Ruthless Map Sustain
" For proper context, folks expressing such an opinion should at least say whether or not they have ever played a ruthless character and whether or not they enjoyed playing said ruthless character. That way weeding out the pure GGG fanboy posts would be much easier. Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
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" I dont need to be ggg fanboy to know if you are complaining abnout ruthless its not for you, ez as that. |
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" Thank you for making your position clear. Here's the deal, this is the Feedback and Suggestions forum. This forum was created by GGG so that players could give GGG their suggestions and feedback on how GGG might make the game better. Now of course there are going to be a few folks that don't understand what the forum is for and might think that the forum is for folks to come and insult people that might make any suggestions or give feedback. The type folks that seem to do this the most is folks that don't even understand what it is that they are giving an opinion on. Isn't that strange? Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
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![]() This. Look at that 100% map chance drop mod. I got zero maps. ( 4 red rare (yeah, prepear alchs for them) maps in a row -- zero same or higher tier map dropped. My Atlas tree: ![]() Yes, I totaly agree with TS, this makes Ruthless very bad. Whole mode and idea is great (I don't play original soft -- it's boring), but ONLY ONE thing -- a deal breaking one -- maps drop rate forcing you to hate all the game and those who making it, forcing to quit the game. GGG, raise the drop rate! And I really like the idea, that every map should have at least 1 map drop of at lest 1 level lower or the same tier map. It's annoying and unsatisfying to run white and yellow maps with > 85 level char. It's boring as hell. " Why you think you have any rights to tell people what to play or not? Or any idea what they enjoy? Go and play boring softcore. Ruthless is hard and way more interesting, but maps drop rate not making it harder -- it's just blocking content and progression. It makes game boring -- the thing Ruthless trying to solve for experienced players. Maps drop rate is just against all the idea of Ruthless here. Last edited by Jovianyn#1290 on May 13, 2023, 3:48:17 AM
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" Very good post, thank you! I really hope to play Ruthless again someday. I'm not sure I ever will though unless they fix map sustain for the reasons you explained so well. Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
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