End game gearing is miserable

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GusTheCrocodile wrote:
This would be fine if less power came from items and more from the tree.

It would be fine back in the 90s when people still bought paper game guides.

Nowadays you kinda have to view your players as a hive mind, and clicking the same nodes on the tree as someone else is something the hive mind is very good at. Even the laziest nectar-drunk drone can pull it off.

What I'm saying is that basic knowledge checks don't work anymore, you have to layer them thick and put a lot of devil in those details.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
I get it. A few times I just wanted to 5-link an item (because I know 6-linking would be exponentially tougher), but the crafting system will not automatically stop me from accidentally overriding a successful 5-linking exercise. I had to do this process very slowly.

(On a side note, I 6-linked an item by sheer luck while aiming for 5-links. Thanks, GGG.)

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