Juggernaut with good resistance got 1hit?

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The character screen also says estimated physical damage reduction. Not just physical damage reduction.
it's almost impossible to have true 90% pdr for all hits. it's possible on some specific builds, but you most likely have like 30% vs big hits due to the way armour mitigation is calculated. this is why the tankiest builds usually have like 80% of phys taken as something else
"buff grenades"

- Buff Grenades (Buff-Grenades)
This tool tip has to be the biggest cause of confusion in the game. The way armour works is great, but how are you supposed to learn this as a player in game?

I would think most players that aren't aware of it from some sort of previous arpg knowledge would learn it the same way OP is. I know I did, same thing, only with Izaro in the campaign. Getting one shot, searching for Izaro dmg type and not understanding why my large amount of pyhs reduction isn't working.

In this way Izaro is a great tool to teach the player about armour, but I don't think the next step should be trawling the web for answers. 'Estimated' only makes sense if you understand the mechanic. If you don't you would assume the estimate is accurate within a few percent, not suddenly doing massively less physical reduction.

There should be a section on defenses in help menu, explaining briefly that armour drops off for large hits, evasion uses entropy and perhaps some basic information about resists/block/suppression. No specifics, just a mention so that the player is aware and can get the full rundown from the wiki.

Alternatively improved wording in the glossary or a mouse over on the character screen.
Last edited by Belegur85#5784 on Jun 20, 2023, 5:20:24 PM
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Echothesis wrote:
PoeDB says lvl 84 izaro has 3103–4655 base damage on his attack skills, and charge/slam/leap slam have 60% more damage on that, so you'd need above 150k armor (crude estimation) to get maximum mitigation % from your armor rating.
Uber lab is the lvl 75 version.

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kentpachi wrote:
so you are saying the 90% physical reduce is fake in the characters stats?
In simple words: Its a blatant lie.

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kentpachi wrote:
so basically you are saying the character stats saying for example 85% physical reduction is fake? and more its likely its 50% only?
Some stats are correct, some are not.

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kentpachi wrote:
also im not talking about izaro buff charge, im talknig about the charging explosion AOE white blue and red the " IDOL" and another is general skeletons
Idols probably do overlapping damage. If you stood in many circles (I think they are randomly distributed but dont know) and they blow all up at the same time that alone may be enough to kill your char.

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Draegnarrr wrote:
#2 Why would you get hit by anything from Izaro, he is the most repeated boss in the game and has extremely fair and easy telegraphs especially for a skill that doesn't need to do shit like RF. Just stop being lazy and dodge the attacks intended to be dodged.
I cant do it either. Biggest issue is that I cant predict the direction of the slash. He weirdly turns around. And if there is some gfx on him it can be hard to see much.

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Draegnarrr wrote:
There are some good summaries going on here but unbuffed Izaro doesn't hit for 10k phys guys not even close, you occasionally see a waveslash/slam for 6k unmitigated that's about it.
Far as I know some of his moves can hit twice.

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Belegur85 wrote:
In this way Izaro is a great tool to teach the player about armour,
I dont think so. Too many issues like his buffs messing with his damage, only one chance (get kicked out of lab if you die), etc.
No wonder it's lost, it's in the middle of the jungle!
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kentpachi wrote:

so basically you are saying the character stats saying for example 85% physical reduction is fake? and more its likely its 50% only? why did GGG not even fix it? which is kinda impossible they make that simple display stats mistake.



this isn't the case. you have 90% against small hits, but the value gets smaller as the hit gets bigger. against a massive hit it's probably like 20%. this is how armour works. the game can't tell how much % pdr you actually have, because it depends on what hits you.

you can also have true pdr which ignores the magnitude of the hit. some sources are endurance charges, watchers eye determination mod, body armour mod, aspect of the crab, etc. direct % pdr is always true and applies to ALL hits, but % pdr that comes from armour entirely depends on the hit.

armour doesnt work vs physical dots either, because armour is only for hits. only direct % pdr works against physical dots.
"buff grenades"

- Buff Grenades (Buff-Grenades)
Last edited by auspexa#1404 on Jun 20, 2023, 6:17:48 PM
This is a very thorough explanation about various defense mechanics in POE. It's rather long, but there are time stamps so you can go to where you want easily. He goes through armour and physical damage reduction as well, so that may be worth a look. From what I recall he also added graphs with various reductions compared with how heavy the hit was, and some ways to skew the odds significantly, such as endurance charges or other 'hard' ways to get PDR.

Very good video I thought, and without all the hoo-ing and haa-ing and "MUST SEE!" and "VERY EASY" etc from most streamers.
https://www.youtube.com/watch?v=T8lUJLd5uQo
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Zrevnur wrote:
Far as I know some of his moves can hit twice.



This would be one of the most blatant bugs to have left in the game forever, Izaro simply doesn't do shaper slam damage with anything I would feel 100% confident on HC with OP's listed stats doing any weapon type Izaro unbuffed.

As to reading his telegraphs he only aims at you and he spams them on cooldown, once you feel the timing its pretty easy to get when he is about to do them again, the slam and ground eruption thing are easy to dodge and irrelevant respectively so you only have to worry about wave slash.

2h Izaro should never hit you, sure eat a few autos if you are comfortable but aside from that its zzzz.

Too many people are blaming this on the armour reduction formula and while its always good to highlight that doesn't work how it looks like it does, that won't be why the OP is dying in this circumstance - some information is missing or being overlooked.
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Draegnarrr wrote:
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Zrevnur wrote:
Far as I know some of his moves can hit twice.

This would be one of the most blatant bugs to have left in the game forever,
Dont remember, has been along time ago but: There were various posts on that, IIRC I also tested at some time: According to some post at least one of his charges (probably shield?) and at least one of his reave/slash (shield/sword probably) could hit twice. But I dont remember properly, could be wrong or changed/fixed...

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Draegnarrr wrote:
Izaro simply doesn't do shaper slam damage with anything I would feel 100% confident on HC with OP's listed stats doing any weapon type Izaro unbuffed.
According to my (more recent) testing poedb values are at least approximately correct for Izaro. Meaning unbuffed he can do at most ~5755 damage with a crit slam: https://poedb.tw/us/Izaro#Lvl75LabyrinthBossMaul
Tribute buffed Izaro is a real "monster" though...

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Draegnarrr wrote:
As to reading his telegraphs he only aims at you
Didnt know that, that makes it a lot easier...
No wonder it's lost, it's in the middle of the jungle!
6k sounds about right for an unmitigated hit, but anyone with 90% pdr on their paperdoll isn't taking 6k unless they are running Ulab at level 50.

An armour based Thiccboi with endurance charges is going to at least half anything from Izaro, Juggs are tried and true lab runners for a reason.

I think whether it was a tribute one was asked immediately as that was where my first guess was to, 84 Izaro is a real juicer and you need to be much more stacked for that but 75 is pretty free.

Glad the comment about him facing helps I think the next time you fight him you'll see what I mean and just get used to baiting his dangerous attacks out then trashing him the rest of the time.

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