Dual Class System

Hello,

As this is a game with a VERY WIDE range of abilities and passive skills we can get, I'm teased to try out different builds/classes without the need of creating a new char.

My current main char is a Witch, focused in Lightning Damage, and I'm VERY teased to create a new Witch, focused on Fire, another focused on Ice, and another focused on Summoning... However, that's 4 characters I'd have to level up all over... 4 different chars.

My suggestion is: Can't a system for Dual Classes be implemented, so you can have two classes in the same character?

Explanation: Let's suppose I am a level 60 Fire Witch, but then I want a new class and don't want to create another char, I would like it to be on my MAIN char... There are two ways I'm suggesting this.

1. I can use a special hard-to-get droppable item in-game OR achieve a certain level (let's put 50), and then after completing a quest I'll be able to create another class in the same character, class with the same level.

2. I can use a special hard-to-get droppable item in-game OR achieve a certain level (let's put 50), and then after completing a quest I'll be able to create another class in the same character, but level 1, which means I'd have to level it all over but on the SAME char (this is by far my favourite, I prefer to level it up than to have it all leveled).

TL/DR: Once you get level 50 you can create a NEW class in the same character you're using a main class, it'll either start at level 1 or start at the level your main class is.

Just to leave it clear: The classes would NOT have mixed spells/skills/equipment/passive trees, which means once you switch to a second class, all your main class equipment and passive tree will be "reset" to that of the second class. In case of equipment it will just NOT be reset if your second class MEETS the requirements to wear it. In case not, the equipment will go to inventory, and if there's no inventory space, the equipment will go to Stash. Keep in mind that it would go back to main class settings once you switch back.

Obviously, class changing would just be able through a NPC in town, to avoid players from abusing this feature.

Also, please take in mind that the "class" I so much said here means the personal BUILD of the character, and not specifically a class. Example: I want my second 'class' to be a Witch Summoner, instead of the Lightning Witch that is my first class.

Purpose:
I want to be able to easily switch classes (builds) without the need of switching characters... And in the future it can even be made into a Triple Class system or more.

The game has a VERY wide variety of skills and routes in the passive tree we can go through. If one wants to do various tests he'll need to create and level up a thousand characters to be able to do his tests.

I hope I have been clear, this is my first suggestion in this game. If there are any doubts or further suggestions about this, I'd love to read. Any improvements to the idea will be greatly appreciated.

Thank you for reading,
Zyjax.

Edit: Some people didn't understand it... I didn't mean 'two classes at once', so I explained, here is the explanation:

I think most of you didn't understand the concept I tried to explain lol.

By Dual Class I did NOT mean a player would have TWO classes working AT THE SAME time... I meant the player would use one class (Build) and then he could SWITCH to another build, thus changing his 'class'.

Example: If I am a Lightning Witch at level 60 and then I want to try out being a Summoner. Then I would CHANGE to my 'second'(or subclass) and BUILD it's passive tree as a Summoner's tree instead of a Lightning Witch's tree.

So... A bit more trying to explain:

Class 1. Lightning Witch which has all Lightning Damage Nodes.

Then the player switches to his class... He will IMMEDIATELLY "lose" all his Lightning Witch tree and will get all the points back to invest in his 'second class' tree.

Class 2. A Summoner with all the summoner nodes.

Then upon having two classes, he can switch back and forth between those classes using a town's NPC.

It's like switching skills or switching gems in an equipment, but it would be applied to the passive tree instead of just a skill.

I have a level 53 Witch right now, and would love to try a Summoner without needing to make a new char for that. So I could just talk to the NPC, change my class, and make a Summoner out of my 'second class', and when I want to go back to my 'first class', I would talk to the NPC again and turn into a Lightning Witch. :)


Edit 2:
"
Nurvus wrote:
The only way to make it fair, is to do it like this:
- Once you reach a certain level, you get to start a new tree
- The new tree starts at level 1, with points you already obtained through means other than leveling automatically granted.
- You can only change trees in town
- You can have a maximum of 5 trees per character

Pros:
You get to play multiple characters in 1 character, without having to do the quests all over.

Cons:
You don't get multiple inventories.


This is a very good interpretation of the idea, just that I proposed 2 trees, and not 5. :P
Last edited by Zyjax#6298 on Apr 21, 2013, 10:00:18 AM
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Was this idea really that bad it didn't even get an answer? O.o
Not enough skill slots to implement that.. Or for that matter sockets. I will admit I was kind of hoping for something like this. I personally think bows are too weak late game in comparison to some of the other builds. I always wanted to do a melee unit with half spell casting. That way I would have ranged elemental damage. Only problem is that the witch is the only one that gets spell damage.

Items would need to be different to compliment that too I just realized

Edit: May want to read up on the Baldur Gate Dual Class system. They did something similar
Last edited by dreatlan#5173 on Apr 20, 2013, 12:25:31 PM
That... wont' be as easy as you think. You're thinking of the game as having set 'classes' with 'class skills'. A Witch with a Fire Tree.


That's not exactly how it works. The character you picked determines a few beginning stats but mostly controls where you start off on the skill tree.

Switching from a Witch to a Duelist, for example, means your entire passive tree 'roots' start at the bottom instead of the top. Try it. Go find the PoE offline skill tree, pla a build aroud one class, then try the same thing with another. It's not as simple as just saying "I'm a Ranger now".


As far as switching 'trees within a class', not exactly sure how you are 'locked' to a 'tree'. If you grabbed a batch of fire nodes and fire skills, you can use Regrets to switch your nodes to, say, the Ice nodes then just replace fireball with freezing Pulse on your equipment. If you want to 'duel' Go grab both sides. The only thing that 'makes' your build what it is are the passive nodes and equipment/gem combination. If your ENTIRE TREE would need to be realtered to get the effects you want, then what you are asking is a complete Rebuild where they remove al of the skill points and let you rebuild it as you wish. GGG stated that they don't want that as they want your choices to have consequences. If you want flexibility: build for that by choosing nodes that work with many things and have your equipment/gems give you specifics.



Btw, "Only problem is that the witch is the only one that gets spell damage." Perfect example of thinking of 'classes' instead of what PoE has. First off, (for the record) Shadows also have spell damage nodes in their side.

Second, and bigger, NOTHING is stopping you from just going to the witch side and getting 'her nodes'. One of the most popular Ranger builds drags across the Duelist side, takes almost everything from the Marauder, slipps by the Tempest, and grabs a critical node from the Witch. That's a Ranger/Marauder Hybrid with a Minor in Templar/Duelist/Witch if you're keeping track. And you get to keep the "All natural" mentality and boobs.

Before I realized messed up on an odd matter in the build, my Duelist didn't touch anything of his build and grabbed mostly from Marauder and Shadow (why Duelist? He was right in the middle so it was cheapest to have him do it.)

The entire point to the skill tree is the ability to 'mix'. If you want the witch's spell damage and you're a Ranger, just GO THERE. BAH, go grab her Minion ones as well. If you want Bows AND Magic, go Shadow and spread on both sides. Or go Witch and drag yourself down to the Marauder side. Now you have a girl that goes two-handed Axe with 8k hp. What? She's 'supposed to cast spells'? #$*)# that. She'll swing an Axe as fast as a Marauder if she has the same nodes as him.



There's a fraction of players who like consistency and predictability: killing boss X will yield item Y.

This game really isn't for people like that.

This game is for people who'll do the same area over and again because they know..., a Mirror can drop anywhere, anytime. - CharanJaydemyr
Last edited by Dakarian#5141 on Apr 20, 2013, 1:45:35 PM
I am well aware of that. The way some of the builds I use though don't have points to get there. I wasn't thinking of classes I was thinking of the way I do things.
What sort of build are you trying to do that about 100 points can't achieve (IIRC, that's L80 + 20 points from quests)? Mind setting up a passive tree and linking it here to show it?


(it might be less of a case of needing to 'dual class' and more of a case of just needing the tree reworked. We just had the Duelist get a major overhaul and some are already advocating the other classes should get it too.
There's a fraction of players who like consistency and predictability: killing boss X will yield item Y.

This game really isn't for people like that.

This game is for people who'll do the same area over and again because they know..., a Mirror can drop anywhere, anytime. - CharanJaydemyr
I think most of you didn't understand the concept I tried to explain lol.

By Dual Class I did NOT mean a player would have TWO classes working AT THE SAME time... I meant the player would use one class (Build) and then he could SWITCH to another build, thus changing his 'class'.

Example: If I am a Lightning Witch at level 60 and then I want to try out being a Summoner. Then I would CHANGE to my 'second'(or subclass) and BUILD it's passive tree as a Summoner's tree instead of a Lightning Witch's tree.

So... A bit more trying to explain:

Class 1. Lightning Witch which has all Lightning Damage Nodes.

Then the player switches to his class... He will IMMEDIATELLY "lose" all his Lightning Witch tree and will get all the points back to invest in his 'second class' tree.

Class 2. A Summoner with all the summoner nodes.

Then upon having two classes, he can switch back and forth between those classes using a town's NPC.

It's like switching skills or switching gems in an equipment, but it would be applied to the passive tree instead of just a skill.

I have a level 53 Witch right now, and would love to try a Summoner without needing to make a new char for that. So I could just talk to the NPC, change my class, and make a Summoner out of my 'second class', and when I want to go back to my 'first class', I would talk to the NPC again and turn into a Lightning Witch. :)
That's basically a skill tree Reset on Demand. Simply put, the Devs already stated that this is a no go. They DON'T want people being able to just switch on and off the skill tree at will. The tree is meant to be a counter to being able to easily switch off skills. It's meant to be something you have to think long and hard about to develop rather than just treat like the skill gems. It's why Regret gems only do one passive node and are pretty expensive.


Now if we're thinking of being able to 'try out' setups, We can have races that start you off at a preset level or perhaps another idea that doesn't just let you keep an entire new build but lets you get a feel for it.

But just being able to switch off into a fully new build. Apologies but it won't fly.
There's a fraction of players who like consistency and predictability: killing boss X will yield item Y.

This game really isn't for people like that.

This game is for people who'll do the same area over and again because they know..., a Mirror can drop anywhere, anytime. - CharanJaydemyr
The only way to make it fair, is to do it like this:
- Once you reach a certain level, you get to start a new tree
- The new tree starts at level 1, with points you already obtained through means other than leveling automatically granted.
- You can only change trees in town
- You can have a maximum of 5 trees per character

Pros:
You get to play multiple characters in 1 character, without having to do the quests all over.

Cons:
You don't get multiple inventories.
Forum Warrior - Why are you creating a thread about this subject? Use Search!
Also Forum Warrior - Nice necro.
Last edited by Nurvus#6072 on Apr 21, 2013, 9:41:48 AM
"
Nurvus wrote:
The only way to make it fair, is to do it like this:
- Once you reach a certain level, you get to start a new tree
- The new tree starts at level 1, with points you already obtained through means other than leveling automatically granted.
- You can only change trees in town
- You can have a maximum of 5 trees per character

Pros:
You get to play multiple characters in 1 character, without having to do the quests all over.

Cons:
You don't get multiple inventories.


THIS... That's exactely the point of the proposal. I think 5 trees per character is a bit excessive, but this is exactely the point. :)

"
Dakarian wrote:
That's basically a skill tree Reset on Demand. Simply put, the Devs already stated that this is a no go. They DON'T want people being able to just switch on and off the skill tree at will. The tree is meant to be a counter to being able to easily switch off skills. It's meant to be something you have to think long and hard about to develop rather than just treat like the skill gems. It's why Regret gems only do one passive node and are pretty expensive.


Now if we're thinking of being able to 'try out' setups, We can have races that start you off at a preset level or perhaps another idea that doesn't just let you keep an entire new build but lets you get a feel for it.

But just being able to switch off into a fully new build. Apologies but it won't fly.


I definitely would AGREE with the devs if this was a game with 5 preset classes and not much variety to build on... But there's so many ways to build a character that it's almost imperative to implement such a thing. Having over 10 chars to be able to play the 'classes'(builds) I want doesn't really fit my style... I'd like to have the capacity to play at least two trees in the same char. My Lightning Witch and a Summoner Witch...
Last edited by Zyjax#6298 on Apr 21, 2013, 10:02:37 AM

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