An honest thread about the option for *Offline only, LAN client* and acceptable price for it.

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Planetsurvival wrote:
This is what your post sounds like to me.
Then you're ignoring the most important parts of the discussion, being the reasons why there won't be an offline mode. You're focusing solely on the one point and making a straw man argument based on it.

Instead of saying "Just deal with it," people have actually explained the reasoning behind it. So, please, don't bend words and meanings.
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WhiteBoy88 wrote:
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Planetsurvival wrote:
This is what your post sounds like to me.
Then you're ignoring the most important parts of the discussion, being the reasons why there won't be an offline mode. You're focusing solely on the one point and making a straw man argument based on it.

Instead of saying "Just deal with it," people have actually explained the reasoning behind it. So, please, don't bend words and meanings.


So far the reasoning to not have Offline LAN client is biased towards fear and suspicion, of GGG risking bankrupsy.
But ill try to work with your post.

What i could have written is the complex assortment of thought constructs people had made for the estimated negatives effects of the Offline LAN mode.

What i would miss with that is that i needed to write the same amount of positive thought constructs of estimated benefits of Offline LAN mode.

And in the end i would have ended up with 1 page full of text.

When people can just read this thread and other threads on this topic from page 1 to get a good picture of whats going on.

Back to what i was getting at before, and here is the question i would like an aswer for:

Is the only online DRM aspect of PoE set in stone, unchangeable, not going to change, not in a million years not going to change?
Is GGG not open to the possibility to develop a offline LAN client at all?

That is the key issue, clarity on what GGGs goal and adaptability is, in comparison to a changing market/consumer values.
Is GGGs game policy open to change or is GGGs game policy set in stone, as in *will not change in a million years set in stone*.
Last edited by Planetsurvival#1516 on May 27, 2012, 1:20:50 PM
I don't mind the idea, at all. It can be a good thing for those who want it, as well as for GGG, whereas they could draw more revenue and ease their load on the servers. Even if it doesn't ease it much, I suppose anything would come in handy for the new business.

The online experience -at this point- just isn't that appealing. I haven't felt engaged or "into it" while teamed up with another player. Offline is definitely not how you address the issue, but as I hope the online experience will only get better, the more options GGG put in PoE, the better, regardless.

For the time being, let's just hope their progress accords to their roadmap, and that whatever aspects they're yet to cover will be done soon.
Hey guys, I've been reading this discussion and I can see both sides. This is my first post here, I've been watching the game and am very excited about it. I personally will be playing the game online, however I love the idea of an offline version. My question is, is there not middle ground? I know part of the reason an offline client would be great is because many people ( I know a few) don't have the internet connection required to play anything online and therefore are immediately disincluded from considering games like this, even though they would love, and pay, to play it. I suggest a system will not allow you to play the game without the internet, via a check when the client is started, and will not allow you to save your character's changes unless connected to the internet. However all gameplay involved does not require an active connection to a server and allows people with slow internet to enjoy the game without a 10 second lag between a click to move, and the character actually moving. Is this possible?
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Planetsurvival wrote:


Is the only online DRM aspect of PoE set in stone, unchangeable, not going to change, not in a million years not going to change?
Is GGG not open to the possibility to develop a offline LAN client at all?


While I understand the draw of an offline mode, because the barrier to access this game is $0, there is no ethical obligation to ensure offline functionality.

There is no chance, in a million years, that GGG is going to embed their server technology into the client to allow an offline mode while they have a thriving online playerbase.

It ultimately represents a risk to their online userbase that would be unreasonable, given exposure of server message handling and functionality.
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zeto wrote:
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Planetsurvival wrote:


Is the only online DRM aspect of PoE set in stone, unchangeable, not going to change, not in a million years not going to change?
Is GGG not open to the possibility to develop a offline LAN client at all?


While I understand the draw of an offline mode, because the barrier to access this game is $0, there is no ethical obligation to ensure offline functionality.

There is no chance, in a million years, that GGG is going to embed their server technology into the client to allow an offline mode while they have a thriving online playerbase.

It ultimately represents a risk to their online userbase that would be unreasonable, given exposure of server message handling and functionality.


Thank you, now i know how this will work then.
And i take your word as a mod to be equally valueable, as a GGG dev coming over here saying this.

This not the game for me or my friends then, and ill move on to play things with my friends that is possible without internet connection then.
Last edited by Planetsurvival#1516 on May 27, 2012, 4:18:50 PM
Why do people think threatening GGG with leaving will make things different? You're being childish and obnoxious. PoE is an online game, it was never ever meant to be sold as an offline single player game with LAN support. While you have every right to ask and suggest, you don't have to drag a thread for this long because it will not change what PoE is meant to be. You were told several times here why it wouldn't happen and you kept insisting and even saying this is a conspiracy against you.
Last edited by xxnoob#7582 on May 27, 2012, 4:35:56 PM
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xxnoob wrote:
Why do people think threatening GGG with leaving will make things different? You're being childish and obnoxious.


Okay okay, let's try to mellow this out a little.
First, of course GGG owns this game and makes all decisions about it, as it should be. If they don't wanna do offline for whatever reason, that's cool. If they keep it f2p forever then online only is totally acceptable.
I don't consider them obligated in any way to do anything they don't want to.
BUT I do think they should consider PoEs current visibility in the marketplace. I consider myself pretty up to date on current games and things, and I had never even heard of this game until last week when I happened to be watching a cynical brit-a-thon. From the videos I've seen, and the people I've talked to, the quality level of this game seems on par with a full retail release, and I think should have the exposure it deserves. Be it a disc version of the game on store shelves, or a spotlight on gog.com or steam. You could charge ten or fifteen bucks for it and give the buyer the early access pack as soon as they sign up.
Word of mouth is a very risky marketing strategy, IMO.
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Planetsurvival wrote:
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zeto wrote:
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Planetsurvival wrote:

Thank you, now i know how this will work then.
And i take your word as a mod to be equally valueable, as a GGG dev coming over here saying this.

This not the game for me or my friends then, and ill move on to play things with my friends that is possible without internet connection then.


And that is fine, not everybody can have a stable internet connection 100% of the time, you probably should have looked into it before you bought a key though.

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xxnoob wrote:
Why do people think threatening GGG with leaving will make things different? You're being childish and obnoxious. PoE is an online game, it was never ever meant to be sold as an offline single player game with LAN support. While you have every right to ask and suggest, you don't have to drag a thread for this long because it will not change what PoE is meant to be. You were told several times here why it wouldn't happen and you kept insisting and even saying this is a conspiracy against you.


Maybe some people are always on the move because of work, or just in a area with bad internet. Just because somebody doesn't want to play a game because no offline mode, doesn't mean it is -just- because they are bitching about entitlement. If they want to stop playing then it doesn't matter, and doesn't effect you or the game you play in the slightest.

Nobody is threatening GGG about them leaving, they either will leave or they won't. And this thread was to bring attention to the fact that people would pay for an offline client, and I have yet to see anybody from a Dev post in here aside from "Forum Moderators".

Though, none of this really effects me since I have a stable internet connection and don't LAN at all.
Guys, tppap had this right in the first page.
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tpapp157 wrote:
One of the major reasons offline play isn't supported is for security. Giving people access to an offline client allows them to see how the PoE servers function. Offline clients open the door to potential hacks and dupes that simply wouldn't be possible otherwise. Given GGG's goal of creating a long term viable and secure economy that supports fair pvp, offline clients are out of the question.

This is not a matter of money.
It's not a matter of whether there's a market, or whether the offline version would generate enough extra income to justify the expense it would cost (although smart money's on "no" for that one).
It's a matter of security.

If we make an offline game, then you're running all the server-side stuff locally. That means anyone with the offline version can get at all inner workings of the server and work out how to dupe, exploit and otherwise break it, and then apply that to the online servers.

The fact it's an online game, and our servers are only our servers, which we control, is the reason we're able to keep the game as secure and as we are for all our online players.

It's not about what an offline version would cost us. It's about what it would cost our players.
Players who (hopefully) pay us money, and enjoy playing the game for a long time, because we can provide them with secure servers and a robust, dupe-free economy. Which becomes much, much harder if the server code is available to everyone to crew with in the form of an offline version.

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