bit of pushback against comments chris made recently regarding the ex/div switch

If exalts were more useful than before, and we can safely assume that their rarity is equal to previous leagues, then they would not be worth 1/8 of what they were in 3.17. They are only more useful to some, because they are NOT as useful to the vast majority of others. And in my opinion, the "others" are the ones who are operating correctly whereas the first group are either wild endgame crafters or players chasing that dragon.

There will ALWAYS be the uber wealthy players where the general "rules" don't apply, because they can simply buy their way past the odds. Thats how probability works: if you are able to afford enough tries, you can pretty much guarantee you'll hit the lottery. But this ONLY applies to an incredibly small subset of players.

Last edited by jsuslak313#7615 on Dec 17, 2022, 9:30:06 PM
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jsuslak313 wrote:
yes the crafting bench can only add 1 mod (see my examples). That is all I was talking about. The exalt can also only add ONE mod. I am talking about what that ONE mod being added can mean for an item.

Did you know you can use two(!) Exalted orbs on the same item?

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jsuslak313 wrote:
Multi-mod is expensive, it is NOT completely out of reach. 2 divines is not completely out of reach for any player.

You're again talking from the perspective of a rich player...

Using 2 Div IS completely out of reach for an average player as you need the few you find for equipment. For reference, I found 1 Div last league... 1-5 is the normal amount (Ex before), and I do play a couple of hours a day...
I admittedly stopped last league after about a month because of the sad state the game was in.

The whole point is that every single player now has access to a useful currency that was not practically available before. This is a boon for the game. That a few very rich players in Standard lost some fantasy game value that they'd already been told repeatedly was not safe anyway is a tiny cost.
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AxiomOfAnarchy wrote:
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feike wrote:
Exalts are MORE useful now than they were on 3.17

If that were actually true, they wouldn't be worth a lot less now than they were then.

9/10th of their cost was because of their crafting bench use and the fact they were 'the trading currency'... You can't really compare Ex price in any way pre- and post- switch.
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AxiomOfAnarchy wrote:
Why would a casual player gamble on an exalt slam that costs 10-15c and provides a completely random mod that is almost always going to be garbage? Unless they're in SSF (in which case they're probably not so casual a player), they're going to convert that exalt into chaos and then buy what they actually need, and probably for less than the combined cost of the exalt and the item you imagine they would've used it on.

According to GGG, most players are actually SSF... at least in the sense that they never interact with the trade mechanics.
anyone ex-slaming is wasting 10-15c a pop. slamming items with ex is ~never a good idea, slamming item twice is just being stubborn

ex as a crafting currency is pretty close to worthless - getting 4 phys reflect or stun and block recovery or 2life regen or 8% cold resist.. why? why bother with that?

divs on the other hand are used for ~all metacrafts AND rolling few top-end uniques (brass dome, ashes, that stupid belt and few others)

rolling rares pretty much is limited to phys weapons (and who plays phys melee nowadays?), caster weapons dont care about rolls that much, same with armour - roll ranges are narrow and their values meaningless in practice

but if you are min-maxer - the 'journey' just got a LOT longer and more expensive. on purpose.
At least make Divine in the centre of the currency tab then = ) and make divine shards.

remove exalted shards as it is a waste of currency space now.

if swap div/ex swap it entirely including the existence of shards.

and lastly.. divine look so lacklustre compared to exalted as the "it" currency.. just my two cents.
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sidtherat wrote:
anyone ex-slaming is wasting 10-15c a pop. slamming items with ex is ~never a good idea, slamming item twice is just being stubborn

ex as a crafting currency is pretty close to worthless - getting 4 phys reflect or stun and block recovery or 2life regen or 8% cold resist.. why? why bother with that?

divs on the other hand are used for ~all metacrafts AND rolling few top-end uniques (brass dome, ashes, that stupid belt and few others)

rolling rares pretty much is limited to phys weapons (and who plays phys melee nowadays?), caster weapons dont care about rolls that much, same with armour - roll ranges are narrow and their values meaningless in practice

but if you are min-maxer - the 'journey' just got a LOT longer and more expensive. on purpose.


Agreed that the main crafting purpose of the old divine was certain unique items.

Exalt slamming seems to me to be a reasonable approach when endgame polishing a character. When an item has a crafted mod on it and there is one open mod left. It is fun to slam an exalt on it and hope for the best. True usually it is an almost meaningless mod but I've had situations where an almost mirror item has been turned it to mirror item.



The T1 all elemental resistances mod was an exalt slam.
Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
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Turtledove wrote:
Exalt slamming seems to me to be a reasonable approach when endgame polishing a character. When an item has a crafted mod on it and there is one open mod left. It is fun to slam an exalt on it and hope for the best. True usually it is an almost meaningless mod but I've had situations where an almost mirror item has been turned it to mirror item.



The T1 all elemental resistances mod was an exalt slam.

Sure, got some ok-ish boots yesterday with two open suffixes, no harm in blocking some junk mod and trying my luck once. Well, I'd like to drop an exalt first, buying one seems wrong, after all I'd be buying something that's supposed to be at least semi-casually used, and therefore - somewhat more readily available.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
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JoeGoldie wrote:
YES. Let's talk about this.

GGG i spent months (and seasons) to farm exalts and you decide one day that all my time spent on your product will be vanished with blink of an eye.

My question is GGG do you know what you are doing ? How long are you in gaming industries ?

It was a dick move, I didn't like it at all, so what does that mean now ? I'll spend another 12 months on your game and you will decide to cancel all my effort just because on day a dude wakes up and says "oh well let's change one of the most valuable currency in game!".

Guys guys.... What are you thinking about ? Do you even know what are you doing ? No you don't have a clue it seems.

Bad move GGG, it's not ethical, we spent there our most valuable currency on you, TIME.

Think about this.


Totally agree. It was an act of bad faith on the part of GGG. There are lots of ways to change the game to accomplish what they wanted to do without destroying the currency system. I’m just hanging around now waiting for D4 or whatever comes along. Yes, they have the right to do it. “Right” doesn’t necessarily make good sense. Like the pedestrian walking in front of a car in the crosswalk saying while lying there:” I had the right of way.”
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Hoya63 wrote:


Totally agree. It was an act of bad faith on the part of GGG. There are lots of ways to change the game to accomplish what they wanted to do without destroying the currency system. I’m just hanging around now waiting for D4 or whatever comes along. Yes, they have the right to do it. “Right” doesn’t necessarily make good sense. Like the pedestrian walking in front of a car in the crosswalk saying while lying there:” I had the right of way.”


Amen bro !

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