How MF (Rarity) was answered in the FAQ's. The straw that broke the camels back
The way I see it, MF is a good thing in general, because it adds an extra layer to character building - squeezing in MF without losing too much power.
What I dislike about it is how IIQ is bound to a few ancient uniques. Imo should be treated like other stats - multiple slots can roll it as regular affix or it shouldn't exist at all. Yes, it's a powerful modifier, but so is +1 to all gem skill levels. | |
Spoiler
" Given the mathematicians that play this game, I agree. Chris has always touted the "players will have to discover/figure it out for themselves" ~ Please separate the PoE1 and PoE2 forums.
|
![]() |
so you just want them to tell you exactly what to do so you dont have to think about it?
boring...... goddamn ive voiced my fair share of complaints about this game and the design choices made but recently these kinda posts are just getting more and more ridiculous and sad.... (سಥ益ಥ)س (سಥ益ಥ)س (سಥ益ಥ)س (سಥ益ಥ)س (سಥ益ಥ)س (سಥ益ಥ)س (سಥ益ಥ)س
|
![]() |
" That's your take from my post? Holy fuck lol "Better to remain silent and be thought a fool than to speak out and remove all doubt."
- Abraham Lincoln |
![]() |
T.I.P. Or This is POE. This is the way.
8 mod maps are the new alch and go.
|
![]() |
Idk man I guess we just have to disagree on how important the issue of not knowing exact values is.
And they already gave you a giant hint; it's like D2s MF with diminishing returns. That first 50 to 100% is very noticeable, but going for 300 or 400 doesn't return near as much so unless you've got really good gear it's better to focus on other parts of your character. And yes I know it probably won't be a 1:1 conversion when comparing to D2, but it should give everyone the general idea; you want at least some somewhere on your gear because that initial investment is very worth it. Last edited by Bleu42#4018 on Nov 18, 2022, 3:30:57 PM
|
![]() |
" For just one second, lets pretend that MF is an OK mechanic (which it isn't). I mean... Why isn't it OK to leave some discoveries up to the players? Play the game, feel the game and discover for yourself. Does the game feel OK without MF? No? Get some. Why does every choice in the game have to be min/maxed from the get-go, to play everything in the most efficient matter? Why not just play the game, discover - and if you can squeeze in some MF, you do it? Isn't it possible to make choices based on your discoveries instead of reducing the game to know numbers all the time? Sometime, I miss the old days when we actually PLAYED games, and not just breaking them down to numbers. But hey, I'm old. Bring me some coffee and I'll bring you a smile.
|
![]() |
" you want an exact breakdown so you can spreadsheet mf to find the sweet spot mathematically just play the game put on as much mf stats as you can comfortably wear and reap the rewards you people are nuts you are one of those guys who obsesses of "do this strategy to increase you Div/hr by .098161%" based on this 25 page spread sheet from these 100000 maps i ran here is data from my 500 hours i spent doing this cus i have no life its a game play it have fun stop worrying about shit that doesnt matter (سಥ益ಥ)س (سಥ益ಥ)س (سಥ益ಥ)س (سಥ益ಥ)س (سಥ益ಥ)س (سಥ益ಥ)س (سಥ益ಥ)س Last edited by RitualMurder#3177 on Nov 18, 2022, 4:09:52 PM
|
![]() |
Worry about getting a Headhunter or Mageblood first.
Cart before the horse... 8 mod maps are the new alch and go. Last edited by zakalwe55#2432 on Nov 18, 2022, 4:13:41 PM
|
![]() |
" Because, unfortunately, players will never actually be able to "discover" this information how it currently stands. All we will ever have is some anecdotes, general "feels", and streamer highlights. "Better to remain silent and be thought a fool than to speak out and remove all doubt."
- Abraham Lincoln |
![]() |