Simulacrum needs to be toned down a bit
im playing crit impending doom occultist with tons of damage. i can 1 shot every pack but the mobs keep spawning faster than i can press my mouse button. i cant press it any faster than this so i get over run and die. seriously what am i supposed to do? also its a tiny area and there is nowhere to move. and this was in wave 20.
why is simu this hard? i can understand you only want the best players to complete it but why make it so hard in wave 20? the mobs spawn faster than i can press right click to kill them . edit- if you die once its pretty much game over because when you come back in, you are so surrounded that you cant even move Last edited by Lyutsifer665#1671 on Feb 23, 2023, 8:18:15 PM Last bumped on Feb 27, 2023, 5:47:56 AM
This thread has been automatically archived. Replies are disabled.
|
![]() |
Simulacrum is not designed for every build. Simulacrum doesn't care that much about your damage but defences. And nope determination+grace+suppress is not enough. You need crit reduction or immunity, ailment immunity is broken here also, Uber maven flask is big defensive strat to avoid oneshots.
What else.. Capped block is sick here but obviously it's very hard to cap it for most builds. |
![]() |
its a stupid system IMO. 100 mobs shouldn't spawn all at once every 2 seconds. you literally cant click fast enough to kill everything
and i doubt its even rewarding enough for the difficulty. Last edited by Lyutsifer665#1671 on Feb 23, 2023, 9:10:01 PM
|
![]() |
Simulacrum was designed when we could get far higher defenses than now.
For instance 75/75 Block was possible without Glancing Blows and often you had 20% or so Dodge in there. 5+ Endurance change 80% Uptime Immortal Call and a lot of flat physical DR that couldn't be penetrated or reduced. We also had on avg 2-3k more raw HP and free DR from Ascendancy. We didn't need to use defensive auras and end-game we were still more durable than now. "Never trust floating women." -Officer Kirac
|
![]() |
" The one of act 9 you should move the portal before start . I usually open it near the waypoint. You might consider do it too. --- However, I do agree that simulacrum have been a bit too much for not much reward. Moreover, there are some mods that can cripple some builds: like very high rolled "reduce critical multiplier damage taken", or extra chaos resist that goes up to 60, brittle + critical multiplier, etc... But I do think it is intentional. Exiles, pffff!
|
![]() |
" Not being able to click fast enough to kill everything is only a problem if you die the moment you fail to kill everything. If you don't mind being surrounded by monsters than it doesn't matter. Personally i think Simulacrum is one of the best designed pieces of endgame content because it actually rewards you for having decent defenses and not just pure ranged proxi damage glass cannon builds like ubers. Whether it's rewarding enough is a matter of opinion but i find it very rewarding from wave 15 onwards. It's probably not worth it if 20 is all you can manage but if you can make 25+ or so it's plenty rewarding in my opinion. Last edited by Baharoth15#0429 on Feb 24, 2023, 5:11:59 AM
|
![]() |
" The question is, are you assuming it is rewarding taking account only the small price of a delirium simulacrum, right? Cause when we put in perspective the time it takes to finish it, I think even map can me be more rewarding and less hard. Exiles, pffff!
|
![]() |
Simu 30 was designed back before GGG nerfed defences, gems, crafting, etc.
|
![]() |
" How long it takes to finish is a matter of dps. Obviously if you have like 2 mio dps then it's not going to be a good choice in terms of currency/hour. It's uber content at the end of the day, for it to be efficient you need a character capable of doing it. |
![]() |
Simulacrum is more or less fine tbh. Finishing wave 30 is NOT for most builds. You shouldnt be able to do the whole thing with 2m dps. Its a horde gauntlet and if you build isnt meant for that then YOU SHOULDNT BE ABLE TO DO IT. End of story.
They are 30c and easily return value of 200-300c if you get totally mediocre drops. Its not as value efficient as a lot of mapping...but neither is a lot of gameplay specific content, light blight for example. Chaos damage is already not ideal, and you are going self cast, and you are probably not tanky enough to take a hit, AND I guess Impending doom isnt as responsive as other self cast spells but i havent played it before. Seems like you are shooting yourself in the foot and complaining that the marathon is too hard. |
![]() |