Wtf were you guys thinking when you added Bloodnotch to the game (Video)

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roundishcap wrote:
Might as well delete mageblood as well. Or any high tier unique.


They should. Not even joking.

Blatantly strong items for the sake of player retention is dumb and ultimately bad for the game's health long term. It should have started and ended with HH but some players started to make the game itself about getting a HH. Power just for the sake of having it.

So now they do "chase" items and crafting layers instead of an enjoyable fleshed out end-game progression. It only takes me about 8 days to smash all normal content with basic gear then there's nothing left but Simulacrum and Ubers. There's no sense of purpose beyond that for me.

They should drop this silly ultra mode itemization and re-design the map system so it feels like there more purpose in getting better gear. They also need to re-evaluate a ton of player / enemy concepts. A ton. I miss the days when the enemy type actually mattered.

But you can't design good/fair enemies under current conditions so they do this AN crap.
Nor can you design an end-game loop that doesn't feel fabricated due to the same conditions.
"Never trust floating women." -Officer Kirac
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Xzorn wrote:
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roundishcap wrote:
Might as well delete mageblood as well. Or any high tier unique.


They should. Not even joking.

Blatantly strong items for the sake of player retention is dumb and ultimately bad for the game's health long term. It should have started and ended with HH but some players started to make the game itself about getting a HH. Power just for the sake of having it.

So now they do "chase" items and crafting layers instead of an enjoyable fleshed out end-game progression. It only takes me about 8 days to smash all normal content with basic gear then there's nothing left but Simulacrum and Ubers. There's no sense of purpose beyond that for me.

They should drop this silly ultra mode itemization and re-design the map system so it feels like there more purpose in getting better gear. They also need to re-evaluate a ton of player / enemy concepts. A ton. I miss the days when the enemy type actually mattered.

But you can't design good/fair enemies under current conditions so they do this AN crap.
Nor can you design an end-game loop that doesn't feel fabricated due to the same conditions.



Honestly I agree with you. I don't even think items like mageblood increase player retention. I don't even do all content before ubers and pinnacles because, like why bother. They don't ever drop anything useful to me.
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roundishcap wrote:
Might as well delete mageblood as well. Or any high tier unique.

Oh and 600-900 dps weapons gotta go too.

Oh that +4 corruption to skills chest, get that out of here.

But in all seriousness poe should nerf the top end of builds and buff everything a lot.


This is my sparker from last league, who specialized in simulacrum. I can assure you that it wasn't able to stand still like that. And this was at least 3x the cost of the build from that video. It also had about 30-40k armor/evasion, max spell suppression, mind over matter & life on hit from the vitality watcher's eye.

Compare this to my necro. All I have on her is 10k armor with flasks up, 70% spell suppress and 65/65 block. Not trying to show off or anything, just making a point how crazy busted that 1 jewel is.

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