Harvest had 50% more players at same point, Ritual had 90% more
" Well, the question here is why would you farm act 1? Honestly I do not get your argument or the point of it. |
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should you or should you not be able to at some point have enough dmg and survivability to ignore your so called conuter cards ?
and how much time would it take ? and in the meantime is it fun to interact with one of your counter card ? your counter stuff is way too fucking vague. at one point i ve seen videos where ggg introduced super fast unescapable mobs in the game that would fuck you up. was it fine for you ? hasted chaosweaver or whatever that was. anyway, seeing your builds makes any discussion with you pointless. it s like someone playing seismic trap complaining it s too cheap to finish the game. at some point you have to create your own difficulty. you know like rerolling or sth. |
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Maybe you should drop originality and play something that works for once. Just a suggestion.
[Removed by Support] Last edited by Lisa_GGG#0000 on Oct 9, 2022, 3:22:10 PM
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Spoiler
" MTG regularly removes things that are too consistent because counters make the game not fun to play, just look at Tourney ban rates. In fact just look at Yu-Gi-Oh banned cards and why they are banned. But at a more basic level, Archnemesis countering certain builds and archetypes doesn't work in POE because a character could represent weeks of playtime. Getting stymied because it has a 1 in 50 or so chance that it rolled the counter mod is not fun game design for an arpg with numerous gear and skill checks. In competitive card games, decks can take a while to build or copy, but the game itself is like three to five minutes. Players can sideboard counters and other cards to win sets against each other. In POE you have one main damage type, if that is countered you lose. Period. They need to change so much to allow people to have actual build diversity. In fact Archnemesis only made gearing harder and constrained builds. It did nothing else really. Might as well just have given each monster +1000 percent life and damage for what the mods really do, especially when stacked with league mechanics and map mods. The game isn't balanced around being hard, but by being tedious. They want it to take time. They leave some meta stuff around because by removing it, they would toss the baby out with the bathwater. If they truly nerfed righteous fire, seismic or detonate dead to the point of being just as good as arc or something, then they would have very few players left. |
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We can expand on your analogy by saying that balance changes are a little like bannings.
The only issue I have with Archnemesis mods is with Overcharged which totally makes Flicker Strike unplayable. No mod in the game currently cancels your damage, what happens is that your damage is reduced which is, in my opinion, counterable either with more damage or with a secondary type of damage. I do not think at current there are other Archnemesis mods you cannot play around. |
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" While that is true, we still need to remember that PoE isn't a trading card game, nor is it PvP focused like MTG and Yu-Gi-Oh. This is a (mostly) singleplayer game, unless you're of the opinion that the game is player-versus-GGG. That's not to say I like archnemesis or anything. It was terrific as its own league since you opted into creating a challenge of your own making. What we've got now is the devs shoehorning in mechanics where they don't fit. PoE players: Our game has a wide diversity of builds. Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build! MFers found strength in their Afflictions. They became reliant on them. I am not so foolish. Last edited by Pizzarugi#6258 on Oct 9, 2022, 3:12:26 PM
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" [Removed by Support] gave you an opportunity to detail your thinking but apparently there is nothing. Last edited by Lisa_GGG#0000 on Oct 9, 2022, 3:24:08 PM
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" so you like stuff that counter builds but not when it really counter builds. hum. tell us more. |
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" Perhaps PoE wouldn't be dying so quickly if they fricken added all the Quality of Life stuff from the Chinese version of the game (not the Pay 2 Win stuff). Oh and revert back to 4 months per league, so we aren't constantly wasting the first month of the 3 month leagues waiting for them to be overhauled with major balance changes and bug fixes caused by too short a development schedule... Also what's with that extremely low quality picture in the Op's post? This is what it's supposed to look like: ![]() Computer specifications: Windows 10 Pro x64 | AMD Ryzen 5800X3D | ASUS Crosshair VIII Hero (WiFi) Motherboard | 32GB 3600MHz RAM | MSI Geforce 1070Ti Gamer | Corsair AX 760watt PSU | Samsung 860 Pro 512GB SSD & Crucial MX 500 4TB SSD's Last edited by Nicholas_Steel#0509 on Oct 10, 2022, 3:34:07 AM
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" I strongly doubt that would ever happen. The 3 month schedule is synchronized with finance's quarterly earnings. Selling packs every start of the league every 3 month is too good for that. |
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