please change combat focux damage nerf to wild strike.
" for the first part, you still don't get the problem. you are talking about how "choosing one element for wild strike should come with a penalty because it deifies the nature of the skill" but it is not the nature of the skill. doing weird stuff with a sill is the nture of poe. that's why we have poison spark for example. but the again that's not the point! the point is, the downside should not be big enough to COMPLETELY disable other options. and if it is then why have the option at all ? so i can repeat what i told you before, there are BIG DOWNSIDES for choosing one element for wild strike. downsides that exists OUTSIDE of the jewels. just to repeat and name a few things you lose. 1-you could lose trinity, 2- you will lose elemental equilibrium 3- you are losing 80% ish crit multi by losing jewel sockets. and there are many other downside that you can add up to that. so once again, the problem with the jewel penalty for wild strike is not that it is a downside! it is that it COMPLETELY kills MOST of the options. it's like saying. HEY, you only want chain lightning ? cool, we will give you a way to target that, but the char you will end up with does not work. it does not make sense, it's like why have the option in the first place then ? but then we get to the second problem. the intention of the downside was to put elemental hit in line. so the fact that it skilled wild strike diversity is LITERALLY pure lazyiness from GGG side. and if you ask me, the way ggg operates is as follows, no need to give a f abut a skill that only 3 players play. then they put that skill on a low priority and god knows how long it takes to fix it. for your second point there is no melee fix in any possible future that can make combat focus wild strike viable. by reading what i wrote above you will understand that it is just not possible to use the jewel with the skill anymore. to put this in perspective, losing trinity and EQ is already a loss of 16% more damage and 25% more damage with little to not investment. and losing another 2 jewel sockets can add up to 20% more damage if you know wht you are doing. the number we have now are 16% more lost, 25% more lost , 20% more lost. all separate sources so can be multiplicative. adding to that the 50% less fire and cold for example, lets say for a total power loss of another 20-40% no skill in the game should be strong enough to still be relevant after losing all those numbers. so again, while i understand where you are coming from by saying things like "No melee attack skill should require that X in order to be viable!" is completely out of line in this scenario. the numbers suggest that this is not a melee issue, this is a skill issue. because the skill is a low priority on the fixing list as long as not enough people are actually asking for a fix. lastly, you say " It's called Combat Focus because you're focusing on something; if you want broader damage type availability instead, to get the full benefit of a Herald or a "% added as element" mod or whatever, don't use it! That's okay!" the simple answer to this, NO IT'S NOT OK. people do stuff because they want to have fun, if it is not fun for me to play ranged. then it means i actually rather not play the whole game than play ranged. telling people "if this option does not work, just do another" is like assuming that whatever people do they will be satisfied and enjoy it all the same. i for one love wild strike chain lightning for example, there is NO skill in the game that is balanced around melee physical damage+ attack speed that can offer you that kind of chain lightning with melee scaling, it really is fun to me. the fact that it is impossible to make it work even though the option to target it exist. it does not make sense to me. if you give me the option make it viable, dont' disappoint me by putting it out there and making it too weak to be picked. people are doing weirder interactions, the weirdest shit. people would use a skill, convert phys to light to cold to fire then to chaos then use it to poison and then it would end up doing busted damage and tanky. and you would look at the final result and it would look Nothing like the skill designed originally intended for the skill to do. changing the nature of the skill is just a part of what Poe is about. Last edited by zaarakiekenpachi#0320 on Jan 29, 2023, 8:51:44 AM
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" yup, but yea as i said with previous replies. changing the theme of the skill is everything people have been doing forever now and it i actually the progressive style of poe lately. if we are talking about how you can alter the style of skills, then i have two words that goes Faaaar beyond this wild strike example. original sin. |
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"If you were doing weird stuff with the skill that would be great. Taking one of the few skills that do unpredictable random elements and dragging it back to doing one optimisable element over and over like every other skill in the game is not weird stuff, it’s boring stuff. You’re de-weirding the skill. It’s not that I don’t get your point. You don’t need to repeat yourself, you’re talking to a human being not hammering a nail into a wall. I understand your point just fine, I just don’t agree with you. Which is fine! It’s not me you have to convince, I have zero power over this! |
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" what's boring to you, is boring to you. and you also don't get to agree or disagree. .and there are 2 reasons why you can't agree or disagree here. 1- i did not create the concept i am asking for them to balance. the jewel was their creation it's just too weak to be used. and this post is about making the jewel they created work. 2- the point is people enjoy doing things differently. so you can say "i don't find this fun" but then it would be like why are you even here ? and you can't "disagree" on what i feel is fun cuz you know, i feel what i feel :p but anyway responding to you is not about convicning you. it's about if you have a valid argument then someone gotta talk it over. for all we know part of ggg team might have the same idea as you and they need to also consider/reconsider. btw, if you have never played wild strike, let me tell you chosing one element can be made into something stupidly weird :p you just don't know that yet cuz it can't be done when it's weak. but one example i wanted to try would be a nimiscold wild strike. and nimis can only work if wild strike is cold. but the downside from the jewels combined o the downsides from losing other elements does not allow all possible interactions for the concept to be worth it. |
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"Yes? Who else would I be speaking for? "Uh...what? It's not clear from this that you know what disagreement is. People don't need permission to disagree with you, it's literally something that's happening inside their heads. You yourself disagree with my position; you do get to do that! It's okay, it's normal, it's not a problem. "Again, there's no need to repeat yourself. You made your position that the gem is 'too weak to be used' clear in the opening post. (None of this is 'a reason I can't agree or disagree', either) "Oh now you understand that our thoughts are internal things that can't be denied. Cool, okay. I haven't said "I don't find this fun" - I've made literally no comment about what I find fun. Nor am I disagreeing on what you feel. What you feel is your business. I'm disagreeing that it's a problem that Combat Focus limits the damage of the element you choose to cut out of Wild Strike. |
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