5-way service and voidstone carry service need nerf

I find it kinda alarming from different perspective.

GGG keeps nerfing drops and profitability for strategies to the point that some content is worth doing ONLY because there are people who pay for the service.
I represent only myself, my own thought and believes. I am individual, not a representative of the community.
I am not speaking on behalf of someone else and I don't get offended by things that have nothing to do with me.

3.13 was the golden age.
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xjjanie wrote:
Why the concern as to how other people choose to play and level? Does it really matter?

It's only pixels on a screen, a game. In-game currency is likewise just pixels on a screen and devoid of real worth.

Go outside and smell the flowers instead.







yeah u are saying right but what am I saying is that these two problem is really bad,and i just want GGG seeing this and fix that to make the game better
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Coconutdoggy wrote:
Oh NUUU people getting level 100 before me and and...wait why does that affect you again?


I do not care if the people can get level 100 and these are the problem i think is not good for the game and Ijust want GGG to solve that that's it.
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puckkagames wrote:
@Coconutdoggy, reaching the highest levels of an aRPG has historically been used as bragging rights. In D2 level 99. In PoE C.B level 75 ish. Before a challenge would have been to reach level 75 (99), but now a challenge is to apply a _______ to an item (for example) or equip a specific type of an item.

If 5-way-carries where not allowed and you looked at PoB it would look completely different. It would be the best indicator on what works and what doesn't. What's the best and what's not.

Or, or, or... we can keep the current 5-way-carries. Invite new players and everyone else to visit poe ninja and poestack... and continue to see players leave the game because they chose a bad build.

That's 2 reasons why you should care.

1. The perversion of what a challenge is / should be.
2. The confusion it generates when new players / returning players watch 3rd party sites.





yeah you told something that is also bad for the game.If players have money like 50 divs they can pay for act carry and 5-way carry to easily level up in short time.As the Kobe's video shows that get lv95 in 5 hour.Is that good for the experience playing a new build?People just hit the goal using the most effective way instead of experience the game.They just hit the level and just do a few maps maybe some uber boss kill and then leave the game.
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Xystre wrote:
The whole "d2" argument is as bad as the current league..

Who really cares what other people do in game? unless they are cheating or exploiting..

"bragging rights" for who? what?

Challenges are out there people already have the tools, the modes and yet some people here want the main base to be like the other two modes because reasons?

You think you're killing everything too easy? remove some supports, talents or items even.

You think you're getting too much loot? play the side project.

You think you should play but dont like trading? ssf is there

For everything else that's more challenging is macrocore out there along with said modes.

No such thing as "bragging rights" no such thing as "challenge" the modes are out there, the options are out there. If anything Tggg has done somewhat right is the many modes that people can challenge themselves. Leave the main game alone.



do u rally think that these two are good for the game ? In the early time of POE people hold poorjoy's rota need so much time to level from lv 99 to lv 100.And then chayula rota the chayula breach stone is expensive in the early game.All the ways need to pay a lot to level up but now seeing 5-way just AFK.It's not good.Just want the game becomes better.
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ARealLifeCaribbeanPirate wrote:
lmao what even is this thread?

Nerfing 5-way experience won't change anything about better players with organized carry+aurabot setups printing money and experience faster than you can get them on your own. Before Legion was in the game, people did the same exact thing with Poorjoys rotations, and before we even had maps people did it in the A3M Docks.

Playing in a party has ALWAYS been objectively better than playing solo and if this ruins your gameplay experience, go play SSF.


Let's seeing what 5-way carries doing just standing still and attacking and the aruabot using gamescript to reset and platers just AFK is that good ?partyplay is good but expect 5-way
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puckkagames wrote:
+1

Reaching level 100 needs to be an actual achievement. A feat of human strength and ingenuity...

In C.B., highest level was maybe 70-75 max. Then D3 came out and casuls ruined it. Now, an """""""" achievement """""""" is to use __________ item.

So yeah, nerf it.



yes that is not good for the game at all
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Marxone wrote:
I find it kinda alarming from different perspective.

GGG keeps nerfing drops and profitability for strategies to the point that some content is worth doing ONLY because there are people who pay for the service.


yes these two ways is the most profitable part in the game and is not good for the game
You can always play SSF if you don't like party and service.
solo self found and ez mate :D

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