

I tried, I'm trying, That's enough for me.

I apologize if i have been aggressive against other posts by you in these recent days.
Innocence forgives you
Last edited by SilentSymphony#3358 on Aug 2, 2023, 1:14:47 PM
My guess is that trying to figure out how to migrate legacy items to POE2 was problematic. So they decided to keep them separate. Once Beta is over for POE2 the folks still playing POE1 will be very small.
Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
serious question:

if ggg decided to change their trade implementation to "you have to sell for the same amount of currency as you buy from the market" and the other way around ....

you think that your problem of "too few trading partners" would still exist?
age and treachery will triumph over youth and skill!
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vio wrote:
serious question:

if ggg decided to change their trade implementation to "you have to sell for the same amount of currency as you buy from the market" and the other way around ....

you think that your problem of "too few trading partners" would still exist?


probably not but i feel like they would have to shift to a system that can't be gamed by external forces to achieve that like cutting off api acess and adding (not an ah) but a system like an AH which big-brothers everything.
Innocence forgives you
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Turtledove wrote:
Once Beta is over for POE2 the folks still playing POE1 will be very small.

From what I can tell from some quick googling of player counts, there are fewer people playing D3 than D2 classic or D2R (not combined, each version of D2 beats out D3), and with the way D4's player count has been plummeting (not surprising given just how unbelievably shallow, boring, tedious, and generally not fun the endgame is in that game) it seems likely to end up also falling behind D2 within the next year or two. Just because something is newer doesn't mean it's better.

Many of the best changes ever made to POE (the atlas passive tree, flask automation, and passive skill tree masteries, to name just a few) have been made by the skeleton crew left to maintain it while most of GGG work on POE2, and it's confirmed that at least some of those changes aren't in POE2 (and most likely, none of them are in POE2). The POE2 game director isn't even aware of the existence of many or perhaps all of those POE changes because he doesn't follow POE's development anymore, his sole focus seems to be path of ruthless with gold. Also, the worst received changes to POE ever were made specifically to align its gameplay with POE2. We finally got to a point in POE where archnemesis mods on rares are in a somewhat tolerable/manageable state (many still being quite annoying and unfun, but more on par with stuff like the pre-3.1 reflect mods than with full AN bullshit), however in POE2 the AN system, and the philosophy behind it of spamming lots of tedious and anti-fun mechanics onto everything, seem to be in full effect.

I'm sure plenty of people will find POE2 more appealing than POE, and hopefully it'll introduce a lot of completely new players to Wraeclast, but many of us prefer more POE in our POE games. I'll certainly be trying it out, but it's almost certainly just going to be another ARPG I play when I'm done with POE for a bit, competing for my time primarily with games like Last Epoch, not POE.
Fairgraves was a slave trafficker specialized in the kidnapping and transport of children. He was not "a good man".
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Pizzarugi wrote:

I think it may be time to, once again, think about rebalancing the game economy to account for the future shift in active players. Smart loot, cheaper crafting, smart crafting, maybe even offline trading, something to account for a not-insignificant number of players not being in the game for a healthy trade economy.


So 2 cents being thrown here...

Smart crafting and loot, absolutely f-ing not. That would be a huge detriment to the game.

cheaper crafting perhaps on some of the crafts, particularly for sockets and whatnot. The rest are mostly fine. Divine orbs have an issue right now where they aren't as common as they need to be to stay at a healthy cost. Exalted orbs are much more common because of their years of having divination cards built up to farm them, since they were the meta/multicraft currency for years and years. That is being rectified, even with this league with the return of Sanctum + the divine orb divination card 12>2

Offline trading absolutely yes.

The trade system needs an overhaul. Perhaps a master you can hand things off to. People who see your items for trade with that master can send your account a ping (without whispers) and inform you that they want to buy it, (no haggling without whispers, too much abuse) literally "this person has agreed to your price and confirmed that they want the item. click Accept to sell the item" all in a window similar to an invite showing the trade where you can just click it, even in a map or in labyrinth, etc. That's why I don't run lab anymore. Making people wait for trades feels like sh*t.

And I'm tired of seeing someone's item which has everything I need, even one that's slightly overpriced, yet i'd still pay for it because pickings are slim just sit offline for weeks and weeks into rotting when it goes Standard.
Trading has made me alt f4 more times than I can count in the past.
However, trading helped me play other classes other than Necro back then. Necro is the only class I can get through the acts without dying a zillion times to Innocence and piety with. All without trading.

Now, I am a petty little player who puts items in my trading tab and ignore all trades. Why? I got laughed at for selling something worth 20 Chaos for 1 fuse... almost 2 years ago. Yea, Ive been butt hurt ever since. And I hope to frustrate other players so they too change their mind about this archaic system.

I play standard now. The new league doesn't seem that fun. I vendor most things and keep any unique I find in hopes of building a build other than a Necro. There are so many things about the game that seem to force players outside into third-party stuff just to not be quacked by everything. I hope that changes soon.

I love to mindlessly kill stuff and hoard. Rather than Google builds and whisper people who act just like me =) and Ignore lol.
Last edited by Morthag#1897 on Aug 24, 2023, 9:38:43 PM
So, whats your suggestion how to balance the economy? I am not getting you here. What I "read" is that you want to have more available stuff to buy and at a low price?

Supply and demand? Shouldn't it work with 800 players? Whats the ideal number of players if nothing else is changed?

I am not sure what the thinking was when designing the game. I would have guessed at freedom of personal choices.

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