What the hell is wrong with the armour now?
^that's all perfectly true, but I think it's still valuable to compare individual mods.
Lets talk functionality: Max rolled single suppression mod = 22% ==> somewhere around 11% avg reduced damage from spells ASSUMING max suppression, but incredibly unreliable on its own as it functions more as avoidance rather than mitigation until suppression chance is maxed. And rather terrible avoidance at that... Max rolled single phys reduction mod = 8% ==> 8% phys reduction, 100% of the time from all sources of physical damage. Max rolled single conversion mod = 18% (elevated, hard to get) ==> 13.5% physical reduction with max fire resist 75, up to 16.2% with max 90%. At max, twice the effect of the "additional phys reduction" HOWEVER it only works on hits. The best single-mod damage reduction is a maxed out conversion mod; however its only for physical hits. The best single damage reduction altogether is the physical reduction mod: 8% flat on spells, hits, and DoTs BUT still only physical Best all round defensive mod (when combined and maxed) is spell suppression since it works on all types of damage, but only from spells which are pretty common. All of these individual mods can be combined with other mods and mechanics in different ways to offer powerful defensive options, but they ALL have comparable and somewhat unique places in defense. And we can actually see that, on its own, the spell suppression mod on body armour is actually the WORST option unless you assume that the build has max suppression. Therefore...I very much disagree with the OPs complaints. Last edited by jsuslak313#7615 on Jul 6, 2023, 11:17:09 AM
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" Spell damage from endgame content too big and without spell suppression almost all builds sucks, thats why that too needed. Phys reduct not popular right now cause its not so dangerous and thats why spell suppression op. You say thats is not an op, but look at the lion's share of builds and then maybe you will begin to understand something, and so, you are completely wrong and even consider what you are doing math is meaningless |
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" Lol...thanks for not reading anything that I wrote. First of all, I was comparing SINGLE mods on armours and their effect. Because that is what your entire thread is about. Not defense as a whole, but "what the hell is wrong with armour". There is NOTHING wrong with armour, it is in its best state it has ever been. Additionally, I said the BEST form of defense is Spell Suppression, so long as you have it maxed. By itself unmaxed, it is absolutely terrible: worse than any other form of damage avoidance. But maxed suppression beats out every other form of defense in the game. Additional Physical Damage Reduction is ABSOLUTELY popular. It's used on nearly every build that doesn't use Spell Suppression, and its ALSO used on builds with spell suppression. It sees more ubiquitous use across all builds than spell suppression alone. The reason the meta is currently heavily in favor of spell suppression is because, yes, it is the top defense mechanic assuming its maxed, but ALSO because rangers, shadows, and duelists form most of the meta right now. Templars and Marauders are far more likely to lean physical damage reduction. It is also pretty easy to cap spell suppression if you are on the right side of the tree. It is also almost mandatory for uber bossing, but then again so is physical reduction in some form. You seem to have absolutely no idea what you are talking about...apart from the fact that Spell Suppression (while maxed) is a great form of damage mitigation. The fact that you didn't even know physical damage reduction was even a mod in the first place is proof of that. You simply have no experience with it, so therefore its "useless" to you. "Math is meaningless" is one of the stupidest comments you can make when talking about defenses. The math is everything. It's the reason why you equate block mechanics with spell suppression and other mitigation mechanics, because you don't understand the math nor do you understand truly how defenses work. I tried to help shed some light on the inaccuracies and you get nasty, so keep on being a child and do whatever you want. If you don't want to learn, then I can't help you Last edited by jsuslak313#7615 on Jul 6, 2023, 11:58:04 AM
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Wow pretty toxic from OP, but honestly a decent summary jsuslak313.
PDR is extremely strong depending on your setup, i've done shitloads of builds without spell suppression that blast everything it's a mistake to just say its required then close your mind about it. Spell suppression is cheap, accessible and a simple answer to most endgame questions it isn't that its bad its just not the only answer to the question of defences. Baharoth covered some of the strongest already. I mean imagine saying its shit when physical is the most common damage type by far as well as the go to for when GGG want to make a dangerous DoT -_-. |
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" you need to reread everything from the beginning, did you miss something? |
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" agree with the points on % phys reduction. just want to add tho that armour doesnt really roll off and do nothing against larger hits. realistically during 99% of content you play in the game theres no physical hits that are actually big enough to make a reasonable amount of armour do nothing. when youre mapping a big physical hit isnt 15-20k damage, its more like 4-5k, so characters with a medium amount of armour (12-24k)are getting 30-50% damage reduction from the armour alone. prob got 5 endu charges on top for another 20% so theyre getting 50-70% which is a lot of DR. this isnt brass dome + determ 50-80k armour stacking crazy builds, this is just some dude with an astral plate and a shield or an aura and a couple of life + armour clusters. its only really 1 shot uber endgame boss mechanics where the damage actually makes reasonable amounts of armour invalid. the big slams that are telegraphed and intended to be avoided manually. % phys reduction is made better by armour. if you dont have armour that 8% is just 8% damage reduction. if you already have 50% damage reduction from armour then its giving you 16% extra damage reduction. same way 5% max resist is huge because its adding to an existing 75%, going from 75% to 80% is a 20% damage reduction, where if it was taking you from 0% to 5% it would just be 5% damage reduction. I love all you people on the forums, we can disagree but still be friends and respect each other :)
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