LMP/GMP/deadeye/scion should get a bit changed projectile number wise

extra projectiles can be acquire form passive tree and itens

but now those gems and masteries looks like worse than before
i think they could be changed in this way:


Deadeye instead of +2projectiles:
>doubles number of projectiles fired
>40% less damage

Scion deadeye mastery instead of +1projectile:
>+1chain porjectile

lesser multiple projectiles lvl20:
>+2 projectiles
>25% reduced proj damage

greater multiple projectiles lvl20:
>+4 projectiles
>75% reduced proj damage

lesser voley projectiles lvl20:
>+2 projectiles
>10% reduced proj damage

greater voley projectiles lvl20:
>+4 projectiles
>50% reduced proj damage
Last bumped on Apr 3, 2023, 9:11:01 AM
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those are only suggestions/examples
this is really confusing...both GMP and LMP are already operating better than your suggestions.

New weapon maps have crazy projectile shenanigans being added in.

As far as I'm aware, no changes to projectiles have been made, so why are they all of a sudden worse?
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jsuslak313 wrote:
this is really confusing...both GMP and LMP are already operating better than your suggestions.

New weapon maps have crazy projectile shenanigans being added in.

As far as I'm aware, no changes to projectiles have been made, so why are they all of a sudden worse?



they give a less multiplier, how is it better than a decreased damage???
do u know the diference? lol
I missed that, sorry. No need for the snarkiness...

I still think extra projectiles in and of themselves are so way overpowered that the multiplier downside is negligible. Perhaps its not the projectiles that are the problem but rather the bow skills that aren't used.

There is always the option for many of the projectile-based builds to get projectiles elsewhere and remove the need for GMP, avoiding the downside entirely.

Deadeye scion ascendancy thing...maybe. But there are so many other goodies in that point that adding a guaranteed chain would be wild.

Projectile builds are some of the most powerful, most popular builds today. They are also the builds that tend to swap gems on bosses. Drop GMP for slower projectiles, etc. There is no need, in my opinion, for a BUFF to clearspeed damage that you suggest. It is just an unnecessary change.
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jsuslak313 wrote:
I missed that, sorry. No need for the snarkiness...

I still think extra projectiles in and of themselves are so way overpowered that the multiplier downside is negligible. Perhaps its not the projectiles that are the problem but rather the bow skills that aren't used.

There is always the option for many of the projectile-based builds to get projectiles elsewhere and remove the need for GMP, avoiding the downside entirely.

Deadeye scion ascendancy thing...maybe. But there are so many other goodies in that point that adding a guaranteed chain would be wild.

Projectile builds are some of the most powerful, most popular builds today. They are also the builds that tend to swap gems on bosses. Drop GMP for slower projectiles, etc. There is no need, in my opinion, for a BUFF to clearspeed damage that you suggest. It is just an unnecessary change.



but thats exactly the point... most ppl will just completly avoid them, cuz many times more projs are just extra area

and in the cases they are more dmg like in barrage the gmp etc would give less dmg than a random 20-30%more dmg gem, and the mana multiplier is huge


just look at multistrike and spell echo, they are clearly more eficient
bows dont have a support like that... gmp was suposed to be somehting like that for bows...
yes but multistrike and spell echo are unique: there are no ways via gear or tree to get those effects. More projectiles is another story.

Perhaps gmp could offer attack speed though, to bring it in line with multi/echo. But not damage. Although if I remember correctly awakened gmp used to give attack speed with quality and they took it away.

I also disagree that GMP was supposed to be like them in the first place. Multistrike was damage oriented, spell echo was cast speed (offered only one repeat), GMP was area-oriented (offered way more coverage than either of the other supports. They served slightly different "main" purposes.

ALSO nowadays we have barrage support, which already adds more projectiles for a damage-oriented focus. Damage you use barrage, coverage you use gmp. Barrage is eerily similar to multistrike for bows.

ALSO ALSO, projectiles get point blank/far shot. Spells and other attacks do not.
Last edited by jsuslak313#7615 on Apr 1, 2023, 6:40:01 PM
mate, thats the point!!!!!
long ago, gmp etc were the only ways to get extra projectiles
now there are a bunch of other sources and the supports/acendencies felt short
idk...i disagree. In builds where projectile # is king (those that would even use gmp/lmp), even a single extra projectile can mean massive utility. It's the reason why awakened gmp is so much more valuable than regular gmp. It's not the lower less multiplier (at least not ONLY), its the extra projectile that makes such a huge difference.

I simply think that making sources of extra projectiles more powerful just isn't necessary. They are already REALLY powerful. 17% of all builds uses GMP, and another 7% use awakened gmp. Spell Echo and multistrike, and their awakened counterparts don't really even come close. At least in this league. And thats also not counting volley/greater volley/lmp either, which adds another couple %. If they were really falling short...the numbers would not be like that.

Sure, the numbers point to a larger issue of projectile skills generally being "better" than all other skills. But it's still valid that current numbers don't seem to bother anyone.
Last edited by jsuslak313#7615 on Apr 1, 2023, 10:40:13 PM
"
jsuslak313 wrote:
idk...i disagree. In builds where projectile # is king (those that would even use gmp/lmp), even a single extra projectile can mean massive utility. It's the reason why awakened gmp is so much more valuable than regular gmp. It's not the lower less multiplier (at least not ONLY), its the extra projectile that makes such a huge difference.

I simply think that making sources of extra projectiles more powerful just isn't necessary. They are already REALLY powerful. 17% of all builds uses GMP, and another 7% use awakened gmp. Spell Echo and multistrike, and their awakened counterparts don't really even come close. At least in this league. And thats also not counting volley/greater volley/lmp either, which adds another couple %. If they were really falling short...the numbers would not be like that.

Sure, the numbers point to a larger issue of projectile skills generally being "better" than all other skills. But it's still valid that current numbers don't seem to bother anyone.



mate awakened gems, all gives a bit extra dps and most are way more expensive

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