Trade concerns between PoE1 and PoE2 from a (further) divided player base
obligatory quote for thread rollover:
" ^They should've been honest with us back in 2019 :< ____________________________________ Standard/Hardcore were supposed to remain supported as well, we can all see just what state they are in. So GGG definitely needs to play their game and experience a late-league economy in a bad league without third party tools and then try to say its gonna be ok with at least 1/3 less players if not half of the userbase split between each game. can only /shrug at the actual numbers til we get there. Innocence forgives you Last edited by SilentSymphony#3358 on Aug 1, 2023, 10:08:42 AM
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" I honestly think they were... then reality hit somewhen in 2021 and they realised it couldn't be done. They probably then had to scrap all their development to date and start from scratch. When (now...) they then had something impressive to reveal, they also could let the other shoe drop. The lack of complaints (yes, it is a very small number of players complaining) show their strategy was right. " They're probably in that state because they can't be supported, and I think it has never been promised for Standard that it would be 'supported', but only that it would be 'playable'. There can't be a working economy in Standard given the amount of currency/items that gets dumped into it every 3 months. |
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" Idk about the strategy being right so much as financially sound, but im far too tired to go any further on that one today and even if i weren't, I seriously doubt my protests will have any effect but i can't walk away without saying anything because i'll definitely beat myself up for it down the road even if it would have changed literally nothing. I tried, I'm trying, That's enough for me. I apologize if i have been aggressive against other posts by you in these recent days. Innocence forgives you Last edited by SilentSymphony#3358 on Aug 2, 2023, 1:14:47 PM
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My guess is that trying to figure out how to migrate legacy items to POE2 was problematic. So they decided to keep them separate. Once Beta is over for POE2 the folks still playing POE1 will be very small.
Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
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serious question:
if ggg decided to change their trade implementation to "you have to sell for the same amount of currency as you buy from the market" and the other way around .... you think that your problem of "too few trading partners" would still exist? age and treachery will triumph over youth and skill!
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" probably not but i feel like they would have to shift to a system that can't be gamed by external forces to achieve that like cutting off api acess and adding (not an ah) but a system like an AH which big-brothers everything. Innocence forgives you
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" From what I can tell from some quick googling of player counts, there are fewer people playing D3 than D2 classic or D2R (not combined, each version of D2 beats out D3), and with the way D4's player count has been plummeting (not surprising given just how unbelievably shallow, boring, tedious, and generally not fun the endgame is in that game) it seems likely to end up also falling behind D2 within the next year or two. Just because something is newer doesn't mean it's better. Many of the best changes ever made to POE (the atlas passive tree, flask automation, and passive skill tree masteries, to name just a few) have been made by the skeleton crew left to maintain it while most of GGG work on POE2, and it's confirmed that at least some of those changes aren't in POE2 (and most likely, none of them are in POE2). The POE2 game director isn't even aware of the existence of many or perhaps all of those POE changes because he doesn't follow POE's development anymore, his sole focus seems to be path of ruthless with gold. Also, the worst received changes to POE ever were made specifically to align its gameplay with POE2. We finally got to a point in POE where archnemesis mods on rares are in a somewhat tolerable/manageable state (many still being quite annoying and unfun, but more on par with stuff like the pre-3.1 reflect mods than with full AN bullshit), however in POE2 the AN system, and the philosophy behind it of spamming lots of tedious and anti-fun mechanics onto everything, seem to be in full effect. I'm sure plenty of people will find POE2 more appealing than POE, and hopefully it'll introduce a lot of completely new players to Wraeclast, but many of us prefer more POE in our POE games. I'll certainly be trying it out, but it's almost certainly just going to be another ARPG I play when I'm done with POE for a bit, competing for my time primarily with games like Last Epoch, not POE. Fairgraves was a slave trafficker specialized in the kidnapping and transport of children. He was not "a good man".
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" So 2 cents being thrown here... Smart crafting and loot, absolutely f-ing not. That would be a huge detriment to the game. cheaper crafting perhaps on some of the crafts, particularly for sockets and whatnot. The rest are mostly fine. Divine orbs have an issue right now where they aren't as common as they need to be to stay at a healthy cost. Exalted orbs are much more common because of their years of having divination cards built up to farm them, since they were the meta/multicraft currency for years and years. That is being rectified, even with this league with the return of Sanctum + the divine orb divination card 12>2 Offline trading absolutely yes. The trade system needs an overhaul. Perhaps a master you can hand things off to. People who see your items for trade with that master can send your account a ping (without whispers) and inform you that they want to buy it, (no haggling without whispers, too much abuse) literally "this person has agreed to your price and confirmed that they want the item. click Accept to sell the item" all in a window similar to an invite showing the trade where you can just click it, even in a map or in labyrinth, etc. That's why I don't run lab anymore. Making people wait for trades feels like sh*t. And I'm tired of seeing someone's item which has everything I need, even one that's slightly overpriced, yet i'd still pay for it because pickings are slim just sit offline for weeks and weeks into rotting when it goes Standard. |
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Trading has made me alt f4 more times than I can count in the past.
However, trading helped me play other classes other than Necro back then. Necro is the only class I can get through the acts without dying a zillion times to Innocence and piety with. All without trading. Now, I am a petty little player who puts items in my trading tab and ignore all trades. Why? I got laughed at for selling something worth 20 Chaos for 1 fuse... almost 2 years ago. Yea, Ive been butt hurt ever since. And I hope to frustrate other players so they too change their mind about this archaic system. I play standard now. The new league doesn't seem that fun. I vendor most things and keep any unique I find in hopes of building a build other than a Necro. There are so many things about the game that seem to force players outside into third-party stuff just to not be quacked by everything. I hope that changes soon. I love to mindlessly kill stuff and hoard. Rather than Google builds and whisper people who act just like me =) and Ignore lol. Last edited by Morthag#1897 on Aug 24, 2023, 9:38:43 PM
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So, whats your suggestion how to balance the economy? I am not getting you here. What I "read" is that you want to have more available stuff to buy and at a low price?
Supply and demand? Shouldn't it work with 800 players? Whats the ideal number of players if nothing else is changed? I am not sure what the thinking was when designing the game. I would have guessed at freedom of personal choices. |
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