We Need More Ways To Get Divine Orbs!
I remember exalted orbs being at the 100 chaos sweet spot. With the new change to the crafting bench divine orbs have become more important than exalted orbs. Without divine shards or more divination cards that drop divine orbs, divine orbs have become so expensive on trade making the game really hard to enjoy.
I think that making divine orbs drop more often and making 10 divine shards equal to 1 divine orb would make the game much better and less of a chore. The exalted shard recipe should give divine shards instead and a new recipe should replace the exalted shard recipe. A much more common divination card that gives a divine orb for a set of 10 cards would be very nice like 10/10 cards equal 1 divine orb. Currently, the 2 divination cards that drop divine orbs are too rare and are only obtainable from 2 map bosses which makes it extremely difficult to grind for. I know this game is a grinding game but the divine orb change has made the game too tiresome in my opinion and takes an unhealthy amount of time to reach endgame content. Last bumped on Dec 28, 2022, 12:01:00 AM
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No, we don't need shards or any other ways of deterministically farming divines.
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no they are suppose to be rare and have value!
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In a way the rarity of Devine Orbs as a currency doesn’t make a big difference. Something fills the vacuum.
People can price their goods at any price, and if Devine Orbs are too rare, they either price at a lower value or the market gets glutted forcing lower prices. The market has already started to show this as items normally priced at Devine Orbs are showing up priced as Chaos Orbs without a direct exchange value. As a practical matter, 600 chaos orbs are the max trade transaction forcing an unusual trade situation. As a usable item based on the function of a Divine Orb, higher rarity reduces the use of it to perform it’s intrinsic function. Who’s going to burn such a high value item for an unpredictable return of dubious value. But really ultra rarity frustrates it’s trading practicality as well as it’s basic usability. So I don’t know what the GGG goal(s) is here. |
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Actually we don't. The thing that we really need is to revert back divine cost from crafting bench into exalts. The main premise of making divine rarer right now is that so items with high roll will have better price than those with low roll. Although in reality, it only affects top tier / high-end items, not all items. Divine shouldn't be used as crafting bench cost at all. Its main function as described by the game should stayed the same as before, rerolling mods value.
Making divine drops more will not change the state of the market significantly. It will be the same like before, when it was exalt instead of divine, since there are alot of exalt cards, harbinger + atlas tree, and the all famous brother stash. |
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do we really tho?
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I don't think we need more ways to get Divine orbs.
But I do think they need to add a "lesser version" of the altars to lower level maps. You have SO MANY benefits from rushing to T14+ maps, strongly encouraging you to pick a META league starter that isn't just capable of reaching those maps without investment, but also capable of no-braining them - which huts build diversity A LOT. What about a lesser yellow map version of the altars, only letting you progress towards the half-way bosses? Bring me some coffee and I'll bring you a smile.
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I would generally agree that a divine orb shard system would benefit the game. The state of currency in POE is that in the end, it is meant to be consumed for crafting purposes. The issue I have with the current economy is that crafting "incredible" gear is currently in the hands of the people who can dump insane amounts of time and investment into the game.
If you look back at harvest, which I think was generally one of the best received leagues, GGG opened up the crafting to a degree that even people who just casually played on the weekends could still dip their toes into crafting... I think that is a GOOD thing. Ideally, you would want a system with maximum engagement and it is hard to achieve that engagement when only the top 5% or less of players can afford to dump currency into crafting |
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More and more whining of the type "I want everything without putting in any work"
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