Just my 2 cents for what they are worth.
MF is fine.
IF and WHEN it's used to gain more loot at the cost of something.
Think D2. MF was fun in specific area's with a specific build and playstyle/rythem but if you'd think to take MF chars into hard fights.... bad idea.
How the current MF is NOT fine imo, is that it is REQUIRED to gain gear/ high currency from casual farming.... period.
"get your magicfind characters ready" Was a CW line from the last reveal.
He wasn't beeing dishonest!! Without it, hard to kill AN monsters with god-touched mods, will drop 20 alterations instead of 20 divine. ( just an example )
I will admit that knowledge of the game, atlas, synergies etc etc will still allow you to make good currency in the game. But this is beside the point.
Mf should be an optional part of building, something niche to be explored, and NOT feel like a "basic need"
In doing so, they kill the very thing they have been contradictionaly preaching for years.. "build diversity" because it becomes a "get MF or get alterations" type thing.
Or... find 1 AN god a day and call in an outside source to finaly get your due.
The transition from league content loot ( Alva/blight "lootexplosions" etc etc )
To "almost" no loot at all untill you find a AN god that will only be rewarding with ONE type of setup with max MF was a P*ssPoor call and should be reversed to more generalised loot to ensure not just one build can benefit from the time spent playing the game.
Again. just the opinion of one "casual" PoE player.
Also, excuse the bad english, not my first language.
Last edited by DemoNMasteR2486#3947 on Nov 3, 2022, 12:32:38 PM
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DarthSki44 wrote:
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Phrazz wrote:
People use the word "outdated" in every corner of criticism, like it means something, while all they are doing, is using the word in lack of other arguments. 99% of every game developed these days, are being formed based on the "reach every player" blueprint, where every thing is easy, straight forward and aimed to please everyone. Is every mechanic that doesn't fit this blueprint suddenly "outdated"? When was the right "date", and why was it right?
It should be OK to call a mechanic "bad" without trying to seem overly clever by using "outdated" instead, just as an attempt at finding some substance in your argument.
It's the same here. Do we really have to get into the specifics on why Rarity/MF are just flat out unnecessary now? It was definitely something needed in Diablo 20 years ago, but it's not now.
Please articulate why you think magic find was "needed" (your word) in dianlo 2, but somehow because 20 years have passed its suddenly unnecessary.
Because right now this is a prime example of the overuse of 'outdated'; you can't actually make a specific point, so it falls back on some esoteric vague feeling of why you don't like something.
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Posted byBleu42#4018on Nov 3, 2022, 12:43:13 PM
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Bleu42 wrote:
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DarthSki44 wrote:
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Phrazz wrote:
People use the word "outdated" in every corner of criticism, like it means something, while all they are doing, is using the word in lack of other arguments. 99% of every game developed these days, are being formed based on the "reach every player" blueprint, where every thing is easy, straight forward and aimed to please everyone. Is every mechanic that doesn't fit this blueprint suddenly "outdated"? When was the right "date", and why was it right?
It should be OK to call a mechanic "bad" without trying to seem overly clever by using "outdated" instead, just as an attempt at finding some substance in your argument.
It's the same here. Do we really have to get into the specifics on why Rarity/MF are just flat out unnecessary now? It was definitely something needed in Diablo 20 years ago, but it's not now.
Please articulate why you think magic find was "needed" (your word) in dianlo 2, but somehow because 20 years have passed its suddenly unnecessary.
Because right now this is a prime example of the overuse of 'outdated'; you can't actually make a specific point, so it falls back on some esoteric vague feeling of why you don't like something.
Well this isnt my problem if you're not aware of the subject matter, speaking on Diablo 2. Or if you are then you are being disengenous. It was only "needed" if that's what the player wanted to do in this context.
Its quite simple actually. MF in D2 had diminishing returns as you increased it, functioning as a buffer to how items dropped with regards to their rarity tier. In a non-live service game this was the only way, at the time, to allow players to focus on "item-finding", if that is what you choose to do.
If you were not specifically looking for rares, unique, or set items, you could simply not invest in MF. For example if hunting for runes, item bases, ect...
So it was "needed" if that is what the player focused on as part of their build. Just like how you could focus a Jav zon for cows for runes/bases, or A smiter for uber farming, a horker in team play, and so on.
Without the ability development wise to have multi-function mechanics like PoE has currently, they did the best they could for allowing players/collectors to maximize their ability to hunt them. If you wanted an "item find" character, this was necessary.
Edit: if that is still unclear, PoE has no need for MF through rarity with all the mechanics and options available. Diablo did not have that luxury in this context.
"Better to remain silent and be thought a fool than to speak out and remove all doubt."
- Abraham Lincoln Last edited by DarthSki44#6905 on Nov 3, 2022, 1:47:21 PM
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Posted byDarthSki44#6905on Nov 3, 2022, 1:36:39 PMOn Probation
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DemoNMasteR2486 wrote:
Just my 2 cents for what they are worth.
MF is fine.
IF and WHEN it's used to gain more loot at the cost of something.
Think D2. MF was fun in specific area's with a specific build and playstyle/rythem but if you'd think to take MF chars into hard fights.... bad idea.
How the current MF is NOT fine imo, is that it is REQUIRED to gain gear/ high currency from casual farming.... period.
"get your magicfind characters ready" Was a CW line from the last reveal.
He wasn't beeing dishonest!! Without it, hard to kill AN monsters with god-touched mods, will drop 20 alterations instead of 20 divine. ( just an example )
I will admit that knowledge of the game, atlas, synergies etc etc will still allow you to make good currency in the game. But this is beside the point.
Mf should be an optional part of building, something niche to be explored, and NOT feel like a "basic need"
In doing so, they kill the very thing they have been contradictionaly preaching for years.. "build diversity" because it becomes a "get MF or get alterations" type thing.
Or... find 1 AN god a day and call in an outside source to finaly get your due.
The transition from league content loot ( Alva/blight "lootexplosions" etc etc )
To "almost" no loot at all untill you find a AN god that will only be rewarding with ONE type of setup with max MF was a P*ssPoor call and should be reversed to more generalised loot to ensure not just one build can benefit from the time spent playing the game.
Again. just the opinion of one "casual" PoE player.
Also, excuse the bad english, not my first language.
GGG can fix this easy by doing something simple they did with atlas.
Add a paragon style system when completing your atlas map.
Upon completing it a new tree/system is unlocked you gain a new XP Bar.
Every level gained gives 1 passive point max of 100.
The tree could contain small passives that give 2% Quantity or 5% Rarity.
large passives could do stuff like % Chance to duplicate currency drops. % Chance to duplicate dev cards.
Could add things such as chance for items to come fully linked , chance for ma sockets , chance for all white sockets.
could add others such as chance to drop item as double implic or sythed ....
thenthey remove MF from gear or they could keep it as optional but the new tree gives something to work towards that actually benefits the players/community..
Easiesy way to solve the issue without requiring them to nerf crap.
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Posted byKitty1987#2864on Nov 4, 2022, 12:22:29 AM
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Kitty1987 wrote:
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DemoNMasteR2486 wrote:
Just my 2 cents for what they are worth.
MF is fine.
IF and WHEN it's used to gain more loot at the cost of something.
Think D2. MF was fun in specific area's with a specific build and playstyle/rythem but if you'd think to take MF chars into hard fights.... bad idea.
How the current MF is NOT fine imo, is that it is REQUIRED to gain gear/ high currency from casual farming.... period.
"get your magicfind characters ready" Was a CW line from the last reveal.
He wasn't beeing dishonest!! Without it, hard to kill AN monsters with god-touched mods, will drop 20 alterations instead of 20 divine. ( just an example )
I will admit that knowledge of the game, atlas, synergies etc etc will still allow you to make good currency in the game. But this is beside the point.
Mf should be an optional part of building, something niche to be explored, and NOT feel like a "basic need"
In doing so, they kill the very thing they have been contradictionaly preaching for years.. "build diversity" because it becomes a "get MF or get alterations" type thing.
Or... find 1 AN god a day and call in an outside source to finaly get your due.
The transition from league content loot ( Alva/blight "lootexplosions" etc etc )
To "almost" no loot at all untill you find a AN god that will only be rewarding with ONE type of setup with max MF was a P*ssPoor call and should be reversed to more generalised loot to ensure not just one build can benefit from the time spent playing the game.
Again. just the opinion of one "casual" PoE player.
Also, excuse the bad english, not my first language.
GGG can fix this easy by doing something simple they did with atlas.
Add a paragon style system when completing your atlas map.
Upon completing it a new tree/system is unlocked you gain a new XP Bar.
Every level gained gives 1 passive point max of 100.
The tree could contain small passives that give 2% Quantity or 5% Rarity.
large passives could do stuff like % Chance to duplicate currency drops. % Chance to duplicate dev cards.
Could add things such as chance for items to come fully linked , chance for ma sockets , chance for all white sockets.
could add others such as chance to drop item as double implic or sythed ....
thenthey remove MF from gear or they could keep it as optional but the new tree gives something to work towards that actually benefits the players/community..
Easiesy way to solve the issue without requiring them to nerf crap.
Interesting concept and somewhat of a solution i'd agree!
Would still submit however, that the whole goblin thing goes against the diversification of loot moments the game is historically knowm for as well as the fact you would **HAVE** to take those "mf nodes" if the above system itself isn't changed.
So i would agree it's a "part" fix but doesn't fix the obnoxious goblin changes that where made to "replace" generalised loot.
Kind regards,
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I've kept my position that MF is actually really good for these games. It's the 3rd point in the triangle of balance. Those being offense, defense and magic find.
Ideally you're trying to balance all 3, and going hard on one, or mostly into two leaves the third lacking.
However I agree the loot goblin style needs to go. Not because I think rares or bosses shouldn't be the better target for MF, but instead because the current system of waiting for a combination of rare mods to exist (and of course the culller aspect) isn't fun. It makes the rest of what you're killing feel even more like a waste of time.
MF is fine, but the current implementation needs to be tweaked.
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Posted byBleu42#4018on Nov 4, 2022, 2:08:20 PM
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OP :
You say poe is dead, dont play next league then, BYE. (we all know you will be here next league)
I hope GGG eventually remove all party IIQ-IIR bonus and hard nerf MF globally.
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Char1983 wrote:
Now with the loot goblins, the balance has swung in favor of "MF is required" or getting a culler when you find one. Which is extremely, well, immersion-breaking, gameplay-breaking and just straight up annoying. So, if I had to choose: Remove loot goblins. Removing the entire MF mechanic along with it is not a necessity, but I certainly would not miss it, I'd be happy to see it go.
U obviously never been on Reddit and seen all the crybavies post pics of their 1 Divine drop from God Touched with a caller. So even with MF build and cullers ur still gonna more than likely get crap lol
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DemoNMasteR2486 wrote:
How the current MF is NOT fine imo, is that it is REQUIRED to gain gear/ high currency from casual farming.... period.
"get your magicfind characters ready".
Thats 100% BS. I'm running a dex stacker Siege Ballista so I can't afford to run a mf build and 2 vendors rings. I made plenty of Devines, chaos this league and doing endgame content. Good way to make currency is selling Essences, oils, fossis ect. Those 15 chaos here, 25 chaos there, adds up.
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Flaashwood wrote:
So im rank 1 MF on poe ninja and I clearly see they nerfed the god touched mobs again over these past 3 week, im so sick and tired of them adjusting why can't we have fun!?
it's ok i will find a new game.
Maybe if enough people leave the game they will actually put some work in it.
Sirus is dead" Qvote so is PoE!
Oh here we go, like i said before you would be here for next league.
Here you are!
HAHAHAHAHAHAHA
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