Can we get divine orb as easiliy as ex orb in 3.20?
+1
Feels like I found 4x as many exalts as I did divines in 3.19 |
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I found probably 1.2x divine for every exalt I farmed.
Ggg, I like the current state of the game and will miss arch-nemesis. Even as a casual on the side player, the AN mods never worried me as they never lived long enough to read them. Make game harder and more rewarding at t16. |
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" Firstly, making currency is not hard for me. I am not talking how to earn currency in game. Dont you see that there is mirror shard and ex shard and any other kind of those shards, but no divine shard? Even for the rarest currency mirror, there are two kinds of divine card in game. Its obviously a design problem. Its not fair for divine orb, Last edited by trade_agent_afk#4688 on Nov 18, 2022, 10:40:04 PM
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These items let you play the game without all that messing about with whether you can get to work on time on the same morning you started farming.
It's not my thing; I care little for it. Does help though. The 'farming' term has to go within gaming. Game companies hinge on that which is why headhunter even existed as it did. |
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" Farming currency is relative thing. For someone 20 divs is a lot and for others 100 divs is one crafting session. Also speed at someone plays and build he has, plays a big roll in making currency. If I compare prominent streamers with their farming strategies that for example say 5div/h, for me that realistically means 1div/h. Pace of my play is considerably slower. When you incorporate time played a day into equation, difference in few days can be massive. It's also easy to be become millionaire too if you know what to do, most don't. |
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" The elitism is expected, coming from a 40/40 player who ranks among a fraction of a fraction of the entire playerbase to reach that point. If everyone knew how to make incredible amounts of wealth, perhaps there'd be a lot more people at your level rather than <10/40. Instead of "lern 2 play 5head", perhaps you should share your worldly secrets on how to become rich. PoE players: Our game has a wide diversity of builds.
Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build! MFers found strength in their Afflictions. They became reliant on them. I am not so foolish. |
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" Ha 40/40 its easy all you do is grind. nothing to do with currency. second i barley farm currencies all i do is play a game(imagine that) all you do to get currencies is use league like expedition that shits divines and chaos or run a bit of heist. do that properly and no problem with currency. but then again you need ok build to do that (build that actually can deal damage 10m+) and time (played for a long time since beta and HC teaches alot info that is a must to play ok).. dam you can even get easy divs from just random crafts that use only essence. Just know what gives what and what players a looking. and ppl a super lazy so they spend 3x more then well others |
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im a 40 player this league and my whole character isn't worth a headhunter or mageblood. Well, maybe the amulet is - got lucky. But otherwise 200-300 divines total including 21/20 gems, alternate qualitys etc.
Im fine with current challenge league economy - divines aren't that rare in mapping and off tujen, they drop quite often from ornate incubators. Exalted orbs are much more useful due to their low value. The only negative impact of this switch is Harbinger league mechanic which has become nearly worthless. Its main value came from exalted shards which were fairly common drops - and each shard was worth 6-8c. Now an ex shard is less than 1c, the mechanic got nerfed haaaaaaaard. It's a complete skipper, even the memory that spawns a shit ton of harbingers is terrible. I doubt they will introduce divine shards. But Harbinger needs BIG buff to ancient, exalted and annulment drop rates. BIG BIG buff, at least x3. |
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from the new memo, we got a new card to get D
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Reminder - divines have value for metacrafting and rolling uniques that is unaffected by inflation.
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