I'm not justifying anything. I'm only saying what is likely the design reasoning for the change.
However, I respectfully disagree with you. It has not been "gutted". Even the OP says that the clear is pretty much the same with GMP linked. THAT is the tradeoff I was mentioning: strike skill with ample clear requires GMP now, and deals less damage.
The worst possible thing for this game, and sadly what it has become, is that every skill works where you click a button and the entire screen explodes. Why would I want to play a game where every single skill functionally works exactly the same? Where is the fun or creativity in that? And also, where is the FUTURE in that? All new skills will be bottlenecked into a certain non-unique function, otherwise they become useless.
Nerfs are necessary when the opposite would require a reworking of practically every other skill in the same family. It is far easier and less technically demanding to change the 1 skill, rather than change 10 others.
Again, this is NOT whether I think this is a good approach or a bad approach. But it is GGG's approach. They do NOT buff everything else to match the meta. They never have in the decade I've been playing. It's stupid to think they would do that now. Do I wish beyond all belief that that's what they would do (make dead skills viable again!), ABOSLUTELY! But it just isn't going to happen.
Last edited by jsuslak313#7615 on Dec 11, 2022, 2:28:07 PM
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Posted byjsuslak313#7615on Dec 11, 2022, 2:25:44 PMOn Probation
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jsuslak313 wrote:
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Dirtynecro wrote:
Doesn't appear as though you play much Melee, so of course you wouldn't agree with a Strike skill that has any kind of clearing ability at all. It was nice to play something that could keep up with Ranged Skills & Spells. Personally I like Ice Shot better, but defensively Raiders are superior to Deadeyes (because it's so much easier to cap Ailment Avoidance on a Raider). I've played a lot of toons, I've deleted a lot of 90+ toons. Most of those had Melee skills. I have always played a lot of melee in every game that I've ever played.
In Path of Exile every character class can use every skill or weapon in the game, so your assertion that each skill should only excel at one specific job better than any other type of skill doesn't add up for me. It's the diversity of using different skills & different setups on differing classes that makes POE so unique--along with the pace of the game. GGG shouldn't be trying to further define what a skill can or can't do in the game, that would take away most of what makes Path of Exile great.
Lightning Strike still clears just like before if you add Greater Multiple Projectiles. However Raiders don't have bows or quivers or Ascendancy points to add projectiles like Deadeyes do; so you have to drop a damage link.
First of all, don't be one of those people who tries to spy on my characters and assume anything about me. I have been around since the beta, regularly prune my standard characters, and have made 100s of different builds across every single possible playstyle and ascendancy. Just because you don't SEE them doesn't mean I haven't made them. I've been playing a LOT longer than you...
You are projecting what you WANT onto your complaint and defense. But you need to look objectively and from a higher perspective. It does NOT make sense that you swing a sword and an entire screen gets deleted. It just doesn't. It never should have been that way in the first place, but it WAS created that way and that is the problem. Skills like LS that do EVERYTHING without sacrifice, will automatically be top tier, well beyond any other skill, even if they were to lower damage numbers. It has been a pattern for many leagues now that GGG developers are TRYING to clamp down on mechanics that have gone wildly unchecked and out of control over many years. Whether you agree or disagree, or whether the skill even remains functional or not in current PoE is entirely beside the point. THIS is how the developers are balancing.
I am not passing judgment on the validity of these changes, merely parroting specifically what GGG itself shared with why they made the changes they did.
Also, why would it not make sense that skills are specialized just because all characters can use all skills? If anything, that should make it MORE obvious the skills should be specialized, given that the characters themselves aren't. I 100% disagree with your comment that GGG shouldn't decide what a skill can or can't do. THEY ARE THE ONES THAT DESIGN THE SKILLS!!!!
Wow you're an excitable one!
Hey man I'm 60 years old so I've played a lot of games for a lot of years & I played POE in Beta. I didn't stick around because it was a little rough back then though.
I guess we'll just have to agree to disagree about the current state of the game, & the viability of its skills & other parts. Enjoy it while you can!!
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Posted byDeletedon Dec 11, 2022, 8:52:18 PM
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Many of the melee skills have range to them, ground slam, smite, sunder, fissure, they nerfed lightning strike bcz they jus t wanted it to make it garbage like the rest not because melee "needs to be up close and personal"
By the time youre in maps if you feel like strike skills should hit one or two enemies in range of your characters arm then you woul never finish that map
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Posted byFamousWarrior#6797on Dec 12, 2022, 1:47:23 AM
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jsuslak313 wrote:
I'm not justifying anything. I'm only saying what is likely the design reasoning for the change.
However, I respectfully disagree with you. It has not been "gutted". Even the OP says that the clear is pretty much the same with GMP linked. THAT is the tradeoff I was mentioning: strike skill with ample clear requires GMP now, and deals less damage.
The worst possible thing for this game, and sadly what it has become, is that every skill works where you click a button and the entire screen explodes. Why would I want to play a game where every single skill functionally works exactly the same? Where is the fun or creativity in that? And also, where is the FUTURE in that? All new skills will be bottlenecked into a certain non-unique function, otherwise they become useless.
Nerfs are necessary when the opposite would require a reworking of practically every other skill in the same family. It is far easier and less technically demanding to change the 1 skill, rather than change 10 others.
Again, this is NOT whether I think this is a good approach or a bad approach. But it is GGG's approach. They do NOT buff everything else to match the meta. They never have in the decade I've been playing. It's stupid to think they would do that now. Do I wish beyond all belief that that's what they would do (make dead skills viable again!), ABOSLUTELY! But it just isn't going to happen.
its not the same if you have to sacrifice a damage link just to get back what you lost
Very cool mirror Service: https://www.pathofexile.com/forum/view-thread/3227915
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Posted byimpulze3#1573on Dec 12, 2022, 2:08:16 AM
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Lightning Strike changes have one problem - they completely miss the mark.
what needed a change was 'double hit' mechanic (same with Smite to be honest)
LS is still the best all-round 'attack' skill because it can offscreen AND deal ~double damage other strike skills do while having plethora of gem tags to work with AND a great vaal version (recently released vaal skills have rather limited single target viability)
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Posted bysidtherat#1310on Dec 12, 2022, 2:31:11 AM
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Dirtynecro wrote:
I straight f*cking hate the change to Lightning Strike. Obviously they nerfed it so that we would have to use other methods to get more projectiles, thereby lowering the damage. Using it as is wrecks the clearing ability. This game is going down the drain.
I'm also a huge fan of lightning strike. I tried it out this league in SSF after the nerf. The clear is actually quite OK with no GMP. You get a total of 5 projectiles from gem+helm enchant. But the key mechanics that many people didn't realize is, when you double/triple strike in the center of a mob, each of those strikes will create 5 projectiles, in different directions. So with a +2 strike implicit on your glove, you are effectively firing out 15 projectiles, more than enough to clear the whole screen, with no damage loss.
So actually LS is not nerfed at all. It's still as strong as it used to be.
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Posted byzhangxzx1123#2957on Feb 11, 2023, 8:10:08 PM
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