Path of exile > D3
I feel like PoE doesn't bring enough innovation to the genre.
Lineage Eternal looks like it will, however. | |
" If you donot think the Passive Panel and the Orb Currency system is innovative enough, I would be very curious to know your opinion about D3s innovation. |
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" I suggest you read iPan's post history, BesucherXia. It has been on a little Lineage Eternal rampage ever since seeing a video of it on youtube. The game itself isn't due until at least 2014. It is, for all intents and purposes, irrelevant to any discussion of existing ARPGs. I hesitate to call iPan a troll, but it's definitely getting there. If I like a game, it'll either be amazing later or awful forever. There's no in-between.
I am Path of Exile's biggest whale. Period. |
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Why?
Because I happen to understand the direction games should be taking? The real question, is why isn't PoE trying to innovate in the same way? Why aren't they thinking about how to evolve the genre? It looks to me like another quick buck, flash in the pan, and I've seen so many of those over the years. Tell you what. Give me one good reason why PoE couldn't change direction now, and implement more of the environmental interactive features and combat/UI improvements that Lineage Eternal is doing? I'd wait for them to finish it. | |
Lineage Eternal looks cool but its "innovation" can be summed up thusly:
Good graphics Skills activated by gestures Lots of physics That's not all that much, really. The gameplay looks fun but seeing as how it's going to be released in 2014 or 2015 I'm really not interested in discussing it further. I like PoE because it gives a modern take on a very classic and beloved formula. It doesn't have to have complicated physics and skills activitated by gestures to be fun; it has loads of customization. I don't know about LE, but I'm guessing it won't match PoE there. By the way, if you think PoE is a quick buck, you're sadly mistaken. It's taken the developers five years and millions of dollars. They're probably a couple years away from breaking even. Last edited by teacherpeter#1699 on May 26, 2012, 10:47:08 PM
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" You have had enough responses to this tune elsewhere, both by myself and others. Just because LE is innovating in one direction doesn't mean PoE isn't doing it in others. Again, refer to alllll the responses you've gotten so far on that issue. If you don't feel that PoE is innovative, that's fine. Many of us do. So your idea of innovative isn't the same as ours. Doesn't discount the fact that these are different directions for innovation. Seriously. SUPER HAPPY for you that you believe you've found your Great Game, even if you have to wait a while to play it, but that Great Game is so far behind more relevant, existing and closer-to-release ARPGs that it shouldn't be part of this conversation....and if you can't see the logic in that, neither should you. If I like a game, it'll either be amazing later or awful forever. There's no in-between.
I am Path of Exile's biggest whale. Period. |
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" And there it is, ladies and gentlemen. The truth. |
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I'd play PoE over diablo 3 if movement (both player and monster) and attacking were a lot more fluid. As it is they are slowwww. Most skills are very slow and lack depth as well. It's not particularly fast paced or engaging, outside of potion management and hp loss (which is done pretty well, best in the genre, at least in my limited play experience.)
I also don't get the appeal in the passive or gem system. It works no differently from the normal system. It just punishes new players significantly (passive skill tree) and creates arbitrary restrictions on gear and wildly inconsistent class strength for new players (gem system) until they obtain the gems they need. The quality aspect of the gem system is a positive. I like that much. I like the game in general, but I really hope to see the first paragraph change. The second I am entirely indifferent to. I killed inferno diablo on the 23rd in D3 and have a witch doctor with 60k hp, 800 res all, 44k damage. We do 3-4 person farms of a3 inferno currently with monk/barb tanking. I want to be able to say PoE is better than D3 because I despise the end-game design of D3, that gear is your character, that skill plays only a minor role, that everything seems designed like a korean cash shop MMO where you pay to win on gear and it punishes you for actually playing, and blabhlahblah I could go on. There's nothing about PoE's design that I actively dislike. D3's endgame is awfully boring and poorly designed even if you have the gear. Last edited by Watlok#2219 on May 27, 2012, 4:00:53 AM
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Well, read the quote in my post just above you. Give PoE another year to blossom and we'll see what GGG can really do.
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I think PoE's strongest appeal to me is the depth in the mechanics.
There's an incalculable number of intended, (and more interestingly unintended!) synergies between gear, skill gems, and passives. The fun is in hunting out those unintended imbalanced builds. Discovering them all will take the community many many years of analysis & play. Diablo 3 on the other hand.....urg. In the pursuit of balance Blizzard have ended up with game mechanics that are restrictive, flavourless & homogenised. It's so incredibly incredibly boring and has absolutely no long-term appeal. Make Elite IV:Dangerous happen!
Pledge your backing at KICKSTARTER! http://www.kickstarter.com/projects/1461411552/elite-dangerous |