why give dps builds even more advantages in this league?
I see no issues here, "tank" builds are created to endure large amounts of punishment, that has nothing to do with resolve and inspiration.
Glass cannon builds, mobility builds, totem/ traps/ minions and player skill will all be major pluses in the sanctum. Second-class poe gamer Last edited by pr13st#1040 on Dec 12, 2022, 7:02:39 AM
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damage has always taken care of many problems
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Cant read without paragraphs,anyway my answer is - MORE DAMAGE MORE FUN.
STUPID BEAST™
POE 2 is not hard,it's tedious and boring. |
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" Of course every build can do the mechanic, it just sucks with tanky ones. Making new character for specific task is nothing out of ordinary in PoE. Usually people make league starter > maping char > bossing char with some lab runners in the mix if you like lab. It was like this for ages. All those builds are here so you can choose the best option for given task, not to let you do whatever you feel like and still be able to do everything. They are choices not options. Last edited by kuciol#0426 on Dec 12, 2022, 7:47:01 AM
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" That's pretty ironic considering that the resolve systems pretty much normalises everyone's defence so the defensive part of your build does not matter. " Realistically ? no Go do a full sanctum run with heavy strike, it is not realistically doable. It could be a "nice" challenge such as beating all the acts without any items apart from the starter weapon in HC if you want, but that isn't something that you can realistically expect players to do. SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading. Last edited by Fruz#6137 on Dec 12, 2022, 10:24:53 PM
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