More classes
Classes are based on attributes. There are only 3 attributes, so... What would other classes be based on?
Closed Beta/Alpha Tester back after a 10-year hiatus.
First in the credits! |
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You could, theoretically, extend the web past the big skill nodes, and then have classes along the outside. Might even allow for more specialist skills that are easy for those outside classes to get, and the inside classes would need to take longer paths.
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At most I could see one more class in the dead center of the grid being the "jack of all trades, master of nothing" class.
Equal access to any side of the map, but no quick access to anything good. |
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" Ok i'll give you that one, if they made the already huge skill map even larger then I could see having more starting points along the outskirts of the grid, which would create classes that are different from the current class for each stat because they would basically be locked into their stat type due to the long journey to go anywhere else. |
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