Maven Fight is nothing but annoying and should be removed

The problem with Simon says is that some people just cant do it, for them it is a "just use 3 portals, bro" fight.
If this was changed to lets say a set of fast reaction movements it would be a 10/10 fight.

Sirus would be much better if you could see his stuff easier. It is sometimes hard to see where the poop on the floor is.

Eater is actually Okay, not a big fan if the ID mechanic.

Worst of all is Exarch, sometimes he just chains the balls phase into ball phase for me. Usually I only do him when I can nuke him before that turd happens.
Dunno, could just be me but I just don't have fun with this mechanic.
Just ran it again and still dead I understand how it is supposed to work. You can beat it if you never get killed because if you do get killed it is just over. Example made it through round 2 but got stuck then killed, came back in and bang hit with everything including floor effect at the start location so instant kill, Came back in slowed location then hit by beam bleed to death, came back in and moving beams but floor is also cluttered so dead,,,, generally with any death the fight seems to be generally over..... That is just not really a fun fight. Why bother even giving 6 attempts. I suppose the only way to beat this is with High DPS builds that are also immune to most effects.

I have beaten this before just not in this league and I just don't think it is a well designed fight.
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MaxW81 wrote:
The problem with Simon says is that some people just cant do it, for them it is a "just use 3 portals, bro" fight.
If this was changed to lets say a set of fast reaction movements it would be a 10/10 fight.

Sirus would be much better if you could see his stuff easier. It is sometimes hard to see where the poop on the floor is.

Eater is actually Okay, not a big fan if the ID mechanic.

Worst of all is Exarch, sometimes he just chains the balls phase into ball phase for me. Usually I only do him when I can nuke him before that turd happens.
Dunno, could just be me but I just don't have fun with this mechanic.


Yeah, Exarch doom phase is the worst in both looks and mechanics for me, just skipping him.

Uber elder (mean elder + shaper) is also a braindead dps check. There is no choreography to it, just an overwhelming amount of non-resistable attacks (dot and cold res pen) being spammed at random, with Maven on top. To win that without instakill dps boils down to luck, not manual skill.
Last edited by Echothesis#7320 on Mar 30, 2023, 1:40:44 PM
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Echothesis wrote:
Yeah, Exarch doom phase is the worst in both looks and mechanics for me, just skipping him.

Uber elder (mean elder + shaper) is also a braindead dps check. There is no choreography to it, just an overwhelming amount of non-resistable attacks (dot and cold res pen) being spammed at random, with Maven on top. To win that without instakill dps boils down to luck, not manual skill.

I used to think that uber elder too, but after getting used to uber uber elder, i actually came to apreciate the fight

Its mostly about keeping track of shaper(elder is rather harmless, weirdly enough), and trying to keep the amount of mobs under control. Its a bit different from most top bosses because its a fight that asks for crowd control, rather than pure single target dps, but keeping the mobs in check makes much easier to keep track of whats happening and prevents elder degen zones from being placed. It feels stuff just happens at random, but in truth, its a very coreographed fight with the bosses using portals and shielding at set hp intervals, so the fight DOES have a very rigid progression, just not easy to figure with all the stuff going on, but it boils down to damage elder, then shaper for each 25%, then one boss spawn mobs at the end of each 25: first elder open portals on 25, then shaper on 50, then elder again on 75

As for maven fight, its a bit annoying with the amount of randomness. Bad boss spawns or memory phases that asks to run too many laps on the last stage can make the diff of the fight vary considerably on rng, but the fight overall is okay. Degen zones are manageable since you can control where they pop, and while a degen zone in a bad spot in the rotating stuff phase is super bad, its still missplay from the players part, the spawn of the balls that spawn the degen zones is rather predictable itself: The brain spawns it on cd: It always come out after each stage and each memory game and then at set intervals you can sort of keep track if youre used to her. In fact, except for the random boss selection on brain stages and memory layout, the whole fight is super manageable as she cant keep her mouth shut and announces every move kindly with a specific line for each move

And yeah, fuk exarch and his rolling balls, worst fight in the whole game by far
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sgar465 wrote:
The Maven fight is just to overpowered and should be removed, much like the Sirus fight, it should not be key to completing the Atlas, something you might want to try on occasion but not critical to moving froward on the tree..... The fight really just s....... I have tried this on the present league at least 8 times with 4 different reasonably good builds and all of them were just beaten up by ground kills usually.

Now everyone can go ahead and rip me up for whatever so they might feel better, your build sucks or whatever....

Diablo 4 plays pretty well and not much frustration in how it plays, maybe that is the next game to spend to much time playing.... Money may be better spent on it.


she is probably the easiest of all the end game bosses
(سಥ益ಥ)س (سಥ益ಥ)س (سಥ益ಥ)س (سಥ益ಥ)س (سಥ益ಥ)س (سಥ益ಥ)س (سಥ益ಥ)س
exarch is the worst
just overload of senses...no skill check
I like the role the maven plays, i like her personality and how she wants me to kill the map bosses for her.

I have not done her fight though and read a lot of complaints about it and some friends who are better at doing these fights than me by a lot have made some pretty good complaints about it especially regarding life regen being more heavily affected

Given that the maven is basically a child god i would have hope that within the storyline of the game the current fight will be replaced by something else at some point in the future as the maven grows not just to (fix a bad fight) and knock out two birds with one stone.

Innocence forgives you
Last edited by SilentSymphony#3358 on Mar 30, 2023, 7:39:46 PM
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sgar465 wrote:
Just ran it again and still dead I understand how it is supposed to work. You can beat it if you never get killed because if you do get killed it is just over. Example made it through round 2 but got stuck then killed, came back in and bang hit with everything including floor effect at the start location so instant kill, Came back in slowed location then hit by beam bleed to death, came back in and moving beams but floor is also cluttered so dead,,,, generally with any death the fight seems to be generally over..... That is just not really a fun fight. Why bother even giving 6 attempts. I suppose the only way to beat this is with High DPS builds that are also immune to most effects.

I have beaten this before just not in this league and I just don't think it is a well designed fight.

First you need to learn which projectiles generate the nasty ground effect. You always want to bait these in the middle of the arena where the big brain appears (it will be a dead zone anyway so the ground degen wont bother you) If you can't do this just dont fight her where you enter the arena so the portal is save.
Other than this, avoid the laser at all cost and try to burst her down as fast as possible. Even if you fail every memory game you still have 3 portals for random deaths if your DPS is good enough.

She looks scary at first but other then memory game it is a fun fight but please never trust her!. Unless you are a giga tank you better not stand still if she asks you to. Just side step that and do plenty of DPS.
Cascade of Pain, better get far away if you build isn't tanky.
When she charges a huge fireball a insta kill slam will come, evade at all costs.
Other then that you need to watch out for a giga laser of death fired from the brain. Fairly easy to avoid when you know it is coming.

By the way if you die during the memory game stay dead and watch until it is over or it may still be ongoing when you return and you die again.
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anti4z500 wrote:
memory game (its easy)

Just in terms of visibility (or lack thereof), the memory game is a fucking nightmare, particularly in Maven's third phase. Trying to keep all three sections visible without standing in a degen pool or getting clipped by the rotating beams, and then actually make out the barely perceptible "highlighting" of the sections, is for me just about impossible. If I could actually see clearly which sections were being highlighted, I'm sure memorizing the sequence wouldn't be an issue, but the visibility just isn't there. That said, it's still only the second worst mechanic in both the Maven fight and PoE in general.

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anti4z500 wrote:

no idea whats so hard a bout it. if you learn a bit about maven mechanics its dam easy

Knowing the mechanics and being able to deal with them are very different things, particularly when it comes to Maven. At least in the boss fights made out of sensible mechanics instead of completely bullshit ones, like Sirus and Atziri, if I die it's generally because I actually just fucked up on something that was avoidable, and so it's just on me.

The Maven, on the other hand, has the single worst mechanic in the entire game, the rotating beams that turn off all your life/es recovery and drop your max res by 10% for 10 whole seconds; it only takes a fraction of a second to die in this game, so 10 seconds might as well be 10 hours, and that's assuming you don't run into the beams again at any point within those 10 seconds. Having to constantly maintain perfect positioning to avoid the moving beams while also dodging all of the other shit on the screen (and even while trying to see the memory game sections get highlighted), in a game simply not designed for that kind of precision positioning, is bad enough. To then have the downside of touching the beams for even the slightest moment be that punishing, is completely fucking absurd.

I can clip a degen on the ground in the Shaper or Elder fights, or get a little too close to a storm in the Sirus fight, and if I react immediately, I can generally manage to recover, because those mechanics are reasonable. If I don't manage to continually and perfectly dodge the beams for the entire final phase of Maven though, which could take quite awhile depending on my DPS and damage uptime, I'm basically just dead, no chance to react and recover. It essentially has the gameplay impact of a well telegraphed slam, in that if you don't avoid it you'll die, but instead of being a well telegraphed slam, it's just this often barely visible constantly moving bunch of bright shit half obscured by all the other constantly moving bright shit on the screen.
Fairgraves was a slave trafficker specialized in the kidnapping and transport of children. He was not "a good man".
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AxiomOfAnarchy wrote:

...
I can clip a degen on the ground in the Shaper or Elder fights, or get a little too close to a storm in the Sirus fight, and if I react immediately, I can generally manage to recover, because those mechanics are reasonable. If I don't manage to continually and perfectly dodge the beams for the entire final phase of Maven though, which could take quite awhile depending on my DPS and damage uptime, I'm basically just dead, no chance to react and recover. It essentially has the gameplay impact of a well telegraphed slam, in that if you don't avoid it you'll die, but instead of being a well telegraphed slam, it's just this often barely visible constantly moving bunch of bright shit half obscured by all the other constantly moving bright shit on the screen.


Temporal Rift can heal you despite what the Maven wants, it is not "recovery" effect, it just sets your ehp back. Training to use it properly is well worth the trouble.

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