0.9.10 Information and News
For party drops, is there a way to distinguish what items do I have rights to? This is so everyone doesn't waste time always clicking on items, in case it's theirs. I'd suggest marking items that belong to you with and asterisk or such, like: (*) Item Name.
Or actually do it the other way around. If it doesn't belong to you mark it so you know not to click on it until after a while. This seems better because you know all normal name objects, you can click on and pick up. Last edited by Dregos#5814 on May 31, 2012, 1:03:21 PM
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So let me envision how this works: A valuable item drops. Everyone stops fighting, dashes over, and starts clicking like crazy in hopes of being the one to get it the moment it goes FFA if the assigned player doesn't take it for some reason. Oh yes, excellent new loot system!
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" I think that valuable things and orbs it will take away itself, and remained - not all in will be necessary, to at most will want two players from six and that is improbable. Last edited by sau#1169 on May 31, 2012, 2:24:04 PM
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" LOL, you just said D3 has no problems with their trading economy! HAHAHAHA, that's a good one. :D Invited to Beta 2012-03-18 / Supporter since 2012-04-08
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" More like "simulation of clicking on mudcrabs and hoping they will drop +2 sword". PoE doesn't have anything to do with survival. It's just standard loot centric hack and slash title. |
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" Please, you guys, hold out. You already have your accounts, and it takes time for a development staff of **18** people to make all of this right. I'm sure after .9.10, there will be a lot of discussion on the loot system, and *if timed isn't good enough for you*, and if there are a lot of you (which there may very well be) then there's a good chance GGG WILL implement a full instanced loot option and revert the other to FFA again. But it's not going to happen overnight. Invited to Beta 2012-03-18 / Supporter since 2012-04-08 Last edited by VideoGeemer#0418 on May 31, 2012, 2:46:42 PM
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" But really, why not just have a clicker to enable instanced looting? The rest of us will just play FFA, but those who REALLY say they need instanced would be able to get it. Invited to Beta 2012-03-18 / Supporter since 2012-04-08
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" Meaning that players will now have an incentive to wait 2 seconds and then jump on whatever they can? Eh, maybe. We'll just have to see on that one I guess. Invited to Beta 2012-03-18 / Supporter since 2012-04-08
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" INDEED. If it ends up being shit, they'll surely make a change. I really hope people don't jump ship until this issue is settled. Because it is *far* from settled ATM. Invited to Beta 2012-03-18 / Supporter since 2012-04-08
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" Indeed, this is my concern as well. And who knows if it might even be enough of a hit to significantly impact the overall feeling of playing the game. Also, the new feeling that one player might have to say that one item "belongs" to them because it was allocated to them, regardless of their build or how arbitrary the allocation was. Now, if a bow user wants that bow, they have to ask whoever picked it up, because they can no longer just grab it. If it did this for ORBS, I wouldn't have any complaint. But build-specific rare items??? The only way to do THAT right would be to allocate based on who is already using what kinds of items... Invited to Beta 2012-03-18 / Supporter since 2012-04-08 Last edited by VideoGeemer#0418 on May 31, 2012, 3:02:23 PM
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