"do you not have phones?"

Egg: all these skills, only a few of them strong and easy to use
Chicken: players picking the strongest, easiest skills to use

You invoke Blizzard but seem to have missed that they found the solution with D3 and continue it into DIV: reduce the number of eggs and polish each down to little variance beyond aesthetics. Sure, it keeps the galaxybrains away but it makes for a much more appealing ARPG to a wider audience.

Because GGG found out the hard way you can't do it from the other direction. You can't keep the number of eggs (or increase them even) and make them all somehow strong and easy to use without dumbing it down. So they keep them in, keep adding them, knowing players will find the strongest, easiest skills. Hell, they balance around the assumption players will do this, and will do shit like trade to make it all run as smoothly as possible.

And they'll let the player think they're choosing that, when the only real choice they've made is to not play something less hellbent on having all the eggs, regardless of their quality.

To the other point:

You can't take multipliers out of PoE. If Exiles chuck an epic wobbly at the mere mention of QoL changes that any other ARPG has built in from scratch these days, the backlash to removing something as game-defining in its complexity as multipliers from a game that is nothing if not the sum of its complications would be fucking apocalyptic.

I would pay GOOD MONEY to see it happen, but GGG haven't been interested in my money for quite a while now. Wait, no, other way around: I haven't been interested in giving them any. There I go with the chickens and eggs again. :)
If I like a game, it'll either be amazing later or awful forever. There's no in-between.

I am Path of Exile's biggest whale. Period.
Last edited by Foreverhappychan#4626 on Apr 5, 2023, 2:11:30 AM
"
Foreverhappychan wrote:
Egg: all these skills, only a few of them strong and easy to use
Chicken: players picking the strongest, easiest skills to use

You invoke Blizzard but seem to have missed that they found the solution with D3 and continue it into DIV: reduce the number of eggs and polish each down to little variance beyond aesthetics. Sure, it keeps the galaxybrains away but it makes for a much more appealing ARPG to a wider audience.

Because GGG found out the hard way you can't do it from the other direction. You can't keep the number of eggs (or increase them even) and make them all somehow strong and easy to use without dumbing it down. So they keep them in, keep adding them, knowing players will find the strongest, easiest skills. Hell, they balance around the assumption players will do this, and will do shit like trade to make it all run as smoothly as possible.

And they'll let the player think they're choosing that, when the only real choice they've made is to not play something less hellbent on having all the eggs, regardless of their quality.

To the other point:

You can't take multipliers out of PoE. If Exiles chuck an epic wobbly at the mere mention of QoL changes that any other ARPG has built in from scratch these days, the backlash to removing something as game-defining in its complexity as multipliers from a game that is nothing if not the sum of its complications would be fucking apocalyptic.

I would pay GOOD MONEY to see it happen, but GGG haven't been interested in my money for quite a while now. Wait, no, other way around: I haven't been interested in giving them any. There I go with the chickens and eggs again. :)


when you have 1 skill to balance per character sure its easy . even then blizz manage to fk that up in d4. :D why the fk you even linger in poe forum when you love d3/d4 go play them and linger in they forums.
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anti4z500 wrote:
when you have 1 skill to balance per character sure its easy . even then blizz manage to fk that up in d4. :D why the fk you even linger in poe forum when you love d3/d4 go play them and linger in they forums.


I mean... That's pretty much PoE too.

You're just picking one skill. You can get fancy and use CoC or something but yea. Not exactly mind blowing differences going on here either. Much as the PoE community wants to think otherwise. It really is that simple. You pick a skill, build around it and go. Spamming right click.
"Never trust floating women." -Officer Kirac
"
Xzorn wrote:
"
anti4z500 wrote:
when you have 1 skill to balance per character sure its easy . even then blizz manage to fk that up in d4. :D why the fk you even linger in poe forum when you love d3/d4 go play them and linger in they forums.


I mean... That's pretty much PoE too.

You're just picking one skill. You can get fancy and use CoC or something but yea. Not exactly mind blowing differences going on here either. Much as the PoE community wants to think otherwise. It really is that simple. You pick a skill, build around it and go. Spamming right click.


well thats true for all arpg. you pick 1 skill and build around it.

but you have what in poe 50-60 skills ?(no idea how many skills poe actually have)but most arpgs got how many skills to play around 10? 20? 5? and of this few skills you have 1 or 2 that a vastly more powerful then any other skill( prob same apply to poe that few skill a more powerful then other) and they still cant balance that.
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anti4z500 wrote:
well thats true for all arpg. you pick 1 skill and build around it.

but you have what in poe 50-60 skills ?(no idea how many skills poe actually have)but most arpgs got how many skills to play around 10? 20? 5? and of this few skills you have 1 or 2 that a vastly more powerful then any other skill( prob same apply to poe that few skill a more powerful then other) and they still cant balance that.

Also, there's very little class-specific stuff in PoE, unique item bonuses are fairly general and all skills can use all supports that make sense for it. So, if some bonus or support breaks a specific skill they have to handle it somehow, they don't generally have the option to, say, turn a support on for burning arrow and turn it off for lightning arrow. What we saw in D4 where skills have specific bonuses on tree and unique items is much, much easier and safer way to do it.
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hes got a point regarding melee. they just need to give them way more damage, and then not buff spells, which is where they always go wrong. they buff melee and then immediately feel a need to buff spells up to the same damage which given theyre just functionally better at clearing leaves melee being shit again.



where the waters of the post get a bit muddy for me is talking about fk d3 and we wanted a proper diablo game again... ok, but melee was trash in diablo 2 too. it could kill a single target well but for stomping down packs of mobs it was completely dogshit compared to spells.

actually the only arpg ive ever played where melee really has been as good as spells is ironically diablo 3, of the 'fk diablo 3' fame.
I love all you people on the forums, we can disagree but still be friends and respect each other :)
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Foreverhappychan wrote:
Egg: all these skills, only a few of them strong and easy to use
Chicken: players picking the strongest, easiest skills to use

You invoke Blizzard but seem to have missed that they found the solution with D3 and continue it into DIV: reduce the number of eggs and polish each down to little variance beyond aesthetics. Sure, it keeps the galaxybrains away but it makes for a much more appealing ARPG to a wider audience.


Thanks for calling me "galaxybrain", I like your passive agressive posts.

Blizz found solution to balance skills by removing all skills in D4 by gating them behind unreasonable cd's and lack of resource, forcing everyone to spam basic attack all the time, not to mention that they balanced it so well that melee ended in even worse place than melee in PoE. I'm surprised how you jump to defend D4 in every topic.



"
Snorkle_uk wrote:
hes got a point regarding melee. they just need to give them way more damage, and then not buff spells, which is where they always go wrong. they buff melee and then immediately feel a need to buff spells up to the same damage which given theyre just functionally better at clearing leaves melee being shit again.


It is by boss design, that melee need to move more, so there is less time to deal dmg. D4 have same problem to even greater extent. Is bigger dmg a solution - maybe, but bosses could be designed in different way too.
PoE player: "I do not condone of profile shaming but if you have a private profile its also considered disrespectful" - I am disrespectful because I want privacy, I value it higher -_-
Last edited by Mendujo#3501 on Apr 5, 2023, 10:56:48 AM
Statistically, players play more divers skills and builds relative to past years. Just couple leagues balancing kinda slow down for PoE 2 development. You wrote you have been playing since 2016, don't you remember old metas?
Defend DIV? Why defend something to those with no real agency to damage it? Just pointing out that Blizzard found their solution to the problem -- and I also pointed out it was far from bloodless a solution. Blizzard's propensity to smooth rough edges to a boring smoothness is legendary.

Galaxybrain isnt "just" passive-aggressive. I truly admire the amount of intellect and dedication Exiles put into their chosen hobby. I just can't come up with a better word that is both accurate and not likely to set off Support alarms due to the implications. I see "neurodivergent" as a neutral term that encompasses a wide, beautiful range of people, but some might take it as an insult. It's also too vague here. There is something savant-like to the Exile, but that is a negative term now as well. We don't use left brain/right brain anymore either. "Genius" is too overtly fawning. "Nerd" too general.

So if you or anyone has a better term for the sort of ARPG player disgusted and disappointed by the simpler direction the genre has taken since Diablo 3, finding instead satisfaction in PoE's Gordian knots and endlessly challenging permutations, that is neither obsequious nor overtly offensive, please do share.

Until then, galaxybrain it is.
If I like a game, it'll either be amazing later or awful forever. There's no in-between.

I am Path of Exile's biggest whale. Period.
Last edited by Foreverhappychan#4626 on Apr 5, 2023, 8:51:44 PM

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