Can we get divine orb as easiliy as ex orb in 3.20?

* Only one divination card here to get divine orb, far less than divination card to get ex orb
* No shard of divine orb introducted into 3.19, no receipe for this kind of shard. And harbingers aslo did not produce it.

Hope that the official can resolve or improve the loot of divine orb :)

My thread is not about how to make currency, I mean its not fair for divine orb.
Last edited by trade_agent_afk#4688 on Nov 21, 2022, 8:15:50 PM
Last bumped on Nov 30, 2022, 12:09:51 PM
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POG
Last edited by trade_agent_afk#4688 on Nov 17, 2022, 10:17:58 PM
+1

even though we have a lot of discussions in the community
Is this really the first thing people think about? I don't know what's wrong with players these days. I start to feel for GGG that catering to these people is eventually suicide.
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leto2626 wrote:
Is this really the first thing people think about? I don't know what's wrong with players these days. I start to feel for GGG that catering to these people is eventually suicide.


Whether they like the system they've created or not, incremental ways to build wealth was a thing through splinters and divination cards, and now it's changed dramatically with the lack of incremental ways to get to the primary trading currency for higher end items.

They short-circuited those pathways which hits mid/low end players a lot more than high end players which constitute a large part of the player base. Of course, there will be continuing blowback on that point.
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Last edited by Nubatron#4333 on Nov 18, 2022, 10:24:54 AM
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leto2626 wrote:
Is this really the first thing people think about?


Probably not the first thing people think about. But in a game centered around an economy that has been pretty stable (read: predictable) over several years, the switcheroo between exalts and divines was/is a pretty big deal. Sure, it affects the economy directly, but the indirect effects are probably a larger reason why a lot of people hate the change. A LOT of farming strategies have been thrown in the bin, and a huge part of the "natural progression" you got from farming exalted divination cards, exalted shards from influenced gear and shard from Harbingers is just... Gone, overnight - because exalts are no longer the prime currency.

I don't care that much about the economy, and don't really interact with it as much as I probably should. But I REALLY miss the steady progression you had through getting a steady amount of shards and/or divination cards. To get the same progression now, I have to trade more - and I don't like being "forced" to trade more.
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Nubatron wrote:
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leto2626 wrote:
Is this really the first thing people think about? I don't know what's wrong with players these days. I start to feel for GGG that catering to these people is eventually suicide.


Whether they like the system they've created or not, incremental ways to build wealth was a thing through splinters and divination cards, and now it's changed dramatically with the lack of incremental ways to get to the primary trading currency for higher end items.

They short-circuited those pathways which hits mid/low end players a lot more than high end players which constitute a large part of the player base. Of course, there will be continuing blowback on that point.


You do know that if getting Divines become easier, items will just become more expensive? Proof in the pudding: see the mirror/exalt ratio from 2013 to now. So you might get the feeling of getting 'richer' but trust me you don't gain anything in raw buying power as the markets simply adjust to the new influx of divines.

That is why those headlines of finding a diamond planet are so hilarious. "Trillions worth of diamonds, everyone rich". If Diamonds become so plentiful, they'll soon become near worthless.
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Last edited by Reinhart#6743 on Nov 18, 2022, 1:33:24 PM
how the hell you ppl find it hard to make currency? maybe try to learn a bit about game ? farming ? crafting ?

well prob thats too hard and need too much work in game. so better go and cry how its too hard. at this point poe is too dam easy if you know what you doo
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leto2626 wrote:
Is this really the first thing people think about? I don't know what's wrong with players these days. I start to feel for GGG that catering to these people is eventually suicide.


I don't like it anymore than you do, but don't find this surprising at all. This is a game that's balanced around trade, so it encourages players to play with an economic mindset. If you don't, you're voluntarily handicaping yoursef (which is, of course, very valid, but outside of the way GGG designed the game to be played).

What I did find pretty surprising (baffling really), is that the market remained unregulated (other than for scarcity) for years. Until GGG decided to intervene, overnight, and, basically, swap the value of 2 of the game's currency. Imagine the chaos that would ensue if something like that happened IRL.
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Reinhart wrote:


You do know that if getting Divines become easier, items will just become more expensive? Proof in the pudding: see the mirror/exalt ratio from 2013 to now. So you might get the feeling of getting 'richer' but trust me you don't gain anything in raw buying power as the markets simply adjust to the new influx of divines.

That is why those headlines of finding a diamond planet are so hilarious. "Trillions worth of diamonds, everyone rich". If Diamonds become so plentiful, they'll soon become near worthless.


I do realize more divines makes them worth less. I also realize that people dealt with that inflation of exalts and were accustomed to it. Now it feels like you're stuck waiting for the raw divine to drop, or trading more to fill the gap. The group that liked the incremental gains likely enjoyed because they didn't like the RNG of feast/famine of natural drops and don't want to trade all the time. It still provides steppingstones for them through Harbinger and/or grinding a specific zone. Seeing a pathway to your goal, even if it might be longer, is sometimes preferred than wandering in the dark.
Thanks for all the fish!

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