Who else has been playing for almost a decade in permanent leagues and is still poor?

Playing for over a decade means I've been enjoying the game for over a decade.

Your mileage may vary. ='[.]'=
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whiskers =@[.]@= boggled / =>[.]<= annoyed or angry / ='[.]'= concerned / =0[.]o= confuzzled /
=-[.]-= sad or sleepy / =*[.]*= dazzled / =^[.]~= wink / =~[.]^= naughty wink / =9[.]9= rolleyes #FourYearLie
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Phrazz wrote:
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dickhole_mcghee wrote:
But if you're serious, I hope it's because you noticed what was happening in the first screenshot I posted.

The "new" Heatshivers go for about 20c in standard. The guy just went by the prices for the old one and priced it at 1alch lol. So instead of buying it, I told him that he was about to make a mistake and showed him my Heatshiver and told him to look at the different mods.

That's one reason I'm poor.


I can't even remember the legacy version of Heatshiver :P Is that the one with +2 to fire and cold gems or something?

I am serious, tho. And I can value honesty, like you're doing in the SS. The problem here is, that my PC is in boxes as I'm moving these days. I can come back to you if you want.


There's two legacy versions, the oldest has +1 Cold Skills and +1 Fire Skills, but comes with a modest resist penalty to both.

The 2nd gen traded both of those for increased fire and cold damage, unlike the current version that 'just' stacks on added fire damage based on the targets chills and cold damage.

Of course if you're looking for pricey OG versions I'd assume you'd be hoping for a Frostferno which is the +2 to Cold and Fire skills, and an extra level 30 Cold to fire to socketed skills.
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Gopstop22 wrote:
idk how do people arent able to make currency for example one of the easiest ways imo is doing 80% deli scarab maps every 50 maps i did i made 23-25 divines every single time with TFT bulk sell was selling my entire scarab tab for that price and it took me like few hours to run them very chill and easy also im talking about only scarab profit from 50 maps that also includes the coverage for how much i invested into delirium orbs and i still got profit of 23-25 divines also not to mention the other loot you get from running 50 maps becuz of atlas nodes and league mechanics you had in it so basically was making bank with very chill gameplay


"I don't know why people can't make money. All they need to do is build a character that can do 80% Delirious T16 maps every single time without fail without any currency to build that character with, acquire hundreds of extremely specific and expensive Delirium Orbs to constantly feed that supply of Delirious T16 maps before making any currency from doing them, then go to a third-party web service known for being abusive, fickle, and having very high requirements for use to offload an entire stash tab loaded to the brim with a specific item type almost nobody uses or has available. It's so chill anybody could do it."

A'ight. Now make a profit using only the Grinding Gear trade system integrated into this website, selling singleton items you get from doing alch-and-go map drops because you cannot afford either the character build needed to run gigajuiced maps or the items needed to gigajuice those maps in the first place.

The reason poor people are poor is pretty much exactly this. "Making money" in Path of Exile requires doing a bunch of super unintuitive Weird Shit nobody ever explains and making entire characters dedicated to nothing but one single tiny narrow niche activity. You cannot make money in Path of Exile by playing Path of Exile. Progressing your Atlas, going after the Exarch/Eater/Maven, and doing ordinary endgame activity is effectively profitless. If you want money, you have to be on TFT farming weird shit nobody ever buys or uses except for gigajuicers who think nothing of spending four or five divines to juice one map to levels that ordinary players don't really realize is even possible before blowing through that map in thirteen seconds using a character that ran them four or five mirrors to assemble.

That's why poor people are poor. They play the regular game, not the Money Meta that only gigajuicers and PoE ultrachads know exists.
She/Her
I'll only have about 200 div in standard after this league and would consider myself quite poor after eight years of playing.

Protip on getting rich:

Spoiler
play game
https://getyarn.io/yarn-clip/988f3369-4b68-4eb9-bc0e-edfce4c3c950
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Moridin79 wrote:

Protip on getting rich:

Spoiler
play game


Ikr? game offers so many different ways to make currency these days and it's really hard to not make any at all. There are various ways to make currency without a uber giga juiced character and they give more than enough to build up a character from scratch without the use of TFT. Everyone who thinks that they need TFT bulk sells or TFT in first place in order to run juiced maps are just either inexperienced or heavily spoiled with their bulk sells (aka getting scammed by other players) More likely both to be fully honest lol.
Flames and madness. I'm so glad I didn't miss the fun.
Last edited by Pashid#4643 on Jul 21, 2023, 2:45:04 PM
Ten Nine years and 10,000 hours. I really enjoy standard. I have a few hundred exalts and a few hundred divines and lots of great gear. I don't play the "get rich" game and just enjoy pushing along my most fun characters indulging in whatever is fun at the time.
"Gratitude is wine for the soul. Go on. Get drunk." Rumi
US Mountain Time Zone
Last edited by ChanBalam#4639 on Jul 21, 2023, 5:12:03 PM
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1453R wrote:
That's why poor people are poor. They play the regular game, not the Money Meta that only gigajuicers and PoE ultrachads know exists.


I used to like your post, and I still agree with some of your points. But it would be so much easier to discuss with you, if you toned down the hyperbole and derogatory terms.

I never "play the market" so to speak, and I 'always' end up making around 100 divines each league. Pennies for some players, a lot for others. Most of the "steady income" comes from leveling gems in your off-hand gear slots (early on) and selling fragments/essences/Harvest juice etc (depending on your mechanic of choice). It doesn't take that much effort, and it's all stuff you get from "playing the game".

But yes, to really get going in a game centered around an economy, you have to be willing to use that economy - or play a lot.
Bring me some coffee and I'll bring you a smile.
I don't think I've ever once made more than ~30 divines in a league, even back when they were exalts and not divines. For me, managing to throw five divs at a build is a pretty healthy achievement. I could probably make more selling fragments/essences/whatever-else, but people generally only buy those things in mass bulk. Same with scarabs, which are nonitems for regular players and essential for juicers. You could try and sell scarabs, sure - but only if you're prepared to sell triple-digit numbers of scarabs at a time. Or essences, or fragments.

I wish that wasn't true, but in my experience the market for low quantities of those things is basically nonexistent these days. I know because it used to be a thing I did to try and make a bit of spare scratch on the side. Websites like TFT make bulk acquisition so easy that nobody bothers dribs-and-drabsing their way to what they need, so people who're trying to sell a reasonably steady trickle of these things get nowhere. Why bother contacting twenty people for Sacrifice sets when you can go to TFT, throw one divine at somebody, and get enough Sacrifice sets to last you three leagues?

Either you're one of the people providing bulk sale, and to do that you've got to do junk like that Delirum bit earlier and have butt-tons of currency to start up your Scarab Empire, or you've got to sell singleton items.

Hell, my brother used to make pretty good money in leagues - not fantastic money, but enough money - by rolling flasks. He'd grind up thirty or forty chaos, turn it into a pile of glassblowers and alts, and roll up as many Seething Divines of Staunching and Quicksilvers of Acceleration as the currency would allow. A good flask was worth ten or fifteen chaos, and if you nailed the Alchemist's of Acceleration Quicksilver back when quicksilver flasks weren't garbage that was an easy sixty to ninety chaos. Sure it took time standing around in the hideout turning alts into memories, but it was simple, reliable money.

Grinding Gear put the fuggin' kibosh on that in a hurry, though. These days rolling flasks takes so much more currency it's not profitable anymore, people just slap whatever the gods give them on their bars or try and scam people out of good ones. I miss it, used to do Quicksilvers myself and try to hit the money shot. Got it a few times too, always felt great.
She/Her
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1453R wrote:
Either you're one of the people providing bulk sale


I do. I sell fragments (Shaper, Elder, Uber etc), essences and Harvest juice in bulk. Don't need TFT for that, the in-house bulk mechanic is more than enough for me. Have never touched TFT since Harvest league. I farm up quite a bit, and bulk-price my stuff a little bit under market price to sell it quickly. Fast is good. Hell, a lot of people don't know that the game provides you with the ability to bulk price/sell/buy items easily. TFT mainly comes into the mix for stuff the in-house bulk system can't handle, like services, complete fragment sets, charged compasses and stuff like that.

For my dropped currency, I use Legion. Incubators drop a lot of nice stuff, including divines.
Bring me some coffee and I'll bring you a smile.
Last edited by Phrazz#3529 on Jul 21, 2023, 6:01:59 PM
There's equally as many ways of deleting currency and many of them burn through that currency 10x faster than the amount you acquire, with a high likely hood of ending up with your d*** in your hand and nothing else.

Although for an entire decade, that's likely on you my man.
Ruthless should be [Removed by Support].

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