End game gearing is miserable

Acquiring items remains a loaming problem in poe.

I don't think progression feels good. The temptation is to skip progression, because it is cheaper to spend 20 divines on what may be bis for you than get more reasonable chaos upgrades.

This is even more true for ssf where creating resources are incredibly limited.

There are too many suffixes and prefixes. Too many "bad" or undesirable mods. Too many ways to brick an item. The crafting process contains too much risk. Starting is easy, but every step really is untenable.

I watched a mirror guy craft. Literally spent like 15 mirrors of currency in spamming a method. Didn't get nothing. It took hours.

That is lame.
Last edited by roundishcap#0649 on Mar 26, 2023, 1:16:52 PM
Last bumped on Mar 27, 2023, 7:03:03 AM
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So it's bad cause not everyone is able to run around with mirror tier items?
The items are nice to have if you are dedicated enough to grind for them, but you definitely don't need them to achieve anything in this game.

The available crafting methods give you more than enough options to achieve great items for pretty much every build.
Flames and madness. I'm so glad I didn't miss the fun.
Last edited by Pashid#4643 on Mar 26, 2023, 2:52:45 PM
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Pashid wrote:
So it's bad cause not everyone is able to run around with mirror tier items?
The items are nice to have if you are dedicated enough to grind for them, but you definitely don't need them to achieve anything in this game.

The available crafting methods give you more than enough options to achieve great items for pretty much every build.


It's not really just about mirror tier stuff. Though i guess that's even worse. Just trying to get +1 all spell gems on a wand/scepter is already pure plague when you have to alt spam the shit out of it for half an hour or so. Never mind the fact that it's pretty much impossible to get +2 without buying a fractured wand from someone because the chance of finding one is basically none existant.


The very act of "crafting" in this game is so ridiculously stupid that it hurts. It's literally just "spam currency until success" usually with thousands or even tens of thousands of clicks involved. Don't even have to talk about success rates or anything here. I guess there are still a select few cases remaining where you can get around the shit by using clever meta crafts but they are few and far in between.

But it does make sense after all. The game is build around a cancerous trade mechanic so to make sure that people don't go getting their gear using other means GGG had to make sure that every other method of obtaining gear is even more cancerous than trade, otherwise people might not trade and as the balance manifesto says "for items to have value they need to be traded".
Last edited by Baharoth15#0429 on Mar 26, 2023, 3:24:41 PM
So you want progression to be simple and easy well then d4 is there for you I want it to take long that's the entire point of me playing.
Dys an sohm
Rohs an kyn
Sahl djahs afah
Mah morn narr
Im undestranding what hes trying to say. This game is a pain in many ways. I was out of there aroun 1year and a half. Came to see whats going on, and well.... The result: more mecanics, more stuff, but remains the same. No clue about to do a build work, no clue about to meta craft(because seems is a bunch of luck involved), no clue what to spend the currency.... This game is worst than send a rocket to space.
I go poe ninja, check a build, ok 90m damage. I put my gear, 5m
I know my gear is worst than the guy in poe ninja, but.... This?
In sintesis: this game still a pain, nothing changes. I allways end of olay with frustration
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Pashid wrote:
So it's bad cause not everyone is able to run around with mirror tier items?
The items are nice to have if you are dedicated enough to grind for them, but you definitely don't need them to achieve anything in this game.

The available crafting methods give you more than enough options to achieve great items for pretty much every build.


I didn't mean to imply or convey that a lack of good items exists in the game or that they are unobtainable. Or that people should get items for little effort.

what I am trying to say and perhaps failed to do so was this. The way gear works in this game is to have large jumps between items instead of nice smooth progression. The spikes in progression are frustrating, I think it feels really bad.

So for example i would have a +1 spell wand with added damage, and instead of incremently improving wands, like more added damage, more cast speed whatever, most players and I would wait until we get like 20 divines and get the omega lol +2 crit cast speed trigger nonsense that isn't needed to complete the game.

What I would like to see and will never truly get is GGG adding more options to get good gear, but not the best gear. Crafting good items is miserable, every avenue is just like "spam this crafting loop until it works."

In my opinion, the mod weighting needs to be adjusted to be more in the players favor.

I made the comment about the mirror crafter because it evidences that even players who make the best gear are stuck just rubbing rocks on armor instead of actual targeted crafting. They just have more rocks than other people, probably because of rmt.

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Coconutdoggy wrote:
So you want progression to be simple and easy well then d4 is there for you I want it to take long that's the entire point of me playing.


No, i just don't want my time to be wasted by mindless chores that have to be repeated thousands of times. Like identifying items, one by one. Or picking up 200 Simulacrum splinters, one by one, or by clicking on an item with currency for "crafting" several thousand times, or whisper 20-30 people for a trade before i get an answer. There are plenty of ways to leave progression slow and the game complex without filling it to the brim with pure time wastes like that.
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roundishcap wrote:
what I am trying to say and perhaps failed to do so was this. The way gear works in this game is to have large jumps between items instead of nice smooth progression. The spikes in progression are frustrating, I think it feels really bad.

That's a point of preference, I think. Some would like incremental increases like adding 1 life to your helmet every two maps and some prefer setting a powerful upgrade as a goal, working towards it and then getting a big dose of satisfaction.

Neither is 'right', so they can't really do things properly, there is no golden standard they can fall back to.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
i resume this: if you play a game, that you know you cant "win" it, its not funny and worth.
if we put as example d2r, you play, kill monsters, and with luck, get runes. You make an "enigma" and you feel you win the game. Or making a "grief"... you feel you can do it.
Here, years and years after, mirror tier items are unicorns for most players.
It would be nice to visit the alternate universe where the devs made a game designed for players, rather than a game designed to addict players to it.

I find the focus on randomisation works pretty well through campaign, but the exponential rarities of mods/sockets/links/colours don't stack together well forever, and progression hits too many walls.

This would be fine if less power came from items and more from the tree.

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