Harvest had 50% more players at same point, Ritual had 90% more

So let me get this:

POE gets a majour patch every 3 months and lots of minor fixes every month = bad
D3 does not get a patch since basically 2014 = good

I am confused.
"
Xyel wrote:
"
TheFazzos wrote:
GGG does not make money with retention.

It 100 % does. Retention starts from day 2, and there was a quote that they earn most of the money in the first 2 weeks of the league.

2 weeks, not 2 hours.

Plus, retention seems to have a solid impact on the next league's leaguestart (Sentinel had decent-ish retention, leading to Kalandra's good leagestart, just like Ritual's great retention led to the glorious leaguestart of Ultimatum; and on the opposite of the spectrum, Archnemesis's poor retention caused Sentinel's lower leaguestart numbers).

It also makes sense logically - good retention means people are happy playing the game, creating a better word of mouth, resulting in higher hype for the next league.

And finally, the idea that customer retention doesn't matter for the business making money is downright a lunacy.


Xyel is 100% right.
"
TheFazzos wrote:
So let me get this:

POE gets a majour patch every 3 months and lots of minor fixes every month = bad
D3 does not get a patch since basically 2014 = good

I am confused.



Just because we get a patch doesn't mean it's good. I will instantly play offline with recombinators the moment it's available.

For me, who actually played D2, the damage curve was doing baal's per second DPS. Back in the good old days of POE (Before 3.9) bosses died before phasing when you had gear.

To my brain that is the only thing an ARPG can be. My hot take is POE is no longert an ARPG, it just looks like one... It's an MMO with a faux competitive feel/economy.

The Devs are just gatekeeping more and more people from enjoying the game.

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