Love the extra month of work!

Just wanted to say wowie wowsers, what a league mechanic! Here's some problems that anyone could tell in 10 minutes of playing this league:

1.) Even though I can do deathless feared, I still have the joy of being able to be one shot by a random league mechanic in a map where I have to channel for 30 seconds to even unlock one passive node on an item that could potentially brick my build! You guys really nailed it with that extra month of work on Ruthless.. I mean PoE! Really nice QoL there for the consumer.

2.) The crucible map itself looks like a student started an assignment at 10:30pm, which was due at 11:00pm, the night before to build a map layout. Then they came up with this crucible map which is so boring and meh they'd be lucky to get a D+.

3.) Almost 2 weeks into the league just complete radio silence while the Ruthless.. I mean PoE team watches as their player base day by day decides to interact with this shit mechanic less and less because it drops nothing, and is overtuned beyond archnemesis numbers. Whoever is working on updates right now is basically just stealing a paycheck.

When you get back to work, maybe QoL team could take 30 minutes and implement some features that actually enhance the user experience. How about making Harvest farming take 1 click instead of 2 for no reason? How about changing chance orbs to function differently where it doesn't take 20,000 clicks to chance one item into a unique? How about tuning the numbers down a bit on the league mechanic mobs themselves?

No one wants to do 10 maps at 75% to unlock one node off some random trash item, that the player don't even know why they chose to it pick up to waste their life on crucible mechanic, while having to channel that for 20 seconds each map. We get that you guys love Ruthless, we really do. We don't like it.
Last edited by Slick3152#0352 on Apr 20, 2023, 4:22:51 PM
Last bumped on Apr 25, 2023, 5:56:50 AM
SKip crucible. Not worth the time.
hoho
Crusible textures +materials+npc logic is doable in 2-3 days with 4-5ppl.
4months is laughable At Best..
Let your wallets speak... or don't speak.
I especially love how the mechanic is balanced throughout the game progression.

When the mechanic dropped nothing in the campaign and white maps, I thought the drops were tail-heavy. Now, I'm doing crucible in t14+ maps, and they still drop nothing, like 1 geode per 3 encounters on average (on a high charge, which makes it a hell of an encounter), and the weapon trees it unveils are unrecognizable from the white map ones.

I also enjoy how high-charge crucible in high red maps gives barely more item xp than it gives in the Ossuary.

I love nothing more than going back to the Ossuary being the most efficient way to do mid-game activities.

extra month was spent working on the little side project called ruthless :)
"
MildorDArkehn wrote:
Let your wallets speak... or don't speak.

Exactly. Shame too, because I really wanted that Delve bear, and the crumbling armour...
"
Ivanovv83 wrote:
Crusible textures +materials+npc logic is doable in 2-3 days with 4-5ppl.
4months is laughable At Best..
they spend the rest on making more mtx :')
3.26 when?
Don't abandon us. don't turn your backs on the ones loving poe.
"
Slick3152 wrote:
How about making Harvest farming take 1 click instead of 2 for no reason?


Really? ^^
Wow.. lazyness on a new level.

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